Have like a message pop up when you enter a system - Warning; entering AnarchyGive weight to location. Make the system security level significant, and make it obvious. Some games do this, and it's brilliant IMO. The player can game at their own pace. It seems realistic, immersive.
You can
* Go somewhere dangerous, get scared, run away, have an exciting experience.
Or you can
* Go somewhere dangerous, kill everything that moves, feel like Rambo, have an exciting experience.
Or you can
* Go somewhere safe, chill out, have a relaxing experience.
Who would not want this freedom of choice in a game?
Warning; entering war zone or High Sec - Med sec
etc...
and add some fluff text somewhere
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