20 Mission cap is a tad silly.

If you think like the "Patron" (showing my Traveler roots there!) if someone has already stacked up 20 Missions I might decide to give my Mission (that's really important to me) to a captain that's get a bit less on their plate and a bit more focused on my job!
After all...they're the ones that's hiring!
 
tikigods idea has merit for sure in certain circumstances - when there is an aquiring or delivering need due to the system state - outbreak example is a good one as is an expansion state, in fact it could also be used as a method of determining an expansion system, if the expanding system posts missions to deliver cargo to each of it's expansion candidates then it expands to wherever the most cargo was delivered by players... might be worth a post in the suggestions forum tikigod


the only thing I can and do see wrong with it is that it should under no circumstances be an option for smuggling missions... or general cargo delivery missions... but should be something for system state based missions
 
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From memory the multi stacking issue wasn't robigo it was ground assaults at places like cube or hip 10716. Stack 80 missions and fly once.
Is an arbitrary limit "limiting"? Yes it is. Does removing the limit now that the splash damage of dumbfire has been reduced and cargo made mission specfic... I can't see directly a problem. Maybe start a thread in the suggestions board? 😊
 
Hey FDev, I understand the mission cap was to prevent abusive stacking but it needs to get reviewed please.

I'm in my Cutter doing simple trading and boom delivery missions... Since there's many minor factions I'm not allied with yet most of the missions ask to deliver under 35 tons of cargo.
Basically I'm travelling my Cutter with half a hold full of cargo... Wasted space. Every station I dock at I see new missions that could allow me to chain new locations but I can't accept them.
Not because my hold's full, but because of this newly incorporated mission cap.

I'm worried how it'll be with even bigger ships in the future.

Wouldn't it be reasonable to allow bigger ships with huge cargo holds to scale their allowance to work on their reputation?

I hope you'll consider this!

Why don't you just fill your hold with cargo to sell yourself?

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I'll tell you what's silly. Entering a star system and having multiple messages pop up telling you that you have next to 0 minutes left to hand in your cargo for a few extra credits. I'm not joking when I tell you I just sat in my ship at a station deleting over 90 messages. Some even had multiple copies of themselves making it near impossible to remove them all.

I gave up half way through trying to get rid of them all. Frontier Developments, I don't care about a few extra creds. I make millions just trading. Please get rid of this stupid feature in the game as it serves no purpose other than to spam my screen every single time I enter a system. Nobody cares about mission bonuses.

I don't want it so nobody wants. Interesting leap of logic there.
 
20 seems plenty to me, I've never had more than 4-5 missions at any one time ...but then I don't abuse the "mode cycling" exploit :p
 

Arguendo

Volunteer Moderator
It bears repeating; if you don't fill your holds with missions, then fill the rest with wares. The commodities are there for a reason!

It's a game mechanic, so work around it instead of moaning about it!
I hope it stays the way it is, with the exclusion of the mission completion bugs.
 
It bears repeating; if you don't fill your holds with missions, then fill the rest with wares. The commodities are there for a reason!

And it bears repeating:

MISSIONS ARE MORE THAN JUST CREDITS.

Damnit. How many times can I say this?

If all you care about is credits, there's better ways than missions. Just because everyone suckled to the teat of Robigo for ages doesn't mean that every other activity involving missions that *doesn't* involve credits should suffer from this change....

I wrote a post a while back (can't find it at this time) that the sad part about Robigo is people don't realise the impact they have on the system and it's neighbours with their actions, because missions have a bigger impact compared to merely gathering credits. But no. Let's make *everyone* who runs missions suffer for this.
 
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Arguendo

Volunteer Moderator
MISSIONS ARE MORE THAN JUST CREDITS.
<snip>
Just because everyone suckled to the teat of Robigo for ages doesn't mean that every other activity involving missions that *doesn't* involve credits needs should suffer from this change....
Stacking missions for influence, rank, materials, etc is the exact same exploit as Robigo, just with a different reward.
And filling your available hold with commodities is not just about the credits, it's about playing the game. A good hint for this is found by taking a look at the three paths leading to Elite.
 
Stacking missions for influence, rank, materials, etc is the exact same exploit as Robigo, just with a different reward.
And filling your available hold with commodities is not just about the credits, it's about playing the game. A good hint for this is found by taking a look at the three paths leading to Elite.

No. It's not. It's really not. Especially when you're not using mode switching to stack up. Why *shouldn't* a system with 8 stations have an advantage in terms of mission offers over a system with one?

Unless you want to explain how:

"Deliver this message to system X"
plus
"Deliver this message to system Y"

Where X and Y are different systems and both 10LY apart accounts to anything more than proportional effort for reward.

And again. Missions are not just delivering cargo. Why should I be denied an assasination/kill/donation mission just because I have others on the go??
 
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20 seems plenty to me, I've never had more than 4-5 missions at any one time ...but then I don't abuse the "mode cycling" exploit :p

20 is more than enough,
i expect to see whines about the amount of interdictions for 20 stacked missions.
My bounty allready spawns frequently hunters annoying me greatly,
even returning instantly to my raid on a trader after i lost them in the sun's corona....
 
Stuff it.

I'm calling it.

Whatever goes on from here is whatever goes on. I'm done.

I don't grasp the problem,
if any missions should take in your cargo capacity and offer large haulages to large ships,
paying reasonably well.
When hunting ships for multiple factions by multiple missions i do not understand,
why multiple factions would pay you for killing a single ship.
After all a monster has only one head, and you can turn it in once.
 
Why don't you just fill your hold with cargo to sell yourself?.

I have a few that have suggested this before, the replies are all there.

20 seems plenty to me, I've never had more than 4-5 missions at any one time ...but then I don't abuse the "mode cycling" exploit :p

This is without mode cycling. "I didn't encounter this so it probably doesn't need fixing" is a bit of a one-sided opinion.

20 is more than enough,
i expect to see whines about the amount of interdictions for 20 stacked missions.
My bounty allready spawns frequently hunters annoying me greatly,
even returning instantly to my raid on a trader after i lost them in the sun's corona....

You'd be surprised how legal trading ( even with awarded commodities ) in high sec systems is safe from interdictions.

I never stack more than 4 missions, usually cargo missions are the ones I stack the most

That's great news, perhaps you don't really have the cargo space to do so either? Then it's highly likely this doesn't concern you. Doesn't make it any less of a problem for others though...
 
You'd be surprised how legal trading ( even with awarded commodities ) in high sec systems is safe from interdictions.

Oh yeah i forgot about the easy way to getting rich quick,
never liked easy in the first place.

You'd be surprised how bad piracy missions pay in general, especially when you have to conduct
them in high-sec systems.
I often check the board and just go away shrugging and muttering "i do not work for pennies".
 
I don't grasp the problem,
if any missions should take in your cargo capacity and offer large haulages to large ships,
paying reasonably well.
When hunting ships for multiple factions by multiple missions i do not understand,
why multiple factions would pay you for killing a single ship.
After all a monster has only one head, and you can turn it in once.

Erring away from my "done with this" just to answer a pretty legit question.

1. I'm not stacking kill missions. (this should be fixed, fwiw)
2. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to get 21 missions for 210 tonnes?
3. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to donate credits to a faction asking for it?
4. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to accept an assasination contract?
 
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Erring away from my "done with this" just to answer a pretty legit question.

1. I'm not stacking kill missions. (this should be fixed, fwiw)
2. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to get 21 for 210 tonnes?
3. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to donate credits to a faction asking for it?
4. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to accept an assasination contract?

I can agree with that,
to me it seems haulage missions need a lot of fixing, as does piracy.
They are just randomly generated and not tailored to the CMDR looking for them,
with 2.1 and persistant NPC mission givers they should get to know you and your
ship. So they need to create contracts accordingly.

Resulting in a single transport for 200 tons with an increase in pay,
and danger, due to the large haul.
 
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I can agree with that,
to me it seems haulage missions need a lot of fixing, as does piracy.
They are just randomly generated and not tailored to the CMDR looking for them,
with 2.1 and persistant NPC mission givers they should get to know you and your
ship. So they need to create contracts accordingly.

Resulting in a single transport for 200 tons with an increase in pay,
and danger, due to the large haul.

But not a cap of 20 missions per commander.
 
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