Thanks for your reply.
I did not make my question clear.
I meant when you are on the screen where you have to decide whether to buy or discard your mod.
Agreed. I think that the point we've been missing for so long is that this game is actually designed to be as obscure and uninformative as is humanly possible and you have to go to google to find anything out,which by design you are not informed of. A lot of us in the community have been mistakenly asking for things to be made clear or make sense within the game,but as is pointed out to us (usually in a rude and disparaging way) by a certain "fanboy" element within the community,that this is by design and unfortunately they seem to be right. *SIGH*
So as MidiPrefix astutely points out "But because this would make sense,it probably won't happen" (+1 rep for that BTW)
I am glad to tell you that you are wrong. A better representation of ship stats for outfitting and engineers is already planned. They are already working on it, they don't know when it will be ready though. The obvious problem is that you are modifying your module, not your ship. Modifications have different effects on different ships, based on stats like ship mass and optimal mass for FSD modules. This is why it take some time to create an interface linking both stats.
Anyway, you can already tell the increase in range today. Just learn the maths and calculate it yourself.
I'm glad I'm wrong...could you please point me to where this information is readily and easily available?
Also could you please teach me the maths to do this? I would much appreciate your help. Thx in advance
In one of the beta livestreams IIRC. There could be a post on this forum as well, I am not at home right now so I can't find it for you.
On the maths: Didn't bother yet because it doesn't interest me. However it should be pretty simple. You know your current mass, your current optimal modifier for the FSD module and your FSD range. Just calculate the ratio and use if for the new values, just remember to add increased mass if your module gets heavier. But as said above, didn't test it yet so it might be necessary to take additional values into account.
Thanks for trying to help,but searching through lots of 1hr long live streams for the info just seems a little,how can I say.....grindy and as for working out lots of stats and then correcting for unknown factors also seems a little grindy,time I would rather spend playing the game. You see my point,it would be so much better if this info was readily available for players who don't want to google rather than play the game. Thanks for your info though.
You don't need to search through the livestreams, it's enough if you just believe those that already did that.