I'M BAAAAACK!!!! Now the rant begins

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That's right Lucifer Hate is back. After a 7 day vacation from the forums I am back and the muzzle is off. As many of my posts (well the ones you can see that were not infracted) show what I think of some of the things going on, why should this one be any different. I am sure this post will be controversial and I am sure there will be carebear people that drink the kool-aid will try to report it to get it removed as well as getting the muzzle back on me. I am sure mods will look for a reason to do just that as they always have when anyone says anything negative about Frontier or Elite. Whether you like me me or not, or don't like what I say I don't really care, but I WILL say what I think needs to be said. So here goes the list

1. I have seen some lazy carebear things in my time gaming from developers but the recent move from FD takes the cake. The recent decision to refund ALL the rebuys from the drop of 2.1 to 2.1.1 is ridiculous. I can see refunding those that did lose due to the bug that was in place and proof was found of this. What did Frontier do, they refund all of them whether lost by the player doing something stupid with his ship, or losing it in a way that was a legit kill. ONLY bugged kill should ever have gotten a refund of insurance or ship costs.

2. Frontier, don't bother releasing Thargoids into this game. The recent debacle with the AI (not the bug but the complaints they are to hard) proves this would be a bad move. In the original game Thargoids were dangerous with how you could be pulled from witchspace and such. When you got attacked by them there was little chance to survive unless you were good as well as a bit lucky. That was with the few weapons that were available in the original. If you scale them up from what they were to be a challenge with the ships and weapons we have now then this community will cry till you have to cave in and nerf them til they are little more than a shell of what they should be. Thargoids should NOT be the fish in a barrel that the carebears in this game think all AI should be.

3. Don't try to say you removed engineer combat mods from the AI just to fix the bug. It is obvious this was done to cater to the crying of those saying the AI was to hard. If it was not to nerf the AI then the combat mods should have been added back to the AI after the network problem you said caused the bug was fixed. Quit with the lies already.

EMBRACE THE HATE!!!
 
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They refunded the insurance money because people were killed by legitimate bugs. The Ai had access to weaponry that was utterly broken. Not everyone or even most had this issue but without spending time and energy going through finding out who did and didn't, you're never going to get it 100% accurate.

Besides that, you're not near as smart as you think you are.
 
They refunded the insurance money because people were killed by legitimate bugs. The Ai had access to weaponry that was utterly broken. Not everyone or even most had this issue but without spending time and energy going through finding out who did and didn't, you're never going to get it 100% accurate.

Besides that, you're not near as smart as you think you are.

Have no issue with those that were killed by the bug but there are so many that got killed legit getting the money back as they did it the lazy way rather then investigating

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Well he raises a valid point - the Thargoids are going to have be Teddy bears from the planet Lollypop with this user base. They won't be able to cope with the Original Elite version of Thargoids.

Yeah and even then they will be screaming for more nerf if their ship is even at risk to an AI
 
Have no issue with those that were killed by the bug but there are so many that got killed legit getting the money back as they did it the lazy way rather then investigating

Why would they bother going through it all to find the legit bugs when there were so many of them?
It's not worth the resources.

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Well he raises a valid point - the Thargoids are going to have be Teddy bears from the planet Lollypop with this user base. They won't be able to cope with the Original Elite version of Thargoids.

There will probably be ways to avoid them I'd say.
 
Before I begin, I have said plenty of negative things about frontier, and not once has the mod staff tried to silence me, maybe it's just you. So.

1.) And just how, would you suggest figuring out exactly who was and was not effected by these bugs? Oh, that's right, you had no suggestions.

2.) That people believe that the Thargoids will, if they're even to actually be in the game, be the terrors of witch space they were in the original games is mystifying to me. Do you just think that second two games are just not cannon anymore? It is, in fact, fairly unlikely they'll just attack people at random, as Frontier have said they want player's actions upon first contact to effect the story.

3.) To my knowledge Frontier have never said that. That you think they did indicates to me that you aren't actually reading their statement. From what I've read on the forum here they indeed removed the mods to reduce AI power while not actually messing with the AI behavior. So... I guess my advice would be to git gud at reading, and maybe moan a bit less?
 
I'm thinking the thargoids will possibly be limited to outer systems, ensuring only people prodding the hornet's nest will experience them. Stay in the core and you'll be fine. That's my guess anyway.....

And yes, their weapons will probably be like the"bugged" ones 😃
 
Before I begin, I have said plenty of negative things about frontier, and not once has the mod staff tried to silence me, maybe it's just you. So.

1.) And just how, would you suggest figuring out exactly who was and was not effected by these bugs? Oh, that's right, you had no suggestions.

2.) That people believe that the Thargoids will, if they're even to actually be in the game, be the terrors of witch space they were in the original games is mystifying to me. Do you just think that second two games are just not cannon anymore? It is, in fact, fairly unlikely they'll just attack people at random, as Frontier have said they want player's actions upon first contact to effect the story.

3.) To my knowledge Frontier have never said that. That you think they did indicates to me that you aren't actually reading their statement. From what I've read on the forum here they indeed removed the mods to reduce AI power while not actually messing with the AI behavior. So... I guess my advice would be to git gud at reading, and maybe moan a bit less?

1. The system is already in place to see who deserved the refund due to a bug when they ask for video as to what occurred and I am sure kills are recorded as 1 guy that did not get a refund they were able to see from the data how his occurred and he was refunded

2. This you may be right but sure not all alien races not gonna be friendly and there have been indications of more races so same still applies

3. Here is the proof they did it to investigate the bug posted June 1st. Either way it ties into what I said in point 3 and the reason for point 2
Hey guys,

We wanted to share a quick update with you to let you know how the investigation into the NPC AI has been progressing after the removal of the Engineers weapons for the NPCs and what the next steps are.

The development team have been hard at work investigating these bugs. To give you a little more information, it appears that the unusual weapons attacks were caused by some form of networking issue which allowed the NPC AI to merge weapon stats and abilities. Meaning that all new and never before seen (sometimes devastating) weapons were created, such as a rail gun with the fire rate of a pulse laser. These appear to have been compounded by the additional stats and abilities of the engineers weaponry. (We don’t think the AI became sentient in a Skynet-style uprising! :) ). However, the valiant Mark Allen from the Development team has managed to terminate these NPCs in their tracks.

The bug fix is expected to go live in our next point release which is planned for the end of this week/early next week but we’ll have more news on the exact time in the normal patch notes forum.

I would just like to take this opportunity to clarify a few misconceptions. The AI has in no way been reduced, it remains the glorious, improved version from the update. The only action that we’ve taken so far has been to remove the engineer weapons to allow us to investigate the issue and address a key bug. Once this bug fix goes live we’ll be able to see how the AI is performing and then, over time, should we feel that the balancing is right to introduce a very select few high end engineers weapons to the highest ranked NPCs we will investigate that option. However, that won’t be immediately as we want to ensure that the balance is just right. :)

Edit: Please note this point update will be PC specific and the Xbox One update will need to follow after. We'll let you know as soon as we have more information.
 
From the ammount I got refunded, they only reimberst me my losses from bugd AI (the 4sec instakill) and not the times I lost my anaconda because I was stupid/overconfident. I also think that making AI/Thargoids stronger and more difficult wouldnt be as bad if they only would scale down the rebye cost, or better yet just remove it all together. I actually imagin if they removed the cost alltogether we would get alot less combat logging from players
 
The question is: Why on earth should anyone care? You being back, or about the refunds. They didn't take the credits from you or I.

The thought of someone alive to play the original Elite, still referring to themselves in the third person, and a name like that... probably has to announce he has arrived everywhere he goes.
 
From the ammount I got refunded, they only reimberst me my losses from bugd AI (the 4sec instakill) and not the times I lost my anaconda because I was stupid/overconfident. I also think that making AI/Thargoids stronger and more difficult wouldnt be as bad if they only would scale down the rebye cost, or better yet just remove it all together. I actually imagin if they removed the cost alltogether we would get alot less combat logging from players

That would kill an advertised game profession as then there would be no reason to submit to a pirate because ship loss would mean nothing.
 
Well he raises a valid point - the Thargoids are going to have be Teddy bears from the planet Lollypop with this user base. They won't be able to cope with the Original Elite version of Thargoids.

Come on. The original Elite Thargoids weren't that hard. The challenge was to kill the mothership without killing any Thargons, to get those nice Alien artefacts.[yesnod][alien]

Disclaimer: I played mostly on C64, the BBC Thargoids may have been harder.
 
Come on. The original Elite Thargoids weren't that hard. The challenge was to kill the mothership without killing any Thargons, to get those nice Alien artefacts.[yesnod][alien]

Disclaimer: I played mostly on C64, the BBC Thargoids may have been harder.

The mother ships werent that easy to kill with the # of thargons attacking you. Also if you got puuled out of witchspace there was chance you got stuck there out of fuel and die that way

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Piracy is already dead. Combat logging, Submit/Boost/Jump, 15 sec. Exit... Didn't you get the memo?

That should have been point 4 as well Frontier don't do crap about something they said was an exploit over a year ago
 
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That would kill an advertised game profession as then there would be no reason to submit to a pirate because ship loss would mean nothing.

Except, anyone the pirates would be able to make money on, would have cargo, which they ha spent money on, and if they blow up, they lose that Cargo so there would still be steaks for the traders. For PVP people they wouldn't be facing major hits to their pocket book which would allow them to you know, PVP more.
 
Come on. The original Elite Thargoids weren't that hard. The challenge was to kill the mothership without killing any Thargons, to get those nice Alien artefacts.[yesnod][alien]

Disclaimer: I played mostly on C64, the BBC Thargoids may have been harder.
From what I recall from my C=64 days with Elite. Getting yanked from Hyperspace by those puppies, and the combat that came with it, was the most intense gameplay I had back then.

Not push overs, by far.

As far as the OP goes, he's been on my list for a long time.
 
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You need more vacation.

You do have some valid points about the aliens, i would rather they be very hard, but rare, plus "mostly" outside the bubble. But i fear they will drop on everyone with the normal random/high chance encounters that we see with AI pirates going after traders. So nothing special. & forcing nerfs on them.

But stop with the "carebear" thing, a good post gets turned into something less.
 
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