Explorers, what are you hoping for from the Engineers in 2.1?

Although the highest grade would be most welcome, I think I'll settle with lvl4 fsd boost as have lots of yttrium and arsenic... At least I can upgrade more ships.
 
I think that some of the reason for the amount of dissatisfaction with mat collection is down to the level of expectation held by some players post 2.1. Searching for mats, especially the v.rares, has always been a mind-numbing grind but some types of player (e.g. explorers) are likely to accept it more willingly as part of that 'journey' you mention.

Yip...Found my first polonium today....been DWE'ing for nearly 6 months and looking good ol' P for most of that. If upgrades are 'easy' to attain, then they lose their special-ness. Not everybody 'can afford' these things and that's entirely the point.
I probably won't even be close to seeing an engineer for at least 6 months (@ BP right now) and really don't want to come back to find every second ship has one-shot-kill capability.
 
Just noticed that the SRV is fueled when you dock. Not much help to explorers.

Was Yttrium always a rare item? I thought it was very rare. Found tonnes of Yttrium.

Found other mats in USS and at crash sites on planets and some while mining, most v common stuff but got some Germanium that way.
 
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Was Yttrium always a rare item? I thought it was very rare. Found tonnes of Yttrium.

They added a grade of material rareness in 2.1. They now go from 1 to 5 (very common, common, (no prefix) , rare, very rare) - some materials' rarity was shuffled in the process, Yttrium could be one of them
 
Just noticed that the SRV is fueled when you dock. Not much help to explorers.

Was Yttrium always a rare item? I thought it was very rare. Found tonnes of Yttrium.

Found other mats in USS and at crash sites on planets and some while mining, most v common stuff but got some Germanium that way.

SRV refuel upon docking was available before 2.1 as well.

Do crash sizes simply spawn on planet surfaces? I stuff from cargo ship wreckage. I equipped my FDL with huge beam lasers and missiles, but prefer collecting stuff in a peaceful way. :)
 
Antimony & Polonium are Grade 5 now
Cadmium, Mercury, Molybdenum, Tin & Yttrium are Grade 4

p.s. I haven't got Rutherium or Technetium or Tellurium, they could be 5 too
 
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Yes, they are 5.

Remember though, that in terms of finding them on planets the 3-2-1 rule still applies using the previous rarity groupings.
 
I'm doing some experimentation, don't currently need anymore jumponium (have enough for 32 J3); have found that Niobium and Yttrium appear to be common as muck, have also found more Arsenic, Mercury and Tin than pre-2.1 as well as finding Technetium and Tellurium. No Polonium yet but the previous findings are only from 4 planetary bodies. Allitnil is, as ever, correct in that 3-2-1 rule appears to remain in force.

Going to 'waste' a bit more time searching in current system then carry on my tootle to BP.
 
Yip...Found my first polonium today....been DWE'ing for nearly 6 months and looking good ol' P for most of that. If upgrades are 'easy' to attain, then they lose their special-ness. Not everybody 'can afford' these things and that's entirely the point.
I probably won't even be close to seeing an engineer for at least 6 months (@ BP right now) and really don't want to come back to find every second ship has one-shot-kill capability.

Now I don't for one second think that the engineering upgrades should be something you could obtain an abundance of in matters of minutes or hours. However there are people out there spending hours/days looking for 1 material, sometimes this is THE 1 material they need to finish the upgrade they want:

https://forums.frontier.co.uk/showthread.php?t=255740&page=6&p=3971880&viewfull=1#post3971880
https://forums.frontier.co.uk/showthread.php?t=255740&page=13&p=3997823&viewfull=1#post3997823

As you might able to see, there is no shortage of people trying their very best, but giving up in frustration. I honestly understand them. Yesterday I found myself spending 3 hours looking for selenium, that really worthless material prior to 2.1 which I needed in order to get me the upgrade I would like to have. And I am supposed to be a Rock-Rat. I am supposed to be reasonably proficient in finding these things!

I for one don't mind the "grind", it is all the randomness, lack of direction and lack of ingame tools to help me. As another poster points out, the only tip people get when looking for surface materials is: "Found on Planet surfaces". With the work of numerous CMDR's here in the exploration part of the forums, and the effort that was put into the prospecting and mapping of resources, I think it's safe to say that this "tip" is just too vague and gives no real direction.

Frontier gave us surface materials in 2.1. I believe it is safe to say that a great deal of players except explorers have largely ignored the mats found on planets up until now, simply because they found no joy in driving around down there, or that the benefits of having a +15% boost in weapon efficiency for 10 minutes wasn't worth the 5 hours searching for different materials, and therefore they shrugged and moved on to what gave them a meaningful experience. Now people are more or less forced into activities they may never enjoy doing, and they have no real guide of how to do it, nor any guarantee in how long things will take - and I for one understand the frustration.

I say, yes... grind is part of the game - be it in credits, ships, ranks, going somewhere or working the background simulation. But at least you have the knowlegde of how to obtain your goals, and a sense of how long it will take. The Engineers is at best vague in this regard. I really hope frontier will listen to many of the excellent suggestions people make (such as when you scan the planet you will get an idea of what to find there, and where to find it).

Anyway... that remains my wish, for now.
 
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Frontier gave us surface materials in 2.1. I believe it is safe to say that a great deal of players except explorers have largely ignored the mats found on planets up until now, simply because they found no joy in driving around down there, or that the benefits of having a +15% boost in weapon efficiency for 10 minutes wasn't worth the 5 hours searching for different materials, and therefore they shrugged and moved on to what gave them a meaningful experience. Now people are more or less forced into activities they may never enjoy doing, and they have no real guide of how to do it, nor any guarantee in how long things will take - and I for one understand the frustration.

I say, yes... grind is part of the game - be it in credits, ships, ranks, going somewhere or working the background simulation. But at least you have the knowlegde of how to obtain your goals, and a sense of how long it will take. The Engineers is at best vague in this regard. I really hope frontier will listen to many of the excellent suggestions people make (such as when you scan the planet you will get an idea of what to find there, and where to find it).

Anyway... that remains my wish, for now.

I agree - I think the new functionality the discovery scanner has, combined with the scanner guidance during surface salvage missions, could inspire a new use for the DSS as well: See what's in a ring or on a planet from a distance, and get vague directions where to find it.

That being said, I still kind of refuse to acknowledge that Engineers forces anybody to do anything. I think a lot of people feel compelled to do so, yes, but it isn't necessary. It's a possible activity to engage in, like Power Play or CQC. A lot of fear mongering, mutual rudeness and runaway AI has caused a lot of people to believe that they are on the losing side of an arms race if they don't participate, but my own personal jury is still out on whether this is true. The 1.6 players I know personally are, strangely enough, rather unconcerned and enjoying themselves. :)
 
Thank you for the tip, although I have already found what I needed (if I hadn't during the 3 hours I spent looking, I would never be able to affiliate myself as a Rock-Rat) :)

I reckon there is more need now for our services then ever before, but like you and several others have said... it doesn't help that "single player" who is only relying on in-game information to find these items.
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An interesting side note to this debate.... It could be argued that this mechanic induces "more player interaction" ... it certainly works that way, even if the interaction is generally in the form of using online sources created by other commanders. But it also lends itself to the "Mentor/protégé" style of play... creating bonds IN GAME. --- Not that I really want to get involved in THAT debate :D
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Edit: Rather then post another... Ziggy's got the right of it below... and we already have that data on certain planets... Places where we have seen large amounts of specific materials... and KEEP SEEING THEM THERE... That would be exceptionally cool to have that data available IN game.
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Back on topic - What I'd really like to see in game for exploration:
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1) As I've always said... the combined Advanced/Detailed Discovery Scanner
2) Ability to display the "make up" of the planets after a detailed scan. (Using the current place holder "Planetary Surface Map" or something that answers the issue listed above with in-game resources)
3) Deep Space Missions - of various types: Rescue/Recovery Data (or specific cargo/personnel... though this could get tedious if not handled and presented well), Survey System / Planets (for both ID'ing what is there System Body wise but also for the make up of those orbiting bodies), Alien Artifacts (I mean...come on.. we already KNOW they are out there... why are we not finding even a trace?)
 
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Since the make-up of materials is dependant on the instance (I mean whether rare material X will be nowhere to be found, or drop at every MM you look at) you'd need to drop into that instance and deploy some sort of scanner and get the percentages of the materials on the surface.

Even better would be persistent material make-up. Then we could really share data on materials. If one CMDR found lots of Arsenic in some system, another CMDR might drop in an instance where Arsenic has a very low chance of spawning.

It would give the galaxy that little bit more character if it had known planets where you'd have a good chance of finding certain materials.
 

Philip Coutts

Volunteer Moderator
Lighter kit, increased jump range would do nicely for me, maybe increased scanning range would be good to have as well.
 
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