The skill gap between "NPC fodder" and "can survive 99% of encounters" is actually really really small.
That being said, the skill gap between "competent pilot" and "steely eyed killer" is rather large. That is because a Elite has a low threshold for competency, but a high skill ceiling. That's actually a sign of a well designed game mechanic.
Yeah agreed. Easy to pick up, hard to master.
From what I've read here over the years I think there are a few issues. First, the game was too easy before, faceroll easy, and folks got used to it. That wasn't a good situation because folks ended up getting bored with the game, a challenging game has people continuing to play it.
For some having to actually work for kills or understand they need to improve has come as a bit of a shock.
Over the years I've observed there seems to a quite a large number of people who seem to avoid combat at all costs. Play how you want and all but for a game genre like ED its always struck me as odd to never learn how to fight. Its not uncommon for people to do no combat and trade or explore their way to vast riches and a large powerful ship. The ship does not make the pilot. By avoiding combat in such a manner those folks have not been through the process of learning the ropes and have little experience. Then, Mr Elite explorer/trader hops into powerful ship, blistering with weapons and is surprised when they are terrible. Its my hypothesis anyhows..
Ironically one of the best ways to be good at combat is to have fought other players, particuarly ones who are better than you. It would be a crying shame if Frontier give into this and make the NPCs easy again, particulary because getting better at fighting is within everyone.
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