Do you think FD will pull off planets with human life?

I have made it clear that I belive in FD.
But after going back and reading many of the system descriptions that mention incredible things such as : Floating cities that move around based on the seasons , some systems having unique monuments in there core cities , and of course references to the books like in children of zeus do you think we will see the ''natives'' or not?

I think FD will do random alien life fine , I think they will pull of real scale cities off without issue , I even think we will have humans walking around and so on.

But for some reason I fear they will just ignore the lore and let the system descriptions serve as massive plot holes and not include any of the features that mention in the descriptions.

And thats my issue , I dont know if I trust FD with the lore anymore , there are so many plot holes and other minor issues that I wonder if we risk having things like prisons actualy serving as a garage.
And on top of that there is the player submited GalNet news that add to the universe... well sins its on GalNet it means its canon , so will those things be in game on planets?

I do hope someone from FD can reassure me about all this , as I am getting very scared for no reason about the lore.

So , do you think they will pull it off?
 
Missions are very complex thing to code.
What I am scared of is that they dont care at all about the lore anymore and are just going to ignore it.
I mean some systems have changed from being pirate to federal like a year ago and there description has not changed.
And then we have the ''mumu'' retkon
 
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I have made it clear that I belive in FD.
But after going back and reading many of the system descriptions that mention incredible things such as : Floating cities that move around based on the seasons , some systems having unique monuments in there core cities , and of course references to the books like in children of zeus do you think we will see the ''natives'' or not?

I think FD will do random alien life fine , I think they will pull of real scale cities off without issue , I even think we will have humans walking around and so on.

But for some reason I fear they will just ignore the lore and let the system descriptions serve as massive plot holes and not include any of the features that mention in the descriptions.

And thats my issue , I dont know if I trust FD with the lore anymore , there are so many plot holes and other minor issues that I wonder if we risk having things like prisons actualy serving as a garage.
And on top of that there is the player submited GalNet news that add to the universe... well sins its on GalNet it means its canon , so will those things be in game on planets?

I do hope someone from FD can reassure me about all this , as I am getting very scared for no reason about the lore.

So , do you think they will pull it off?

Where did you read about floating cities ? Maybe floating in the higher atmosphere of gas giants, it would make sense
 
They'll probably do what they did with Sol and the moon for these landmarks. Lock them behind a permit so they can't be accessed until/if they're done.

Missions aren't "that" hard to code either. If myself or other modders can slap together a good multi-level, multi-outcome mission together using raw script in a garbage engine such as Skyrim's or Fallout 4's, where trying to get everything to work seamlessly is like trying to tie a knot in an earthworm when your hands are so numb they just kinda flop about on the end of your wrists in a few hours, then FD should be able to make missions in their own engine that they've built with that purpose in mind, and if not they need to rewrite that part of their engine so it blarghy well works.
 
Where did you read about floating cities ? Maybe floating in the higher atmosphere of gas giants, it would make sense
Chango for the floating cities.
But its not the only wierd thing or hard to pull off. there is at least 100 systems with unique stuff like that

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They'll probably do what they did with Sol and the moon for these landmarks. Lock them behind a permit so they can't be accessed until/if they're done.

Missions aren't "that" hard to code either. If myself or other modders can slap together a good multi-level, multi-outcome mission together using raw script in a garbage engine such as Skyrim's or Fallout 4's, where trying to get everything to work seamlessly is like trying to tie a knot in an earthworm when your hands are so numb they just kinda flop about on the end of your wrists in a few hours, then FD should be able to make missions in their own engine that they've built with that purpose in mind, and if not they need to rewrite that part of their engine so it blarghy well works.
But what if they forget about the lore?
I mod for skyrim and other bethsoft games as well , but we make scripted missions not ones generated based on the BGS.
 
I think FD can pull off human life in cities and unique landmarks just fine; the assets they've currently made are high quality. Don't know if they can create PG cities on a planetary scale though, there's really no real precedent for this, in NMS, SC, SpaceEngine or Outerra. There are some cool tech papers on this though, so I hope FD can pull it off. From a technical perspective, the planetary tech in FD is impressive.

Lorewise, I think FD hasn't really done a very good job, 2 years on, and most story elements still feel nothing more than a tease with plenty of boring political ramblings. I wish they hired Drew Wagar to help them or something.
 
I think FD can pull off human life in cities and unique landmarks just fine; the assets they've currently made are high quality. Don't know if they can create PG cities on a planetary scale though, there's really no real precedent for this, in NMS, SC, SpaceEngine or Outerra. There are some cool tech papers on this though, so I hope FD can pull it off. From a technical perspective, the planetary tech in FD is impressive.

Lorewise, I think FD hasn't really done a very good job, 2 years on, and most story elements still feel nothing more than a tease with plenty of boring political ramblings. I wish they hired Drew Wagar to help them or something.
You have not read the books have you? the lore is fine , the plot holes are not however...

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City populations will be represented by randomly generated avatars with long necks and weird hair.
The long neck is actualy due to living on stations all there lives.
In the elite books they mention that most station folk look a bit off and some even look hulkish if the gravity is low.
But I am not talking about cities , I am talking about the unique ones that have been mentioned in lore such as the floating one in chango that follows the seasons and fish
 
Chango for the floating cities.
But its not the only wierd thing or hard to pull off. there is at least 100 systems with unique stuff like that

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But what if they forget about the lore?
I mod for skyrim and other bethsoft games as well , but we make scripted missions not ones generated based on the BGS.

The BGS doesn't have anything to do with the missions other than what their spawn rates are. There's really no excuse for missions being as bad as they are. Glad that's not a part of the game I indulge in often or I'd be blowing up the forums.

FDev isn't going to forget about the lore. Too many neckbeards in that office for that to happen. They may retcon huge swathes of it and pretend it never happened, but they won't forget.
 
The BGS doesn't have anything to do with the missions other than what their spawn rates are. There's really no excuse for missions being as bad as they are. Glad that's not a part of the game I indulge in often or I'd be blowing up the forums.

FDev isn't going to forget about the lore. Too many neckbeards in that office for that to happen. They may retcon huge swathes of it and pretend it never happened, but they won't forget.
Awww , whats wrong with being a Loremonger ?
My reason for my concern is we have many planets that dont match there lore description , and even missing planets in some cases

The mission are very flawed , but I do think its a great enhancement over 2.0 but feel more internal logic needs to be added , more variety , and options.
 
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Can FD do it? don't know, I hope so. Can it be done? yes we see this in other games. However its not gonna be easy.
 
Can they do it? Yes.

Can they do it to the level of quality they want? No idea.

Can they do it to the level of quality the customers expect? Probably not.
 
I has taken them TWO YEARS to make a reliable mission where you buy X margarine, deliver it to Y vegan planet, without the mission being busted.

I wouldn't trust FD to make an omelette without destroying a kitchen and all the surrounding buildings.
 
I has taken them TWO YEARS to make a reliable mission where you buy X margarine, deliver it to Y vegan planet, without the mission being busted.

I wouldn't trust FD to make an omelette without destroying a kitchen and all the surrounding buildings.

Not defending FD, however this is a petty big game world, to my knowledge nothing has ever been close to this big in any game before. Most of the other PG stuff and mechanics seam rock solid to me. The missions need to be better for sure, but we can't use one mechanics and compare it to the delivery of another.
 
I have made it clear that I belive in FD.
But after going back and reading many of the system descriptions that mention incredible things such as : Floating cities that move around based on the seasons , some systems having unique monuments in there core cities , and of course references to the books like in children of zeus do you think we will see the ''natives'' or not?

I think FD will do random alien life fine , I think they will pull of real scale cities off without issue , I even think we will have humans walking around and so on.

But for some reason I fear they will just ignore the lore and let the system descriptions serve as massive plot holes and not include any of the features that mention in the descriptions.

And thats my issue , I dont know if I trust FD with the lore anymore , there are so many plot holes and other minor issues that I wonder if we risk having things like prisons actualy serving as a garage.
And on top of that there is the player submited GalNet news that add to the universe... well sins its on GalNet it means its canon , so will those things be in game on planets?

I do hope someone from FD can reassure me about all this , as I am getting very scared for no reason about the lore.

So , do you think they will pull it off?


FD is turning the game into space cod US RP PLAYERS ARE DOOMED
 
Not defending FD, however this is a petty big game world, to my knowledge nothing has ever been close to this big in any game before. Most of the other PG stuff and mechanics seam rock solid to me. The missions need to be better for sure, but we can't use one mechanics and compare it to the delivery of another.

There is nothing game-like in a model galaxy. Shakespeare could entertain an audience with a few square metres of stage. Would an infinite stage make it better? Would an infinite bed make your love life better?

FD should sell their galaxy technology - and then make a proper game based around a core.
 
There is nothing game-like in a model galaxy. Shakespeare could entertain an audience with a few square metres of stage. Would an infinite stage make it better? Would an infinite bed make your love life better?

FD should sell their galaxy technology - and then make a proper game based around a core.

Which is sort of what they're doing. Compare the bubble to the whole galaxy. Now we can argue that maybe the bubble was made too large, but it isn't like FD is trying to use the whole galaxy for much of the storyline, it's just there as a backdrop in case we want to stray off the stage.

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As for the question of human life, the easiest thing for them to do is stick Zoo Tycoon stuff into ED and there you go. But they need to upscale it for the varying world environments, both humans, creatures, and plant life, so that takes a bit more effort to use the many parameters to make them believable to a skeptic that looks closely. Will they do it in one try, probably not, as they tend to take small parts of the whole at a time. But they will do something, and frankly having life move around the stations and surfaces will be huge for me, regardless.
 
There is nothing game-like in a model galaxy. Shakespeare could entertain an audience with a few square metres of stage. Would an infinite stage make it better? Would an infinite bed make your love life better?

FD should sell their galaxy technology - and then make a proper game based around a core.

The game we have is amazing , better than any other space sim.
I think FD can do it all , just scared to will ignore some of the lore elements such as unique building types and floating citie on chango (as an example)

This is not a crap game like warcraft or any other MMO for that matter were it holds you hand and gives you a silly objective were you collect stars and then get to save the princess , you just do what you want live your career as a member of the pilots federation.

The game has a lot of content , its just that a lot of it is flawed. and when compared to SC its a neck on neck race to the death were both could end up being amazing , whiles NMS is sitting there eating glue.

My question was less if they can do it , but rather will they pull of doing it and keeping the lore intact as over 100 planets have lore about how they look like and whats on the surface and some of them have very wierd and crazy stuff on them
 
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