Engineers Experimental Effects roll seems rigged

It's like playing once of those big wheels in Vegas where it's rigged to never pay out. I was doing a class 1 upgrade to my pulse cannons just to increase my rank. I had enough materials for 50 spins. There was a 6% chance to get an experimental effect. It never landed on it. Not once. In 50 spins. Sometimes it would be right on it, and at the last millisecond slip off. There was one pip that was just before one of the blue ones that got hit 9 times!

Honestly Frontier. What kind of scam are you running with this?
 
With 6% chance of success (even 50%), you could spin forever without winning. Statistics.

Or you could win the first try with 0.0000001%.
 
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Yeah, had the same thing. Likewise was rolling to increase rank, though across a variety of weapons.

Was never going to use one of the resulting weapons, but there are still only so many mods you can chew through before wondering what it actually looks like to get an experimental effect.

Only engineer mod that's been helpful for me so far are for the shield boosters.

*shrugs*
 
If he actually spun 50 times, he one average (and this the on average is the important part) should have hit about 3 specials at 6% chance of one. Of course it makes no sense to spin lvl 1 50 times as it won't increase your standing much after you hit 2. So it is not unrealistic for him to expect at least some effect. I ran 2 lvl 1s on my imperial hammer, and got plasma slug the second one I tried. Haven't hit one since.
 
Lol... It actually landed on a mark for me, even that electric thingy changed... still didn't get any special mod though.
 
It's like playing once of those big wheels in Vegas where it's rigged to never pay out. I was doing a class 1 upgrade to my pulse cannons just to increase my rank. I had enough materials for 50 spins. There was a 6% chance to get an experimental effect. It never landed on it. Not once. In 50 spins. Sometimes it would be right on it, and at the last millisecond slip off. There was one pip that was just before one of the blue ones that got hit 9 times!

Honestly Frontier. What kind of scam are you running with this?

If you are looking for a precise effect, say Corrosive Shell of Multi Cannon, then your actual chance is 6%/6 = 1% (since there are 6 possible effects). Now the chance you're NOT going to get that after 50 rolls is (1-0.01)^50 = 60.5%. That means the odds is still against you.
 
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I think it just ends the gambling screen, and not changing any result.

Yes, the RNG is done before the spin even starts. So in a way, the wheel could look like it's doing funny business as they are likely all scripted based on the result of the RNG.
 
It's funny that the special effects, which were seen (by players) to finally bring diversity to the gameplay
are seen by FD like the extra bonus / cherry on top of the cake, optional but without any critical importance.

Newsletter 125 made me laugh... "We created experimental effects with the notion that these powerful, but rare, augmentations would be occasional treats that added spice to the upgrade crafting process. [...] Commanders see these effects as a means to create combat strategies, even ship roles."

Really, skilled commanders seek to bring some strategy to the fights? in a space simulation?? Damn, they are making it all wrong again!
(sarcasm)
 
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The wheel is just a representation of a calculation that happened before. It's not the real thing. It's just there to visualize something happening that doesn't really happen. Add lag or connection issues and I bet the wheel can show you all kinds of false positives.
 
It's funny that the special effects, which were seen (by players) to finally bring diversity to the gameplay
are seen by FD like the extra bonus / cherry on top of the cake, optional but without any critical importance.

Newsletter 125 made me laugh... "We created experimental effects with the notion that these powerful, but rare, augmentations would be occasional treats that added spice to the upgrade crafting process. [...] Commanders see these effects as a means to create combat strategies, even ship roles."

Really, skilled commanders seek to bring some strategy to the fights? in a space simulation?? Damn, they are making it all wrong again!
(sarcasm)

On the other hand, "Creating combat strategies" and "rare augmentations as occasional treats" don't exactly sound friendly with each other.... D:
 
On the other hand, "Creating combat strategies" and "rare augmentations as occasional treats" don't exactly sound friendly with each other.... D:
Yep, as I said, one of us got it all wrong.
Either FD, who designs the game...or the players, who actually play the game...

It is clear that a regenerative beam (for instance) should be eventually granted by pure luck rather than letting players organize themselves and designate one wingman as a healer, right?
(sarcasm again)
 
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It's like playing once of those big wheels in Vegas where it's rigged to never pay out. I was doing a class 1 upgrade to my pulse cannons just to increase my rank. I had enough materials for 50 spins. There was a 6% chance to get an experimental effect. It never landed on it. Not once. In 50 spins. Sometimes it would be right on it, and at the last millisecond slip off. There was one pip that was just before one of the blue ones that got hit 9 times!

Honestly Frontier. What kind of scam are you running with this?

Roughly 1 in 22 chance of this happening.
 
Yep, as I said, one of us got it all wrong.
Either FD, who designs the game...or the players, who actually play the game...

It is clear that a regenerative beam (for instance) should be eventually granted by pure luck rather than letting players organize themselves and designate one wingman as a healer, right?
(sarcasm again)

Isn't that how games work? never played WoW because I was an EQ freak, but I hear that in WoW all classes are the same, and you just buy abilities that make you "do things"...

Have some rep for displaying reasonable experience with the Sarcasm hat.
 
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