I really like the idea Tikigod mentioned on page 2 as it solves the issue completely.
So do I. It makes a lot more sense. "We need you to get as much x to y as you can carry".
I really like the idea Tikigod mentioned on page 2 as it solves the issue completely.
Hey FDev, I understand the mission cap was to prevent abusive stacking but it needs to get reviewed please.
I'm in my Cutter doing simple trading and boom delivery missions... Since there's many minor factions I'm not allied with yet most of the missions ask to deliver under 35 tons of cargo.
Basically I'm travelling my Cutter with half a hold full of cargo... Wasted space. Every station I dock at I see new missions that could allow me to chain new locations but I can't accept them.
Not because my hold's full, but because of this newly incorporated mission cap.
I'm worried how it'll be with even bigger ships in the future.
Wouldn't it be reasonable to allow bigger ships with huge cargo holds to scale their allowance to work on their reputation?
I hope you'll consider this!
I'll tell you what's silly. Entering a star system and having multiple messages pop up telling you that you have next to 0 minutes left to hand in your cargo for a few extra credits. I'm not joking when I tell you I just sat in my ship at a station deleting over 90 messages. Some even had multiple copies of themselves making it near impossible to remove them all.
I gave up half way through trying to get rid of them all. Frontier Developments, I don't care about a few extra creds. I make millions just trading. Please get rid of this stupid feature in the game as it serves no purpose other than to spam my screen every single time I enter a system. Nobody cares about mission bonuses.
It bears repeating; if you don't fill your holds with missions, then fill the rest with wares. The commodities are there for a reason!
Stacking missions for influence, rank, materials, etc is the exact same exploit as Robigo, just with a different reward.MISSIONS ARE MORE THAN JUST CREDITS.
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Just because everyone suckled to the teat of Robigo for ages doesn't mean that every other activity involving missions that *doesn't* involve credits needs should suffer from this change....
Stacking missions for influence, rank, materials, etc is the exact same exploit as Robigo, just with a different reward.
And filling your available hold with commodities is not just about the credits, it's about playing the game. A good hint for this is found by taking a look at the three paths leading to Elite.
20 seems plenty to me, I've never had more than 4-5 missions at any one time ...but then I don't abuse the "mode cycling" exploit![]()
Why don't you just fill your hold with cargo to sell yourself?.
20 seems plenty to me, I've never had more than 4-5 missions at any one time ...but then I don't abuse the "mode cycling" exploit![]()
20 is more than enough,
i expect to see whines about the amount of interdictions for 20 stacked missions.
My bounty allready spawns frequently hunters annoying me greatly,
even returning instantly to my raid on a trader after i lost them in the sun's corona....
I never stack more than 4 missions, usually cargo missions are the ones I stack the most
You'd be surprised how legal trading ( even with awarded commodities ) in high sec systems is safe from interdictions.
I don't grasp the problem,
if any missions should take in your cargo capacity and offer large haulages to large ships,
paying reasonably well.
When hunting ships for multiple factions by multiple missions i do not understand,
why multiple factions would pay you for killing a single ship.
After all a monster has only one head, and you can turn it in once.
Erring away from my "done with this" just to answer a pretty legit question.
1. I'm not stacking kill missions. (this should be fixed, fwiw)
2. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to get 21 for 210 tonnes?
3. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to donate credits to a faction asking for it?
4. If I receive 20 missions to get a total 200 tonnes of <commodity X>, why shouldn't I be able to accept an assasination contract?
I can agree with that,
to me it seems haulage missions need a lot of fixing, as does piracy.
They are just randomly generated and not tailored to the CMDR looking for them,
with 2.1 and persistant NPC mission givers they should get to know you and your
ship. So they need to create contracts accordingly.
Resulting in a single transport for 200 tons with an increase in pay,
and danger, due to the large haul.
But not a cap of 20 missions per commander.