I don't think this is fair.

No, it is not a troll post I genuinely wanted other Cmdr's opinions.:cool:)

Okay, some suggestions:

I'd recommend investing in 2x point defence (utility slot); place them on the top of the ship as that will give them the best ability to defend against torpedo and missile barrages; these are mostly what are destroying people once shields are down as they have high damage potential over short time frames.

Don't bother with chaff; Ani is a physically huge target. You can't hide behind glitter, AI mostly use fixed weapons anyway, so don't bother - invest in 2x point defence (this will shoot down most of the missiles and torps being sent your way, negating a HUGE damage potential) and the rest A rated shield boosters. 6x A rated SB's add ~120% shield strength; that's going to more than double the base stat.

Don't get discouraged, it sucks to die, but if you can evaluate what happened and understand a little why it might have happened, there is much that can be gained from the experience.
 
You entered into a contract to get the cargo to a port safely, you ended up getting yourself killed resulting in the loss of cargo - Got fined, you lost rep. sounds like everything's working correctly.
This! Plus, there is a cargo insurance info on the right panel that is always 0% now, but I believe in time we might be introduced some kind of new feature, with one we would be able to buy an additional insurance for our cargo, when really affraid of loosing one during mission execution. I assume that would be pretty little feature, that would help us a bit and add even some more depth to the gameplay. :)
 
To mission it doesn't matter of CMDR is dead or alive, cargo is lost. But if they turn out to be alive, well - they know whom to bill.

NPCs don't know anything - they are just part of the game ;)

The developers made decisions how things should work. Ship destruction is treated differently in this game, depending on what happened.

I think the game should treat all ship destruction events the same. If the CMDR always survives, then bounties shouldn't get "erased" and destroying a ship of a CMDR shouldn't result in a bounty for murder. All missions should get erased.

Obviously that would result in problems for a gameplay point of view, it would make a lot of things too hard for many players (imagine participating in a CG and get your ship destroyed and you are back to no contribution to the CG).

Obviously the developers decided that in some cases the game acts like the CMDR died (bounties) and in others it would be better to treat the destruction of the game as a non lethal event (missions in most cases).

If the decision what happens is completely based on gameplay decisions from the developers, then the fine from failing a mission because of ship destruction is a valid option.

And as I wrote, I think it's the better option.

And to be clear, I have no problem with getting a fine from a mission after ship destruction.
 
Hi,

I accepted several missions to deliver goods to the same system but got destroyed before getting there.:eek:

Rebuying my Conda at 6 mill was bad enough but then to find I had to pay several fines for failing to deliver mission specific items on top was a real pain, surely my insurance should cover the loss of goods in transit?

What do you think?

Nothing wrong in being greedy

At The end of the day however you have wasted their cargo so a fine look completly right to me
 
It sounds like a normal exchange.

-You agreed to run a mission.
-You read there would be a fine if you lost the cargo.
-You read there would be ships out to get you.
-You stacked missions, theoretically doubling the chances/amount of baddies out to get your Lucky Charms.
-You got blown up.

It happens.
But don't forget you signed a 'contract' with your mission giver. You failed to hold up your end, now you have to pay them back.

Like you said, all you can do is live and learn.
Before I take a mission, I look at certain factors-
- see where i'm jumping to, how far is the destination in system?
-the security levels
-what's illegal
-am I wanted in that sector
- do I have enough beer for this trip....
 
NPCs don't know anything - they are just part of the game ;)

The developers made decisions how things should work. Ship destruction is treated differently in this game, depending on what happened.

I think the game should treat all ship destruction events the same. If the CMDR always survives, then bounties shouldn't get "erased" and destroying a ship of a CMDR shouldn't result in a bounty for murder. All missions should get erased.

No crime should ever be forgotten (maybe forgiven, but not forgotten). Explorers carry data tho that CAN go and will go poof, that is something to keep in mind tho. If anything, they're always at the losing side in this - ships can be replaced with pennies, data not. A trader losing a few millions here and there is peanuts, same with bounties.
 
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... Commanders just need to man up ...
Even the women?

Original post:
Is this a troll post? I mean that genuinely because first of all why would you fly basic CONDA (6 mill insurance)? I mean seriously you were asking to be blown up if you stacked up missions. Second of all this forum is turning into a thread after thread of people complaining about AI while it is 90% lack of skill or judgement for the new meta. Can mods just get a handle on it? These are not pointful threads about asking for help which many commanders including myself would be more than happy to offer.. Commanders just need to man up and start thinking about what they are doing and alternatively ask for help from other commanders which will be answered. If you stack on missions you stack on threat and if you have the basic conda, well you deserve to be blown up. End of Rant.

To respond to the question - Yes Absolutely fair - you a didn't deliver the cargo at all so you should be fined....
 
Its fair. You had a contract to deliver, with a failure clause, you failed and they inacted the failure clause. This has happened to me four times now, not for ship destruction but for changing delivery to an outpost where I couldn't dock in my anaconda. I have since swapped to a Python.
 
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Depends on what the missions actually stated. For example prior to 2.1 there were the 3 types of delivery missions. 1. failed on ship destruction, 2. failed on ship being scanned and 3. the types that didn't say either. Can't say I've actually noticed these clauses in 2.1 but I sincerely hope if not stated they operate like type 3 delivery missions used to in 2.0. The way these types worked was you had to deliver the cargo and if you were destroyed you could still go and buy enough of that cargo to complete the mission to avoid the fine and still get paid. So maybe it was fair but then again maybe not ? - naturally if it said something along the lines of it needs to be these specific items in the description (which I think some, maybe all ? do now) then that would imply it was a type 1 mission.
 
any mission related fines (for failing the mission) are listed in the mission description before you accept the mission... thinking that your insurance will cover it when it doesn't was your mistake, taking a mission to an anarchy system was also your choice and the risks that go with that, along with the fact that prior to accepting the mission - in the mission description there will be some indication that you may get intercepted (hostile ships may come after you written in red on the mission screen) ...

Sooo yeah totally your own fault, suck it up and live and learn friend :D
 
Hi,

Yes, I agree it is my fault and I am sucking it up as I am back trading to make up my losses.:cool:)

There is one point that I would like to make regarding being greedy by stacking missions, not by logging out and in but taking what is offered on the bulletin board.

Take a postman, he doesn't take just one parcel to a street then go back for the next one for the same location he takes as many deliveries as he can to save time and travelling.

OK, so a postman isn't flying in dangerous space.:cool:)

So I don't consider it greedy to stack mission just normal delivery practice, drop some cargo off on route and deliver as much as possible to the same star system.

As to the danger aspect, which is more dangerous making 5 trips or making 1 trip with 5 missions?

In this instance, even 1 trip with that particular mission would have been dangerous as I was warned about an interdiction after I had taken off.

Remember I am not complaining about the game as it is called Elite Dangerous!!

Although an option to insure your cargo would be nice.:cool:)

As to the option of using 6A instead of Bi weave shields, opinion seems to be divided on which type is best.

Just my thoughts for what they are worth....
 
i personally do not have a problem wtih anyone stacking missions that are available at the station when you land / login, I personally feel it is lame to mode switch to 'stack' missions and refrain from doing that myself... Wether or not it is greedy, well that is subjective :D

Kudos and REP to you Armak for sucking it up, learning a lesson and getting on with the game :D
 
Why not ;) I have nothing against cross dressing :D On a serious note - it was just a figure of speech, possibly outdated but " everybody needs to homo sapiens sapiens up" just didn't have the ring to it ;)
Even the dolphins? (And don't you tell me dolphins don't play video games!) :D

I kid, I was poking fun at the expression cos I couldn't resist :)

Ha! Many of which have more balls than some of the guys :D
I don't know, I got a lotta balls recently...

http://samfloy.com/wp-content/uploads/2013/11/used-tennis-balls.jpg

:p
 
Ok I'll bite.

Just what is the lore that explains resurrection?

And how exactly do you fine and collect said fine from a corpse?

If I died then they'd never collect on the fine so it seems pointless to issue it AND the risk of losing cargo to an exploded ship was THEIR risk to accept.

But apparently I magically resurrected so it's ok to fine me.

Tend to agree with the OP here, though I suppose for "gaming" reasons (obviously not simulation reasons) you need to be fined as a deterrent from biting off more than you can chew.
 
Ok I'll bite.

Just what is the lore that explains resurrection?

And how exactly do you fine and collect said fine from a corpse?

Historically, you escaped in an escape pod. The bounty is tied to a ship rather than CMDR, so new ship = clean record.
 
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