Engineers Time to vote... Are you still In or Out?

Time to Vote. Are you still In or Out?


  • Total voters
    593
Loving the game, warts and all. Bugs happen and make us angry etc (I was one of them not overly happy initially with some mission issues) but quite happy with how things are after the recent hot fix update.
 
After rolling my first round with an Engineer and then the sinking feeling that followed after my hours of work were wasted by RNG, I'd have to say I'm voting 2. The Engineers Blueprint RNG thing has the potential to kill the game for me.

I'm leaving Engineers alone and looking at other things, so my interest doesn't deteriorate anymore.
 
Voted both;

Love the 2.1 patch upgrades and enjoying the game more now!
See that there are serious issues and will continue playing if addressed.

Because I don't really think Engineers has brought anything meaningful to the table but there's been some polish added to what was already there. I will always play ED regardless of what happens because feel that its open enough to just ignore most of what is there, that you don't like.

Engineers, like PP looked great on paper but is (IMHO) terrible to be involved with. I suspect my opinion will change though once storage is added, something that should have been added to this release and is farcical that it wasn't.
 
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voted for Option 2
because Matchmaking out of bounds. 6 inderdictions resulted in 3 Elite psychopathic attackers.
Engineers stuff not tried yet because laying above numbers as the current baseline in matchmaking
there is no sense for Engineeers to me as cannot live long enough to enjoy the results.

Improvements of AI are ok, on route your attackers should be randomized against the average of
NPC pilosts overall.
OK maybe 95% of NPC shipss are now Elite, who knows.

Regards, Miklos

Regards,
Miklos
 
40% either on the fence or leaving. Yikes!

Nice interpretionn there ...

Oh no 60 people might leave the game, whearas a lot more might simply because they have played it enough. And the same amount might then join because they haven't played it yet.

Whats your point exactly?

Not all games need to have 10,000 people playing every second you know. Thats not a measure of how good (or bad) a video game is.
 
Being in the development industry I'm well aware of teething issues after every major update, so I am patient that these changes/bugs will be rolled out in due course.
I'm also aware that things we, as a company, think are a good idea but turn out to be a crowd hater and this happens across the industry, so I will be patient that they will be adjusted to bring them in line with customer expectations.
Engineers hasn't impacted my game in the slightest (I will get the mats I need as I play the game, I'm not in a rush) and the AI is tougher, but that's a good thing and I enjoy a challenge. Combat is fun now.

So, until the game is utterly unplayable, I will continue to play it.


These points are well taken, and I too will continue to play and hope matters get ironed out.

I am worried though. Frontier looks to be falling into a common trap amongst software engineers -- building in features because they think they are cool instead of those that meet a customer's needs or improves the core product. So in our case, Frontier would have been better served by doing the AI right, adding in materials along with storage and related player economy, and only then think about the Engineers. Frontier billed Elite as a cosmos not a combat simulator with stuff on the side. Improvements to the long term positive experience of pilots (e.g. storage) must be part of the core product strategy.
 
Nice interpretionn there ...

Oh no 60 people might leave the game, whearas a lot more might simply because they have played it enough. And the same amount might then join because they haven't played it yet.

Whats your point exactly?

Not all games need to have 10,000 people playing every second you know. Thats not a measure of how good (or bad) a video game is.

If that 60 leaves the game in frustration, it will poison 600 others. You obviously have no idea how these things work.
 
These points are well taken, and I too will continue to play and hope matters get ironed out.

I am worried though. Frontier looks to be falling into a common trap amongst software engineers -- building in features because they think they are cool instead of those that meet a customer's needs or improves the core product. So in our case, Frontier would have been better served by doing the AI right, adding in materials along with storage and related player economy, and only then think about the Engineers. Frontier billed Elite as a cosmos not a combat simulator with stuff on the side. Improvements to the long term positive experience of pilots (e.g. storage) must be part of the core product strategy.

My biggest issue is that they seem to be trying to push out too much, too quickly; probably as an attempt to gain a stronger customer base. The problem with this approach is you have features that are either poorly implemented ( i.e.: crime and punishment ), or poorly designed ( i.e.: storage ). A lot of their content seems unfinished and they slowly build on it throughout the year as they release new features for the season. We've made that mistake already with this most recent project of ours; we've tried to throw in as much content as possible in order to make it attractive to all kinds of different medical professionals; and whilst our content works and is functional, the backend is haphazard and a little disjointed. We fix up the code as we go.
Personally, I'd much rather Frontier went back and looked at the core game, improved it where needed, removed things that aren't and generally just improve the QOL of the product as a whole.

They have a 10 year plan, there's no need to rush.
 
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I love it when people call Elite 'unplayable', if that was true there would literally nobody playing the game right now. I seem to remember 'playing' it last night for a good few solid hours, I even saw some other people 'playing' as well.
 
My issues are only with the mission bugs that make it impossible to enjoy my main activity in ED as I can't complete them.
 
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Voted option A. Doesn't really change how i'm playing at the moment (exploring). 2.1 won't affect me until November-December when I get back to the bubble. Even then I may just turn around and head out again, unsure...
 
I voted for option 1.

Im an Explorer, if i like 2.1 I get some exploring upgrades then wander off into the black....

...if I don't like 2.1 then I leave it (like I do with CGs & PP) & wander off into the black....

...either way I spend as little time in civvy space as I can.
 
So far I am out because when the patch came I already was on a lost of interest ( logic after 1 year without interruption)
I was impatient for the patch but after a lot of forum reading and some test ingame by myself I just feel that there is a huge potential still needing some important fixes ( as storage , mission bugs ) . So I 'll return for sure , but meanwhile I got myself involved in playing and finishing other games I own, so it's quite of a pilot vacancy for me ;) .

So I chose answer 2 , even if I know that's I am more in a "I'll be back for sure , just I don'treally know when " (I think it will be this summer or when 2.2 is out)

Same here. I'll wait till we have storage and easier access to the Engineers without the grinding RNG part... For me it is The Division atm.
 
If that 60 leaves the game in frustration, it will poison 600 others. You obviously have no idea how these things work.

And neither do you , as there could quite easily be 600 new players taking their place at the same time. But thanks for being condescending about it.

Elite Dangerous's 'reputation' isn't great anyway as it is. When I say 'reputation' or course I mean the idiots who troll the Steam discussion threads. You could argue that this can make or break a video game, fair enough, but then there isn't much Frontier can do about that. If the gaming 'masses / idiots' decide the game isn't worth their time Frontier won't be able to do anything.

In the end people will still be playing the game for years, it doesn't need an active player base of millions to carry on, thousands will do.
 
I don't love the changes. I like some. I dislike others. There are lots of bugs and issues that need fixing. I'm not leaving, I will adapt.
 
I was enjoying the latest changes.
BUT . . .
I have just been destroyed AGAIN! that's I think 3 times in about 3 days!
This time by a Federal Dropship against which I have/had NO chance for out combating. And apparently this time I had NO chance for escaping from Interdiction TWICE either! And I mean NO chance, wasn't even a fair struggle, after a second or two the 'Escape vector' or whatever it's called just vanished and I was Interdicted, from there I had no chance. Chaff made little difference and no matter how much I boosted or dodged or whatever (all the tactics I had learnt up to this version) he was still hitting me!
.
Waste of my limited time to try a do a couple of missions and have lost money again.
So I am really        off at the mo. And probably won't play again until after the next update.
.
All I really want is to be able to land on planets with atmosphere (Not wildlife, not Flora, just some clouds), so the last 3 updates have seemed pretty pointless to me. If I wasn't an Alpha and had already purchased everything anyway, I feel I would not be playing at all at this point. All in all E:D seems very disappointing at this stage (It's very sad really). They (FD) are currently advertising 100% freedom. 100% unless you want to land on certain planets, or skim gas giants, or carry passengers, or haggle with mission givers, or (why should I bother, just read the forums).

You can't just raise the AI level to a point where, unless you are a PVP combat veteran or have top of the range weapons, shields and other stuff that has been 'Super Engineered' you can't survive. You just can't, not overnight anyway, it means that you can't be a 'casual' player. If this is where you want combat to be then you have to do it gradually over the course of months or more so us humans can keep up with the learning curve and get better if need be or find other ways to survive.
You just cannot. . . (oh, wait, it appears you have :( ).
 
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*Joke mode on*
Hey , perhaps season 2 is about putting a lot of stuff roughly down and season 3 will be named "The bughunters" ......to fix all the mess
*joke mode off*

....or is that really a joke....? ;)
 
I don't do PP, I tried it in the beginning and quickly discovered it added even more grind to a game already heavily built around grind. As for engineers I have a few mods now but don't get the roulette way an upgrade is handled, this is just not how engineers come to their results, I don't understand if these "Engineers" are supposed to be experts in their fields i.e. shields or weapon mods that they don't know how to get a consistent result on the module they are working on (That's not how engineering works, I am one). You don't get engineers making modifications for clients and telling them "well lets spin this wheel and see what we get, and when it's done if it's crap you still need to pay me!" It's random enough with having to search out USS, crash sites or wake scans to get the weird stuff they "Need to get to make a mod".

Engineers should be able to supply consistent results for their field of expertise, the adding in of having to find weird supplies to get the mods is only added to create further grind in an attempt to make each of the mods worth working for, but the results don't reflect the amount of work that a player has to do in order to spin that wheel.

I feel it should be:
"Ok I can mod your 7A shield and this will be the result but first you are going to have to go find me A, B, C and pay me X Credits". "If you want a better mod it's going to be more expensive and you are going to have to find me A, B, C and D because I just don't have this stuff in stock, or it's illegal in this quadrant".

As for mods on Ai, well I don't mind if a few high tier Ai have the mods, that should be expected, just not them all.
 
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