Engineers Forced to use multi-purpose ships for Engineers

Greetings CMDR's.

I would like to talk about how you can play the Engineer part of Horizon without grinding and also hear your opinion(s) about fitting internals in your ship(s).
Grinding to me, would be to have 1 ship for each purpose and simply doing one thing and one thing only over and over for hours to an end.

Rather than doing that, what I do, is having 1 ship that I do everything with, and rather than tunnelvisioning on one materia, or stacking 1 type of mission, I tend to sidetrack A LOT. Picking up a mission here, going there, if there's something interesting along the way I stop by and check it out, wether it's an USS or a planet that interests me.

By doing this, I get alot of variety in my gameplay, I get to do a little bit of everything at the same time, I don't have to pick up 14 surface assault missions and jump from one base the other in search for Security Firmware Patch or visit a conflict zone for 2 hours searching for Electrochemical Arrays, because you can get these as mission rewards and signal sources.

Now the problem with playing like this, is that it requires a lot of internal compartments to work!
Right now I'm flying a Python, and not because it feels good to fly, nor does it sound good and it sure as hell doesn't serve as a combat ship in terms of maneuverability, but it's a sturdy ship with a lot of internal compartments that allows me to play the way I want to play, rather than using 1 ship for each purpose.

The downside of only using a python is that the combat is, and lets be honest here, somewhat dull, because it's extremely sensitive to speed/turning, if you're outside the blue bar it'll turn like a Type-9, so forget about boosting, even with max upgraded Dirty Drive thrusters with 4 PIP's to engine, boosting while pitching up and using lateral down, you still won't out maneuver anything, not even a conda
Sidenote: I'm sure someone will comment on this and argue that you actually can outmaneuver ships in a python, if that's the case, would you please provide a video for it? Obviously v 2.1

So I started looking at alternatives to the python, something that was built for combat...

Say you decide to go with the Federal gunship, it has:
x2 6 sized compartments
x1 5 sized compartment
x2 2 sized compartments

Lets make a list of internals you need to run missions, without having to refit/change ship for a specific mission:

Advanced discovery scanner, detailed surface scanner - In case I would get any surface assault/cargo mission in a system that I haven't already scanned
Planetary vehicle hangar - Kind of a requirement for surface materials aswell as surface assault missions
Fuel scoop - The gunship FSD jump around 14 LY, with a maximum of 48 LY (fuel tank), I would need to make sure there is atleast 1 scoopable star every 3rd jump.
Shield generator - Also a requirement, sure you can "hull tank" in combat, but what if you're on a high gravity planet, or accidently hitting asteroids in an asteroid field?
Cargo hold - The high tier engineer upgrades often requires cargo material that isn't stored under "materials", but under "cargo".

You need 6 internal compartments if you want to be able to do missions located on planets in systems you haven't already scanned

It would add another step in the process of accepting a mission by first looking up the system, wether you need to scan it or not, and there's a chance that the mission is gone by the time you've done so, but say we're willing to take that risk, and add that extra time. This way we can skip both the scanners.

Now we only need 4 internal compartments to fit the planetary vehicle hangar, fuel scoop, shield generator and cargo hold.

By compromising a bit, we might get it to work, allthough we need to switch out internals for FSD Interdictor, or SCB/Hull reinforcements if we're to engage in a lot of combat.
The problem isn't to switch out the internals, it's that you might not find them in the station you're getting the missions from, and you might not find whatever internal you changed out in the next station you're going to.

Another good example could be to go for a Diamondback Scout, with 4 internal compartments you're really limited to what you can do with this ship without refitting it.
Say you want to upgrade your pulse or burst lasers with the help of an engineer, you would need to provide Praseodymium (mining), do I go refit my ship with prospector, collector limpets, a refinery, cargo hold and mining lasers now? I'm sure you can tell that it would take forever to mine in this ship, the alternative is to use another ship for the mining, but how are you supposed to transfer the cargo from your mining ship the the DBS?

One way to do it would be to outfit your mining ship with the weapon(s) you want for your DBS, go and upgrade it, fly back to the same system and the same station that you keep your DBS in, sell the weapons, change ship and pray to god that you didn't loose your instance lobby in which case the weapons would be gone from the list.
How do you people go about outfitting your ships? Do you also feel that you're kind of forced to use a multi-purpose ship? Or are you using multiple ships for different purposes? Have you lost any upgraded weapons/internals by selling them and hoping to buy them back in another ship?

Youre sincerely,
CMDR RARUE
 
OH The humanity. At one time I had ten ships, all fitted for a specific job. The all knowing, all purpose ship was a joke.
To me anyways.
 
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I like multirole ships myself. But i see no problem to use ANY ship for, hm, grinding resources for engineers.
For surface runs you can use ANY ship with planetary hangar.(sidewinder?)
To salvage USS you also can use any ship.
Last one is a ship components from destroyed ships - use your FGS in RES as usual.
I don't see the problem.
 
Greetings CMDR's.

Lets make a list of internals you need to run missions, without having to refit/change ship for a specific mission:

Advanced discovery scanner, detailed surface scanner - In case I would get any surface assault/cargo mission in a system that I haven't already scanned
Planetary vehicle hangar - Kind of a requirement for surface materials aswell as surface assault missions
Fuel scoop - The gunship FSD jump around 14 LY, with a maximum of 48 LY (fuel tank), I would need to make sure there is atleast 1 scoopable star every 3rd jump.
Shield generator - Also a requirement, sure you can "hull tank" in combat, but what if you're on a high gravity planet, or accidently hitting asteroids in an asteroid field?
Cargo hold - The high tier engineer upgrades often requires cargo material that isn't stored under "materials", but under "cargo".

Youre sincerely,
CMDR RARUE

You are being very ridiculous here. I quit playing and even I have to say that you should not do all of those in one ship. You wont find me driving my race car to home depot to pick up lumber. Why would you expect a ship to be the same?
Lets go over what you really need in a combat ship
1. Shields
2. Fuel Scoop
3. Cargo rack (16 tons is enough)
4. limpet controller

optional equipment
5. advanced discovery scanner

There you go. There is your basic combat ship.
If you want to land on planets and go exploring / scan planets then use a different ship.
It is an absolute waste for a combat ship to carry around an SRV when you can buy it at almost any station and it is only useful on planets (which do not require combat). There is also no reason a combat ship needs a detailed discovery scanner. None. Even an Advanced discovery scanner can be considered optional equipment as you will either hunt for your bounties in one system or whatever system you go to for the CG will have a nav beacon that you can scan to get all the basic planetary information.
 
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CG will have a nav beacon that you can scan to get all the basic planetary information.

Are you saying that there is no need for an advanced discovery scanner aswell as detailed surface scanner if the system has a NAV beacon in it??? I did not know this!

Thank you for sharing this information!
 
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Are you saying that there is no need for an advanced discovery scanner aswell as detailed surface scanner if the system has a NAV beacon in it??? I did not know this!

Thank you for sharing this information!

still need a detailed surface scanner, but I do not see any reason why you must have one if you are going out to kill other ships.
 
still need a detailed surface scanner, but I do not see any reason why you must have one if you are going out to kill other ships.

Right ok, the way I do things is by visiting different stations, looking at the missions they have to offer, and if there's something that catches my eye, something that sounds like fun at the time or some material reward I need then I pick it up, and sometimes you get a mission that wants you to deliver data to a planet, or assault a surface base, and sometimes these bases are in systems you need to scan else you won't be able to locate the base... And these systems are inside the "bubble", and they're actually pretty common...
 
I get the impression you are forced to play elite. your post is reasonable but the title is a bit over the top. my only advice to you is don,t fall in to the min-maxer mentality the game is and will continue too make this approach unsustainable.
 
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Right ok, the way I do things is by visiting different stations, looking at the missions they have to offer, and if there's something that catches my eye, something that sounds like fun at the time or some material reward I need then I pick it up, and sometimes you get a mission that wants you to deliver data to a planet, or assault a surface base, and sometimes these bases are in systems you need to scan else you won't be able to locate the base... And these systems are inside the "bubble", and they're actually pretty common...

You dont need a detailed surface scanner to scan a planet. You can scan it without having one. The only difference is that you will be paid less credits for doing so.
 
I get the impression you are forced to play elite. your post is reasonable but the title is a bit over the top.

I care very little about what you think about the post and its title, I am more interested in your opinion on the matter, how do you go on about this? Are you flying a multi-purpose ship to fit all the necessary internals to run missions or do you switch internals for each mission you pick up? Or switch out the entire ship to better fit the mission(s)?

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You dont need a detailed surface scanner to scan a planet. You can scan it without having one. The only difference is that you will be paid less credits for doing so.

If you get a mission to deliver data to a planetary base, how can you locate it on the planet without scanning the planet first? To me it shows as [Unexplored] and I can't even target the base on that planet. Fly down manually in orbit mode until you spot 2 black pixels on the planet? =D
 
I see your point if you are just grabbing missions it does help to have a jack of all trades. I have also started using my python seriously for the first time due to the number of internals.

I'm moving towards having a local ship store in my mission running area with good outfitting. I will end up having a cobra mk3, FDL, python and asp there for mission running. Switching as necessary.
 
I'm moving towards having a local ship store in my mission running area with good outfitting. I will end up having a cobra mk3, FDL, python and asp there for mission running. Switching as necessary.

That's kind of what im thinking too now, find a system to call home where I store all sorts of ships, the downside of this is that you have to get back "home" whenever you want to do something else that requires another loadout/ship..

What I've done previously is just roaming around like a traveller between different super powers/factions space, staying in one system for a day or two and then I move on... Made a lot of friends doing this, since most people tend to have a home system they stick to :)
 
I care very little about what you think about the post and its title, I am more interested in your opinion on the matter, how do you go on about this? Are you flying a multi-purpose ship to fit all the necessary internals to run missions or do you switch internals for each mission you pick up? Or switch out the entire ship to better fit the mission(s)?

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If you get a mission to deliver data to a planetary base, how can you locate it on the planet without scanning the planet first? To me it shows as [Unexplored] and I can't even target the base on that planet. Fly down manually in orbit mode until you spot 2 black pixels on the planet? =D

I have previously written at length about it in a thread titled -Most ships need an additional module slot- I basically agree with you the imbalance began with 2.0 not so much in 2.1. it basically comes down to this Multi-purpose does not equal All-purpose.
you will have to get used to the idea of doing stuff with a less than ideal load-out simple. That is my solution. The conundrum you describe is only going to get worst update by update. Which is why i suggested modifying your approach to the game.

PS Don,t be rude, I simply pointed out no one is forced to do anything, so forced is a bit over the top.
 
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I would be happy if they merge the Advanced Discovery Scanner with the Surface Scanner (while making the surface scanner showing mats) and the Wake/Cargo/Bounty Scanners to one module or as an upgrade to ship scanners itself.

Since the point defences are mandatory the utility slots are rare and it's annoying to switch modules to gather data for crafting.
 
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I have previously written at length about it in a thread titled -Most ships need an additional module slot- I basically agree with you the imbalance began with 2.0 not so much in 2.1. it basically comes down to this Multi-purpose does not equal All-purpose.
you will have to get used to the idea of doing stuff with a less than ideal load-out simple. That is my solution. The conundrum you describe is only going to get worst update by update. Which is why i suggested modifying your approach to the game.

PS Don,t be rude, I simply pointed out no one is forced to do anything, so forced is a bit over the top.

As I see it, there are 3 ways to deal with the situation
1) Voice your concearns on the forums, with enough backup it might reach Frontiers discussion table
2) Find a way to make it work
In my case, I'm flying a python, and I did try to make it work, I did increase the reputation with Felicity Farseer, and gather the materials for a tier 3 dirty drive tuning and increase its maneuverability, didn't help at all
3) Accept the flawed design and as you say, deal with the fact that your ship will most likely not be ideal for more than two tasks.

And Shar, I'm sorry if I offended you, I didn't mean to be rude

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I would be happy if the merge the Advanced Discovery Scanner with the Surface Scanner (while making the surface scanner showing mats) and the Wake/Cargo/Bounty Scanners to one module or as an upgrade to ship scanners itself.

That's an excellent suggestion!

Either increase the amount of internal compartments and utility mounts or combine the modules like you described.

It sounds silly that a ship meant for combat isnt supposed to scan wake/cargo/bounty unless you compromise by having weaker shields and less defense.
 
Hmmm,

I have a Python that I am using quite successfully for Engineers.

Coriolis.io link here http://coriolis.io/outfit/python/27...2d322fC0v6.Iw18eQ==.Aw18eQ==?bn=Python Hunter

Never had a suite of ships to choose from, I have this one and enough spare cash to allow for 3-4 ship losses before I get the Sidewinder.

My primary enjoyment is bounty hunting and after 2.1 and getting stripped down to 30% hull after tangling with a few Elites I have learnt that in this version with my skills I cant take on wings of 3 in Haz Rez without getting whupped.

I had a 6K bounty that has resulted in some eager NPC Biunty Hunters interdicting me, but the 4 pips top Sys and boost I can escape interdiction and then bug out. When the BH wasnt Elite I would (after leeting themn shoot me to get a WANTED status) then practice my own skills and invariably get the kill - my FA Off ability is limited to flipping ship, and new technique is reverse thrust and jinking to mitigate rails or plasma shots.

In mean time I initially stocked up in materials and the transmissions by just pew-pewing wanted NPC's and filled my hold after 3-4 days of playing.

Then I switched to just investigating planets - Engineers has tweaked ground graphics so that with my 650M graphics card I can now land on planets and retain a decent FPS, which I am extremely pleased about.

The search for arsenic has made me grind me teeth in exasperation, but after reading on forums that its found in 2.1 on DECIAT 4, I went there and last night collected 2 from outcrops out on the plains. In the mean time picked up about 100K of palladium/gold/platinum and taffeite?? from abandoned cargio caches - ok not BH rates per hour but a nice reward for pootling about on a planet in a buggy.

Saving the arsenic for grade 3 FSD upgrade, but with other finds have upgraded 2 x shield boosters, Power plant, Multicannons, so I an getting Engineer progression.

It is slow, it can be annoying sometimes, but I can get by with one ship and hold my own in a Python.

Ramble over...
 
Yes i go with option 3 but i don,t think it,s so much of a flawed design, I feel fdev are intentionally taken the game that way in order to eliminate extreme min-maxing as a viable play style. merging the ADS/DSS has been argued for since 2.0 by many players and i hope that one does happen eventually. I,ve also strongly argued for an additional size 1 slot on small and medium ships to allow a little more flexibility. I would also say that ED v1.0 was this game in it,s basic form and certain play styles were viable and just like the real universe the game is evolving into something more complex and some play styles are no longer working, i personally don,t expect things too get better in this regard i expect it too get harder with each update.

Thanks for the apology appreciated +1rep
 
I have an tonne of ships too, and yes I'm doing almost everything in a pimped multi-purpose Python at the moment (Battle Python with 20LY jump thanks to Farseer). My other ships are all in dock and I just go back to upgrade them. I did lose 1 level 3 FSD when trying to swap it between ships but that was only because I hadn't spotted the new "buy sold goods" option and thought it worked as it did before. I've now successfully moved a bunch of modules between ships and I'm operating on a hand-me-down system..

I suspect I'll stop doing multi-purpose once I've got the upgrades I want and I'll start doing PVP again..
 
Well, if you want to do everything at the same time yes, you will have hard time finding suitable ship.
Have been flying FAS since 2.1 release, with shield/scb/cargo rack (16T)/scoop/srv/iterdictor in internals. It is possible to do most of the missions, apart from bulk trade ones.
Also have clipper, it can do most of trade missions with single class7 cargo rack, but cannot land on outposts.
Python can do everything at the same time, but has some limitations in combat (slow/sluggish).
You basically have to choose something you are going to sacrifice and choose a ship based on it...
 
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