Early days for me but I'm enjoying it.
Tonnes of quality of life changes that I feel really pull Elite together as a whole, stuff is so much much polished and coherent. It kinda feels there's been quite a bit of attention to detail with this update and I'm glad of that.
The increase in AI is awesome, the game was positively tame before, for me I think it's now where it should be. When I first went in it wasn't long before I died, after acclimatising to the new AI I'm finding I'm playing with a lot more care and attention, I'm really glad of that, for me it makes the game much more enjoyable.
I love that materials pop up everywhere, scanning a high wake for anomalous readings from say a military vessel, how cool is that. I'm genuinely hoping Frontier staff leave unusual wake signals.
The Engineers themselves, well I've unlocked all available to me currently and have a few level 1 upgrades that were a easy to get. That was all pretty easy and my Anaconda has something around a +5-10% jump range.
I haven't pushed much further so it's difficult for me to properly comment on the RNG thing but I think I would say that we don't want a situation where everyone just min/maxes to clone builds and I think a level of RNG mitigates that.
I honestly think the big glaring issue with 2.1 is lack of ability to store modules and how that limits players upgrading their ships, but we knew that within days of the beta being released and Frontier have apparently prioritised that so....
I also think complaining about having to go to Maia to fetch meta-alloys on behalf of an exploration engineer is a bit ridiculous to be honest. My honest response to such rubbish would be some people want it on a plate, that if they don't want to engage with the game they should go play something else, but of course I'm sure I'll get pulled up for making such "baseless" assumptions about the poster.