Post your Jump Range

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I find this all quite sad really. I have just spent three days picking my way across the gap between the Abyssal Plain and the New Outer Arm in a 32.9LY Asp (35.something on fumes). It was a little bit of a challenge, frustrating at times but ultimately quite satisfying. With a 50ly ship I would have just plotted right through the thing and not even noticed.

Are these days gone?
 
Are these days gone?
Sadly, I fear the answer to that is "yes"

Jumponium was an excellent solution to increasing jump ranges. It required pre-planning and not a small amount of thought to use effectively. It also meant that whilst it opened up new limits to the galaxy, they weren't quickly tagged as those of us who went out there couldn't realistically visit more than a handful of the new available systems. OTOH,. simply increasing jump range - and by a huge amount at that - will pretty much kill off all long range exploration within a few months, if not weeks. There will be lots more sightseeing (easy travel always boosts tourism) but forget about actually discovering anything new other than via the blind chance of the proc-gen RNG for which you might as well stay within a few thousand LY of Sol.

Furthest from Sol: done
Furthest north: done
Furthest from Sag A*: done (pre-Engineeers at that)

Furthest East, West, South, Up & Down will be done soon.

Let's face it, actual exploration (ie going places no one has been before) has all but been completed. All that is left now is the detailed surveying & cartography.
 
Ship: Imperial Courier
CMDR Name: Harpeizanae
Jump Range (Full Tank): 29.76 LY
Jump Range (Max): 32.79 LY

Bad roll, please roll for saving throw. I'm convinced you can push it above 30LY on a full tank.
What this ship needs, other than a better Grade 5 FSD roll is:
  • Clean thruster tuning. To increase heat efficiency.
  • Low emissions power plant modification. See above.
  • Low power high efficiency shields. Save power related to decreased power output from the above.

2A Power Plant3A Fuel Scoop
3D Thrusters3A Auto Field-Maintenance Unit
3A Frame Shift Drive2D Shield Generator
1D Life Support2G Planetary Vehicle Hangar
1D Power Distributor1C Advanced Discovery Scanner0I Heat Sink Launcher
2D Sensors1C Detailed Surface Scanner
IkhENbI.jpg


XtqKy6u.jpg
 
This thread has inspired me to pull the finger out and get to know the Engineers that little bit quicker!! Especially CMDR Chiggy Vonrictofen and his 51LY jumping Asp!! Whoa :O Great thread!
 
Sadly, I fear the answer to that is "yes"

Jumponium was an excellent solution to increasing jump ranges. It required pre-planning and not a small amount of thought to use effectively. It also meant that whilst it opened up new limits to the galaxy, they weren't quickly tagged as those of us who went out there couldn't realistically visit more than a handful of the new available systems. OTOH,. simply increasing jump range - and by a huge amount at that - will pretty much kill off all long range exploration within a few months, if not weeks. There will be lots more sightseeing (easy travel always boosts tourism) but forget about actually discovering anything new other than via the blind chance of the proc-gen RNG for which you might as well stay within a few thousand LY of Sol.

Furthest from Sol: done
Furthest north: done
Furthest from Sag A*: done (pre-Engineeers at that)

Furthest East, West, South, Up & Down will be done soon.

Let's face it, actual exploration (ie going places no one has been before) has all but been completed. All that is left now is the detailed surveying & cartography.

What a shame. By the time Frawd gets back, visiting BP in a sidewinder will be childs play. Even the buckyball achievements will now easily be beaten and getting anywhere in anything is possible or even easy. I do feel for you guys that have pushed the boundaries.

What were FD thinking!
 
What were FD thinking!

That they want to put story devices in the locked regions tens of kylies out and that this is less disruptive than introducing gates that go tens of kylies in a single bound while still making them kind of accessible to the non-explorers?

It is a bit disheartening that what I'm doing (circumnavigation in a Mk III) will only get easier but I'm doing it in the stock ship with no engineers and no jumponium so my sense of achievement will remain intact even if someone in a 33ly engineered Cobra with a full tank of boost mats could start out behind me and overtake me before I'm done having done far fewer jumps, stayed a bit further from Sgr A* most of the way round and gotten further down each arm.
 
Sidewinder
Max Jump Range: 22.14
Cmdr Frawd Digger

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By the time Frawd gets back, visiting BP in a sidewinder will be childs play.

By the time Frawd gets back you all will be landing on ELW and flying your suped-up sidey to BP for the weekend ;)

Frawd
 
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Let's face it, actual exploration (ie going places no one has been before) has all but been completed. All that is left now is the detailed surveying & cartography.

Galactic hyperdrive and we all would be off to Andromeda. Jaques' station is already sitting out there waiting for us[woah]
 
The FSD boosts certainly make ships other than the really stripped down ones more useful for long-range exploration. I think I should get about 25LY on my fully-fitted Python from the grade 5 FSD upgrade, and having almost 20 on my combat Vulture with just grade 4 is pretty nice too. The problem is that the ships which already had high jump range benefit even more because the bonus is multiplicative - an additive bonus would have made a lot more ships viable for sparse sector exploration without making the top few ridiculous.
 
Let's face it, actual exploration (ie going places no one has been before) has all but been completed. All that is left now is the detailed surveying & cartography.

I think that if one views exploration as a competition about who can get to hardly reachable places the quickest / first and claim certain distance records before others do it, you are certainly right. However there have been a lot of suggestions since the launch of the game that could make exploration more than that, the DWE being a great example. People just can get around much quicker now, which is not that bad. And: all depends on how long we will still be able to use downgraded, unarmed ships for exploration. If we need to explore in tanks or take along escorts the range-increases will diminish. A fully armed Anaconda with grade 5 FSD-mod might get a jumprange in the mid 30 lys, which is worse than a pre 2.1 stripped down ship.
 
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I think that if one views exploration as a competition about who can get to hardly reachable places the quickest / first and claim certain distance records before others do it, you are certainly right. However there have been a lot of suggestions since the launch of the game that could make exploration more than that, the DWE being a great example. People just can get around much quicker now, which is not that bad. And: all depends on how long we will still be able to use downgraded, unarmed ships for exploration. If we need to explore in tanks or take along escorts the range-increases will diminish. A fully armed Anaconda with grade 5 FSD-mod might get a jumprange in the mid 30 lys, which is worse than a pre 2.1 stripped down ship.

DWE wasn't really an exploration trip though was it. Cool though it was, I'm not not convinced it was a good model for what exploration should be.

Having said that, there are personal exploration goals such as traveling along an arm or finding the mad thin blanket of un scoopables out in the Abyssal plain and it is these trips I believe are lessened by huge jump ranges.

But maybe you are right and loading your ship up with modules will balance it out a bit.
 
DWE wasn't really an exploration trip though was it. Cool though it was, I'm not not convinced it was a good model for what exploration should be.

Having said that, there are personal exploration goals such as traveling along an arm or finding the mad thin blanket of un scoopables out in the Abyssal plain and it is these trips I believe are lessened by huge jump ranges.

Personally I think that DWE was a great exploration trip as it portraied exploration done by Expeditions in the RL-past. You are right, there have been some lone wolves going exploring the earth in the past too. A lot of them lost their lives on their ways. But most of RL-Exploration was a concerted effort of groups of people who took over different roles (as we did on DWE).
Thing is: as long as you are searching a giant sandbox for hidden gems or try to get to its borders without any dangers most people will go on their own. But if the sandbox is full of hostiles exploration will naturally become more of a team effort.
 
Just because a place which has not yet been visited cannot be easily labeled in 2 words or less...does not make the endeavor of exploring it any less worthy of the term.

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Just because a place which has not yet been visited cannot be easily labeled in 2 words or less...does not make the endeavor of exploring it any less worthy of the term.

Or to look at it from another perspective, just because someone cruised through a place and laid down some graffiti, doesn't mean it's been explored.
 
Jumponium,being one shot and tedius to chain, was an excellent "once in a while bonus". Engineers has suddenly created the old guard vs the modern explorer, this should be fun :)
 
When it's all said and done, the vast majority of exploration in the Elite: Dangerous universe will have almost nothing to do with spaceflight. Exploration is a function of surface area...not linear distance.
 
I'll perform a hit and run opinion on the current discussion:
Making something more accessible and providing options isn't always a bad thing that harms that something.
 
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