So a couple of things. Blowing up X at a base are super easy and cheesy. Take your ship, put some missiles on it and fire them at whatever target you must destroy. Most of them are shoot the power generator which is helpfully colored differently so its easy to spot.
I was carrying Seekers at the time, and did try to use that approach. Of course it didn't work, as the Seekers wouldn't lock on to anything. I also tried Beam-Lasering every square inch of the base for 10 mins, to no effect. And clearly, DEV wants us to use the SRV - that's not a guess, they've explicitly stated that they've changed the damage mechanics so that it's difficult to destroy base elements from the ship.
how many landmines do you need to do whatever it is you are doing? really?
Yes, really. 200 landmines. If purchased in a station, the cost would be approximately $720,000. I can't imagine the hell involved for Engineers than want something like 100T of Brandy... or some other rare commodity that you can only purchase TWO of every half-hour or whatever. (I've just paraphrasing on the exact commodity, btw.) Hell, you'd be spending literally 50 hours(!) just buying the brandy...
But not too bothered by it honestly, been having a blast running missions, which the OP pretty much hates doing I guess. If you spend some time figuring out which states generate which materials its not that hard to find what you need for a particular pull at the slot machine.
Please take my entire post in total, not pick one or two particular bits.
I'm not complaining, exactly, that doing a few missions was a horrible experience. I'm complaining that I'm seeing that I've spend around 8 hours so far, and thus have accomplished exactly 1 thing: An Engineer will talk to me. Not doing anything whatsoever, just say "Hi." And after further research, it looks like it will take a minimum of 40-50 hours to finally spin the wheel at least ONCE.
A couple hours playing a night, doing ONLY this quest = I'll be spinning the wheel sometime around mid-late June. And again, that's for ONE spin. I see some people are spinning the wheel 30... 40... 60 times before they get the result they want. How many more hours/weeks/days will THAT add to this task? How many hours will I spend looking for 30 "Ancient Firmware Discombobulators" (which i can't buy anywhere, so hope that ship I killed drops one... crap, another Focusing Crystal) so that I can spin the wheel 30 times?
Someone said it perfectly in another thread: "Frontier doesn't seem to realize that a lot players don't want to spend 8 weeks looking for materials to build a laser. They want to spend 8 weeks SHOOTING the laser."
And that sums it up for me, as well.
You don't deserve access to a FAS.
I'm sure a few dozen CMDRs and a few thousand NPCs wish I didn't have it.
Way too many people seem to think that end-game (most powerful ship, most powerful mods) is going to give you satisfaction.
From a PVP'iers point it is totally understandable.
Which is my main gameplay - PvP. So yes, a more powerful ship does give more satisfaction. Not a lot of people enjoy PvP in a Sidey.
But you keep on forgetting that current RNG system makes a modded weapon with hard to find materials special, cause it took you hours to find and accomplish.
It's not looking like "hours". It's looking like "weeks", turning towards "month". For one wheel spin, that may or may not grant the upgrade I'm hoping for.
But you want to feel special today, now. Spoiled you are, young padawan. You would be so happy if live server still accepted fish for mods.
Ah, the Engineer version of "git gud". Such a fun card to play... completely ignores nearly every point I made, but still a fun card to throw down.
Is it about the journey or destination?
It's about the destination.
Maybe some people enjoy chasing uninterested women around a bar all night long, week after week. Personally, I enjoy actually having sex more.