Players have forgotten a fundamental concept, and that's why they're complaining about the difficulty.
Risk vs. Reward.
It's finally coming back to the game for traders, miners, etc.... and people have forgotten that this is a fundamental, irreplaceable part of the gameplay mechanics. You want to take a risk in a squishy ship to get that sweet sweet high credit reward? Guess what, it's risky now.
Don't start with the "But mining pays beans, and Explorers are the homeless of ED!"
Yeah, I know, Exploration has been my main gig since combat was trash. Doesn't matter. Until the risk is brought back into balance, the rate of reward can't be estimated and then adjusted to fit. You're just going to have to deal with the fact that FDev is slow and does these things one step at a time just like combat oriented players had to deal with it for a year waiting for FDev to rebalance combat.
That is all. And remember Devs, games that challenge players keep them playing. Once it's beaten that game is replaced and forgotten.
Risk vs. Reward.
It's finally coming back to the game for traders, miners, etc.... and people have forgotten that this is a fundamental, irreplaceable part of the gameplay mechanics. You want to take a risk in a squishy ship to get that sweet sweet high credit reward? Guess what, it's risky now.
Don't start with the "But mining pays beans, and Explorers are the homeless of ED!"
Yeah, I know, Exploration has been my main gig since combat was trash. Doesn't matter. Until the risk is brought back into balance, the rate of reward can't be estimated and then adjusted to fit. You're just going to have to deal with the fact that FDev is slow and does these things one step at a time just like combat oriented players had to deal with it for a year waiting for FDev to rebalance combat.
That is all. And remember Devs, games that challenge players keep them playing. Once it's beaten that game is replaced and forgotten.