This is making Trading Impossible

Well, masslocked was propably a wrong word here.. i meant my drive is inhibited by his mass (longer charge time).
Are you saying that if i'm in type-6 and being attacked by an python my frameshift drive is not charging slower than usual when i'm trying to jump to another system?

Need to learn how to fly.
 
Well, I guess Op is flying with the old loadout he had on 2.0, it doesn't work like that, now you need to rethink your loadout and modules properly so that you can beat npcs, I got blown up a few times as well while trying to fight with my old ship's setup, then I changed it completely and started to make credits again... business as usual :p
 
I don't normally get involved in this type of thread and just play with whatever FD throws at us. However I enjoy trading and as I didn't want to risk my trading Anaconda just yet I used my Combat 'A' rated Python to test out a new trading route. On my first jump I was interdicted by an Elite FDL, he managed to keep beams on me all the time despite me chaffing. I eventually got him down to 48% hull but he was still flying circles around me like a brand new ship, then started firing missiles like confetti. I managed to escape after two further interdictions to the next system, when I was interdicted again by an Elite Clipper, as my hull was now down to 58% by this time, he chewed away at my ship until my first demise in over a year - and a big dent in my Elite combat rating ego

I enjoy the harder AI and long may it continue, but trading now seems impossible in the bigger ships, as the AI always (in my case) seem to be Elite with super powers and weapons. I don't like using the term 'Nerf' as it sounds defeatist, but something needs to be done to make Trading playable again.

No doubt that Elite combat rating took a long time and some serious graft to earn. And is worthy of applause in my opinion.

Now forgive me for any incorrect assumptions I make - but I would assume it was earned against the older, less aggressive AI. Which means that you, as an Elite Combat Rated pilot, are now very attractive to the Elite NPCs - who now come complete with "buttkicker" AIs.

So many of us got used to the older AI, earned high combat ratings against them, even if our primary trade was, well, trade. And therein lies the problem in my opinion - the problem which would be somewhat self-limited with the new AI, because nowadays a 100% trader would be less likely to climb quickly up the Combat rankings and therefore less likely to attract Elite-level NPCs.

I cleared my save a few weeks prior to 2.1, so I'm not seeing nearly the amount of Master/Deadly/Elite interdictions reported by others.

I am having some epic fights, and I am learning some lessons. The most important part - for me - though, is that I am having so much fun.

As some others have said though - High Security systems make a heck of a difference. The police seem to show up awfully fast these days!

That's just my meandering observation, make of it what you wish.

Fly safe commander. o7
 
On my first jump I was interdicted by an Elite FDL, he managed to keep beams on me all the time despite me chaffing. I eventually got him down to 48% hull but he was still flying circles around me like a brand new ship, then started firing missiles like confetti. I managed to escape after two further interdictions to the next system, when I was interdicted again by an Elite Clipper, as my hull was now down to 58% by this time, he chewed away at my ship until my first demise in over a year - and a big dent in my Elite combat rating ego

I enjoy the harder AI and long may it continue, but trading now seems impossible in the bigger ships, as the AI always (in my case) seem to be Elite with super powers and weapons. I don't like using the term 'Nerf' as it sounds defeatist, but something needs to be done to make Trading playable again.

With all due respect for your Elite ranking, but those 'superpowers and weapons' is normally called 'fixed weapon'. Keeping lasers pointed to a Python is dead-easy, ofcourse chaff didn't help...
 
I'm really curious as to how people are getting interdicted enough to make trading "impossible". It happens to me maybe once an hour in my unshielded unarmed T6 and all I have to do is floor it and jump away.

here is a good example.. 9 interdictions, off the same fdl pirate, in a row.. and the game only managed to make it stick on the last time by forcing the issue and ignoring my submission.. this was all in the space of 4 maybe 5 mins, leading up to my arrival at this destination. i think that is pretty excessive really.. also wondering how he managed to keep doing that at such a fast rate? i submit.. he spins.. i boost.. engage drive.. im gone.. 5 or 6 seconds later - interdicted again.. i spent more time fighting him than running from him.

1st screenshot
z4ybCdF.png

2nd screenshot
u4zNXSa.png
 
Last edited:
here is a good example.. 9 interdictions, off the same fdl pirate, in a row.. and the game only managed to make it stick on the last time by forcing the issue and ignoring my submission.. this was all in the space of 4 maybe 5 mins, leading up to my arrival at this destination. i think that is pretty excessive really.. also wondering how he managed to keep doing that at such a fast rate? i submit.. he spins.. i boost.. engage drive.. im gone.. 5 or 6 seconds later - interdicted again.. i spent more time fighting him than running from him.

1st screenshot

2nd screenshot

That is utterly bizarre. There's no way that's intended behavior; until I saw those screenshots I thought certain people were exaggerating. Interdictors need a cooldown anyway but NPCs need to learn when to let go.
 
That is utterly bizarre. There's no way that's intended behavior; until I saw those screenshots I thought certain people were exaggerating. Interdictors need a cooldown anyway but NPCs need to learn when to let go.

Don't go back to supercruise, jump to another system instead and sell your cargo somewhere else, or come back a bit later.
 
Learn to put 4 pips in shields, add boosters. Half the player base got what they wanted and the AI is incredibly easy - As long as you configure your ship correctly. There is no reason for anyone in a T9/Anaconda/Cutter to fear Elite NPC's.

The most frustrating thing I find about this whole AI drama is that people don't seem to be willing to at least try and learn some defensive tactics. What is so hard about setting 4 pips when under fire and fitting shield boosters at the nearest dock?

It has nothing to do with being a casual gamer or being amazing at fighting. 3 simple steps - fit shield boosters, 4 pips in SYS when under fire (even when running away), high wake
I think the biggest issue is folks who Min-Maxed for the old AI and are un-willing to tank up a bit. My main ships are the Imperial Cutter and the smaller Clipper, I have had no issues specific to 2.1 Because i don't fly with Down-rated shields, No shields, or any of the other silliness some folks have taken to doing. If you are loosing a Cutter/Conda/T9/Python to interdicting NPCs you need start playing more cautiously it's really that simple.

I Have plenty of issues with the AI, But them being made somewhat harder isn't one of them. Im still convinced AI dont have Over-heating (please explain Rail eagles not using heat sinks? what about SCBs??) but this all comes down to the AI either ignoring mechanics we have to deal with, or having their stats offset from our ships.. That is something i do take issue with.
 
Pre-2.1 player combat ratings have been devalued significantly by the new AI. Anyone flying around with an Elite combat rating "earned" in the days of pirouetting NPCs might not be good enough to cope now that the NPC pilots aren't letting their cats fly their ships. If they aren't up to it any more, then maybe they should wipe their save and start again with a low rating and learn how to cope again from the ground up. They might enjoy it more now that the game has been revamped, rather than trying to repeat the same old patterns of behaviour and stressing out about losing squillions of imaginary space bucks and a bunch of big shiny flying coffins (in their hands anyway).
 
That is utterly bizarre. There's no way that's intended behavior; until I saw those screenshots I thought certain people were exaggerating. Interdictors need a cooldown anyway but NPCs need to learn when to let go.

i know right, it was kind of funny the 1st few times, then you start thinking.. hang on, how the hell is he managing that.. i actually grabbed the screenshots, so i could check that and make sure that i wasn't exaggerating lol.
 
No mass inhibition at all when jumping to another system. It only happens if you try to low wake (go to supercuise) Everybody's drive charges at the same speed when performing a high wake, doesn't matter what other ships are nearby.

Why is it that so many players don't know about the mechanic?
Maybe Frontier should include a How To Escape by High Wake training video.
 
I don't know.

I traded for god knows how many jumps today in my anaconda and got interdicted by at least deadly opponents every second jump. I have 5A shields and some boosters in the thing.

Let me tell you, not one could manage to drop my shields fully before I 'sir robin'ed.

An anaconda is about the safest thing you can trade in if you have at least class 5 shields, even without boosters. Just put full energy to systems as 777Driver says, two to engines, boost until you can jump, and jump.

Only thing you need to be a little afraid of are the imp couriers with railguns. Even then, those are not present all the time.

Another thing, you can try to set your course through high sec systems and also don't forget to turn 'report crimes against me' on in the right hand panel, functions tab. This will call in the security ships if you really have to fight your way out. On high sec systems, security is usually responding before you lose your first ring of shields.
 
You should try Open, I was hunted by a Cmdr in a Clipper for over 20 minutes across various systems.

- - - - - Additional Content Posted / Auto Merge - - - - -



Or kill the NPC

I play exclusively in Open (interestingly enough I exclusively fly a Clipper, but I don't hunt people for 20 minutes at a time). Haven't had many issues with psychotic players or obsessed NPCs, personally.
 
If I get interdicted by something nasty while flying my T9, I just drop some cargo. Sure, I lose some profit but once I do it it seems (and this is just a narrow observation, thus far) I don't get bothered for a while.

Have yet to see a rebuy while trading in my T9
 
Last edited:
Don't go back to supercruise, jump to another system instead and sell your cargo somewhere else, or come back a bit later.

that isnt really the issue here.. being chased is being chased, but the npc was breaking the rules, no way should he have been back on my tail that fast.. 9 interdictions in less than 1400Ls, he should not have been able to get back on my tail as fast as he did.. i submit, he still spins.. his fsd should have still been on cd for a good chunk of that run lol. i was boosting, never mass locked, and low waking the instant i could.. npc was using hacks!
 
If I get interdicted by something nasty while flying my T9, I just drop some cargo. Sure, I lose some profit but once I do it it seems (and this is just a narrow observation, thus far) I don't get bothered for a while.

Have yet to see a rebuy while trading in my T9

I never managed to make it work. How much do you have to drop before they stop shooting you? I'm asking because whenever I drop cargo, they just claim it's not worth their time and keep on shooting. I never dropped more than 50 units though.
 
I never managed to make it work. How much do you have to drop before they stop shooting you? I'm asking because whenever I drop cargo, they just claim it's not worth their time and keep on shooting. I never dropped more than 50 units though.

Sometimes, especially in the T9, it is a lot of cargo...also, if you have multiple commodities, they probably want the most valuable one. I just chuck 20 at a time until they stop. I think I've dropped 100 tons before.

I would really like Frontier to improve this...the pirates should demand what they want so I can drop it once and be off.
 
Last edited:
Back
Top Bottom