Why does the game use this system?
I can't think of any reason for it other than deliberately obtuse design. Perhaps I'm missing something?
It seems that you might get a whole lot of materials and not know their uses, venting them to make room for the one or two materials in the "pinned" section.
It definitely doesn't stop anyone just looking at what they want to, as the information is available online & we have the ability to screenshot. It just makes it needlessly complicated, hampering gameplay for no obvious reason.
So, is there any point to this system at all?
I can't think of any reason for it other than deliberately obtuse design. Perhaps I'm missing something?
It seems that you might get a whole lot of materials and not know their uses, venting them to make room for the one or two materials in the "pinned" section.
It definitely doesn't stop anyone just looking at what they want to, as the information is available online & we have the ability to screenshot. It just makes it needlessly complicated, hampering gameplay for no obvious reason.
So, is there any point to this system at all?