In the end everyone just has to accept that only those that want to engage with you, will. That means in open, and in the other modes as well. How else can you look at it?
In a game where exclusivity options are already provided in the selection of mode, if the only mode where all players are brought together without discrimination is susceptible to personal discretion of exclusivity, as well, especially when an encounter occurs, then its MP doesn't actually support unscripted player conflict whatsoever outside of pure consensus every step of the way.
Look at GW2, do you see people go on about how people can disengage in combat because they didn't feel like interacting in WvW?
There are many other multiplayer games that have player conflict, but near none of them require some consent every step of the way through all stages of an interaction.
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