Engineers Erm... No.

yes most dont use it but it Shows that it had a positive effect and it will be the same for the Overall Player base... just in bigger numbers... still steam Forum has crybabies all over them same everywhere with every game on steam but those People are always the minority! happy Players rarely post...
 
Way too many people seem to think that end-game (most powerful ship, most powerful mods) is going to give you satisfaction.
From a PVP'iers point it is totally understandable. You should be able to kill faster with all desired mods on your beloved ship.
But you keep on forgetting that current RNG system makes a modded weapon with hard to find materials special, cause it took you hours to find and accomplish.
But you want to feel special today, now. Spoiled you are, young padawan. You would be so happy if live server still accepted fish for mods.
What about taking a journey to achieve something special and cherish it? And take a look back in a couple of years at how you progressed from a wee sidewinder into a proper elite commender with a killer vessel?
Is it about the journey or destination?
 
I won't try to convince you that every thing is cool and froody.

But it won't take you 70 hours for that mod. With something like 30 to 40 hours I have all engineers unlocked (except ones behind borked Sirius permit) and to grade 3 except for Felicity which will hit grade 5 next time I land. https://forums.frontier.co.uk/showthread.php?t=261466

The above isn't an argument for the current state, just that it's not nearly as bad as many make it out to be. Material locations are a lot less random than most think, it's just that they're looking for them randomly so once they find it they equate that to random placement.
 
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Pretty much spot on OP. :) I don't play PP, I'm not a fan of CQC, I've no need to land on planets to obtain materials, and I have no need of the engineers. It makes me wonder why I bothered with ED in the first place. But then I remember that I can just about enjoy ED without it. We're not doomed yet OP, perhaps FD will wake up and smell the coffee and we'll get some cool stuff that panders to those that hate PP, CQC, and RNG. Fingers crossed. :)
 
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Yes you see the the reason I like them (Frontier Development Plc.) to rename it to -> ELITE: STUPIDITY ...

And what do I get for my efforts - Banded for a WEEK or SO !!!

Guys do you read your own advertisements - and I QUOT " PLAY YOUR WAY >>> Experience infinite freedom as you earn the skill, knowledge, wealth and power to stand among the ranks of the Elite. " ...

So stop adding more CRAP to the game and fix the stuff that dose not work from the beginning IE: Wings, Power Play, Trading, the list could you people busy for a year or two without adding more stuff to the problem.

And yes: I have both games E:D & E:D-H I'm in a private group to play P.V.E. I tried P.V.P. - just to let you know " Real Pilot in life / Ret. " Sim-Pilot for 36 years, with that on a scale of 1 to 10 I'm a honest 6 - 6.5 with the people and friends I play on line with (Falcon 4, IL2-1946, Lock-ON) - it's long list.

I know what works and what does not - The Game you put out at the was " GREAT " since then the developers have been trying hard to screw it up - IT'S WORKING ... PLEASE STOP THEM ...
 
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So a couple of things. Blowing up X at a base are super easy and cheesy. Take your ship, put some missiles on it and fire them at whatever target you must destroy. Most of them are shoot the power generator which is helpfully colored differently so its easy to spot.

I was carrying Seekers at the time, and did try to use that approach. Of course it didn't work, as the Seekers wouldn't lock on to anything. I also tried Beam-Lasering every square inch of the base for 10 mins, to no effect. And clearly, DEV wants us to use the SRV - that's not a guess, they've explicitly stated that they've changed the damage mechanics so that it's difficult to destroy base elements from the ship.

how many landmines do you need to do whatever it is you are doing? really?

Yes, really. 200 landmines. If purchased in a station, the cost would be approximately $720,000. I can't imagine the hell involved for Engineers than want something like 100T of Brandy... or some other rare commodity that you can only purchase TWO of every half-hour or whatever. (I've just paraphrasing on the exact commodity, btw.) Hell, you'd be spending literally 50 hours(!) just buying the brandy...

But not too bothered by it honestly, been having a blast running missions, which the OP pretty much hates doing I guess. If you spend some time figuring out which states generate which materials its not that hard to find what you need for a particular pull at the slot machine.

Please take my entire post in total, not pick one or two particular bits.

I'm not complaining, exactly, that doing a few missions was a horrible experience. I'm complaining that I'm seeing that I've spend around 8 hours so far, and thus have accomplished exactly 1 thing: An Engineer will talk to me. Not doing anything whatsoever, just say "Hi." And after further research, it looks like it will take a minimum of 40-50 hours to finally spin the wheel at least ONCE.

A couple hours playing a night, doing ONLY this quest = I'll be spinning the wheel sometime around mid-late June. And again, that's for ONE spin. I see some people are spinning the wheel 30... 40... 60 times before they get the result they want. How many more hours/weeks/days will THAT add to this task? How many hours will I spend looking for 30 "Ancient Firmware Discombobulators" (which i can't buy anywhere, so hope that ship I killed drops one... crap, another Focusing Crystal) so that I can spin the wheel 30 times?

Someone said it perfectly in another thread: "Frontier doesn't seem to realize that a lot players don't want to spend 8 weeks looking for materials to build a laser. They want to spend 8 weeks SHOOTING the laser."

And that sums it up for me, as well.

You don't deserve access to a FAS.

I'm sure a few dozen CMDRs and a few thousand NPCs wish I didn't have it.

Way too many people seem to think that end-game (most powerful ship, most powerful mods) is going to give you satisfaction.
From a PVP'iers point it is totally understandable.

Which is my main gameplay - PvP. So yes, a more powerful ship does give more satisfaction. Not a lot of people enjoy PvP in a Sidey.

But you keep on forgetting that current RNG system makes a modded weapon with hard to find materials special, cause it took you hours to find and accomplish.

It's not looking like "hours". It's looking like "weeks", turning towards "month". For one wheel spin, that may or may not grant the upgrade I'm hoping for.

But you want to feel special today, now. Spoiled you are, young padawan. You would be so happy if live server still accepted fish for mods.

Ah, the Engineer version of "git gud". Such a fun card to play... completely ignores nearly every point I made, but still a fun card to throw down.

Is it about the journey or destination?

It's about the destination.

Maybe some people enjoy chasing uninterested women around a bar all night long, week after week. Personally, I enjoy actually having sex more.
 
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I don't think so, every friend of mine who plays ED hate it, the grand majority of forumers hate it, and every person i spoke with hates it.


Mechanic to find materials -> RNG
Mechanic to upgrade our ships -> RNG
Mechanic to secondary positive/negative -> RNG
Mechanic to get an experimental -> RNG (yet)

No storage, No in game database, No way to hunt for a specific material, ships that can't handle well internals are screw'd, everybody needs cargo + collectors, Todd is very hard to rank with...


I don't mind positive feedback and such, i don't mind the grind, but random grind + random result + unhelping side mechanic = Bad gameplay.

We all hate the grind. And those who don't hate it will do so in a week or so.
 
yeah ignore my Reply caus eyou dont know how to deal with People who actually enjoy playing the game and are glad there are more Things to do now! pffft

They ignored you because you weren't worth replying to. Saying you love the game is great and I'm honestly happy you don't mind wasting your time. But your post inspired no feedback and received no feedback. So don't get butthurt over your own shortsightedness and certainly don't get so full of yourself to think that they absolutely need to either.

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You don't deserve access to a FAS.


In what way was this at all constructive or even on point?
 
Sorry but IT IS the journey just like real life and NOT the Destination! prooves you got no clue! Close threat

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on another not it is real fast otherwise i wouldnt have made so much rpogres sin such short time! wish it was even harder!
 
Sorry but IT IS the journey just like real life and NOT the Destination! prooves you got no clue! Close threat

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on another not it is real fast otherwise i wouldnt have made so much rpogres sin such short time! wish it was even harder!

What?
 
Why fight the game so hard? Your materials go with you when you change ships. You don't need to bring your FAS anywhere until you have the mats to upgrade. Use the appropriate ship for gather each mat.

Sounds as if you think I have a fleet of ships, or at least the credit amount it would take to purchase a fleet. I don't have a fleet, nor do I have 80 Million in Robigo funds.

I do have 3 ships - 2 small fighters, and the FAS. And approx 10 Mil in cash. The fighters would be useless solving this problem; and as I stated in my original post, i have already determined that purchasing a something like T6 was going to be required, if I wanted any sort of practical progression on this.

nobody Forces you to upgrade modules!

Thanks for that brilliant observation... until now, I thought the game would de-install itself, or my ship would spontaneously explode if I didn't source 2 tons of polonium.

You are in a sandbox free to do what you like!

Really? I'm free to do what I like?

Ok. I'd like to fly an A-spec FDL, with reactive armor and thermal damage lasers. I've got about 10 Million in credits. Where can I buy that? (Yes, I'm being sarcastic.)

Stop trying to water my points down to the lowest possible argument, like I would do with my daughter when she was 6 and still thought macaroni art was the coolest thing ever.

And enough of that "sandbox" crap. Calling something a "sandbox" doesn't give you a license to say "no matter what the feature is like, it's awesome... so long as it's not required."
 
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I guess you didn't get I was agreeing with you on the requirements of some of these guys. 200 of anything is stupid. 20 should work just fine, the landmines are the easy ones as you can buy them in bulk, try the rares that the later ones want, you can only get like 10 at a time. This is the reason I haven't bothered with them, at all... I am still working on the easy ones, and have gotten exactly 0 level 3 upgrades with any of them, a couple of level 2 and 1s and that is it. I am having trouble finding some of the mats as well. I get motion sickness driving on planets with the SRV, so I really can't do that at all, good luck upgrading anything without that.

I am still having a blast with the game though, don't really need them upgrades.
 
Well then make some money before using the engineers. You don't need the upgrades theres plenty left for you to buy. By the time you get a decent fleet as you call it then you should have plenty of materials for upgrades without having to search for any.
 
or would u say life is about the Destination? Nope Destination is death! This is a Simulation game the Destination means Stagnation end nothing to accomplish!
boardem

as Long as there is Things to achieve the fun goes on if you enjoy what you do in the game in the first place! HENCE the journes is hwat it is all about just like real life! cant be that hard to grasp?!
 
Well then make some money before using the engineers. You don't need the upgrades theres plenty left for you to buy. By the time you get a decent fleet as you call it then you should have plenty of materials for upgrades without having to search for any.

I understand what you're saying. Respectfully, I truly do. But here's my counterpoint:

- Owning a fleet of ships in the game has never been a goal. I've never owned more than 2-3 at the time, and rarely more than 2... one was combat, another a trader. Currently I've just got a couple small fighters in storage, because they aren't worth selling and occasionally I enjoy flying around in an Eagle and taking on a larger ship. But having a Vette, a Conda, a Python, and an ASP for those rare times i want to fly 25000 LY to nowhere - not my thing. I don't want to invest the time required to earn 3 billion credits so that I can afford a fleet. Having 50-70 Mil in assets is enough for me. I'd still be flying a Viper full time, if it wasn't so outclassed in combat by ships released since 1.0.

- I'd hope I'd have plenty of materials at some point, but again ... some materials appear to require certain tasks. Mining, for example. So unless I start mining, it's doubtful I'll find 30-40T of minerals that can only be found by mining. (So much for "play your own way" or "it's a sandbox, do whatever you want".) This is made even more troublesome with the fact that even if I do mine, and I do find all this stuff - when it's all done, there's... what, a 5% chance?... that I'll end up with the weapon system that I spent 40-60 hours trying to build. I may *never* get that particular weapon.

And I'm not just talking about mining. Not just "Whiny OP doesn't want to spend an hour mining. Cya, CAN I HAZ YOUR STUFF?" Again, it's the entire feature design, and the time the feature design requires. Plus the absolute random outcome of the whole task.

I'm not inventing that mechanic, nor exaggerating the potential outcome. I'm just pointing out that I'm aware of it, and after a weekend of honestly trying Engineers - I can already tell this is just a pointlessly, stupidly long crafting process. It's not a guess, based on others' opinion. It's my own opinion, based on my own experience DOING it so far. And the parts I haven't done yet - I suspect (yes, based on others' opinions) will take even longer than the time I've already spent, for an upgrade that may not even be what I'm wanting.
 
or would u say life is about the Destination? Nope Destination is death! This is a Simulation game the Destination means Stagnation end nothing to accomplish!
boardem

as Long as there is Things to achieve the fun goes on if you enjoy what you do in the game in the first place! HENCE the journes is hwat it is all about just like real life! cant be that hard to grasp?!

I really don't understand what you're trying to say, ok maybe it's easy for you to gather materials, maybe you have a lot of time to gather them and rank with engineers, but most of us don't, and the worst is that even if we manage to gather them we are almost certain to get a bad or average roll at the end.

I'm really glad that you like how things are trust me, but you should also respect the fact that we don't like this whole RNG grind and RNG result.
 
I really wish that the engineers were designed around a skill mechanic rather than time and luck. And to those that say people would get it too quickly, just make it hard.

Maybe I am weird, but personally it would be a lot more fun to take out a huge wing of notorious pirates as part of a mission given by the engineers when I am rank 5, I plan the attack out, and if I don't know what I am doing I could lose my ship, but the reward when I finally succeed due to my own improvement in skill would be rewarding and I could use the materials gained to get the weapon I wanted, possibly they could each have a mission for each module. Weapons would be fighting missions, fsd exploration, etc...

Time investment shouldn't equal more reward, effort investment should, this way the player grows, not just their in game items. Waiting isn't hard, it just creates the illusion of difficulty. The reason a puzzle is satisfying is because the only thing stopping it from being together is you, and once you solve it you feel that sense of accomplishment. If someone is hiding some of the puzzle pieces and making it take longer just to pad the experience then when you finally get all the pieces together you feel more annoyed than achieved.

They could have made the system fun and rewarding and use the new missions to add depth, but it is still just a long, easy and boring grind. Hopefully they wise up and change something about it.
 
Time investment shouldn't equal more reward, effort investment should, this way the player grows, not just their in game items. Waiting isn't hard, it just creates the illusion of difficulty. The reason a puzzle is satisfying is because the only thing stopping it from being together is you, and once you solve it you feel that sense of accomplishment. If someone is hiding some of the puzzle pieces and making it take longer just to pad the experience then when you finally get all the pieces together you feel more annoyed than achieved.

When the Rubik's Cube was a new thing (dating myself here), I spent several weeks memorizing the moves to solve it. Then I spent more weeks learning advanced, more involved moves that cut down my time. My goal was under 1 min; my best time ever was 52 seconds.

The only opponent was me. The challenge was my mind's ability + my dexterity against a non-changing puzzle. I enjoyed the challenge... 35 years later, I can still solve one. Takes me more than 1 minute though. ;)

Conversely - I don't buy lottery tickets. Millions of fools do, but most of them never win anything.

And you're quite right... someone hiding the puzzle pieces doesn't make the puzzle more enjoyable, or more challenging (at least not in a good way). It just makes you want to hit the puzzle piece thief with a hammer.
 
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