More mission-based interdiction nonsense

I've been reading a lot of you-guys-are-whiners and git-gud threads since the recent NPC AI debacle, so I thought I'd chronicle an example tonight that, I think, shows just how ridiculously stacked against the player (and more importantly having any actual fun) the existing mission-based interdiction nonsense remains. I started at Wundt Hub in Brani where I picked up a mission to salvage 4 units of illegal antiquities in the Freng system for 3M credits. It's not the juiciest such mission I've seen, but I figured there would be some danger with that kind of payoff.

I headed to Freng, dropped out of super-cruise to lock onto the beacon manually from the contacts panel--just targeting it regularly doesn't scan it, unlike every other object in the game (sigh, please fix this stupidity, Frontier)--and got a hint on the location: Freng 5E. Somewhere near that planet I was going to find an unidentified signal source with "degraded emissions", key verbiage for "cargo canisters that have the stuff you need to find". I flew out there on the shipping lane and orbited the planet slowly, checking out sources for a while until I found the one I wanted.

I surveyed the scene cautiously, enjoying the lovely ship debris floating around looking like the remnants of some very pitched and destructive battle. Sure enough, I found the four canisters I needed. So I extended my cargo hatch, lined up the first, and approached it slowly. I've done this a gazillion times, picked up all kinds of stuff floating out in the void. But this time it was a little different.

I say that because as soon as I scooped the canister five enemy ships popped into my location and starting scanning/shooting without any warning. Being the cautious soul that I am, I'd already put four pips into shields for just such an emergency, so I popped chaff immediately, finished scooping, and retracted the cargo hatch. Despite my chaff their first pass "only" melted my first two rings (best shields you can get on a Python with one A0 booster), but at least I could turn tail, boost, and hit the FSD to get out of there.

Unfortunately that wasn't going to work, because I was mass locked by some big ship. I'd had no time even to check contacts, but I could tell from all the fire it was either an Anaconda or another Python. This much was certain: there was no way in hell I could stand even a few more seconds of that kind of fire. So I cranked up a shield booster, jinked like a madman, and boosted as much as I could, dividing power between engines and sys to keep what shields I could. By the time I could get the FSD to activate, my hull was at 40% and falling fast. But I did get out of there. Just barely. I ran to the nearest outpost for repairs.

And of course, I got interdicted along the way. But that time it was "just" a single Python and some wingmen, so I was able to submit, pop chaff, and boost my way to another FSD activation easily enough. I made it to the station, repaired, restocked, and headed back, hoping that I could find the rest of the canisters I needed. I was pretty sure the game would let me find them in another unidentified signal source, so I kept orbiting the planet, looking for them.

Sure enough, a minute or two later I found another case of degraded emissions! I approached it as fast as possible, and was at 1.5 Mm about to drop when--yes, you guessed it--I got interdicted again. And to be clear, this interdiction was of the insta-fail variety. You know the kind, right? You see the blue tunnel begin to form, then the escape vector pops behind your ship, and you fail before you can even set the throttle. So no joy there. I was going to have a nice, long bit of trouble. Thankfully I was "only" interdicted by a pair of Cobra Mk III ships and a Viper Mk IV. So with a whole lot of careful dodging, popping about half my chaff, and using another shield cell I got away.

I'll spare you the rest of the tale and give you the summary. In the end I did get all four canisters, but I had to survive another seven separate interdictions as I cruised around the planet, and multiple ships popping into the salvage zone the instant I scooped one. I even survived the trip back to Wundt Hub in Brani to turn it in, though I was so frustrated by then--having been interdicted roughly a dozen times over an hour of incredibly tedious "play"--that when I saw the NPC warning message pop up in chat upon dropping out of FSD at the Brani star, I just quit to the main menu. And I had to do that five more times to avoid yet more interdiction from the same NPC and his two wingmen to cross the whopping 9 Ls to the station.

Now, I'm a pretty decent pilot. I've taken on as many as four ships and won before in my Python prior to the current patch. I now wouldn't attempt more than two, even the little guys given their completely shield/hull-melting weapons. I don't think I could have survived even one of those encounters because I think the lowest number of ships I faced at any point was three. And many times the group included at least one Python.

So in the end I did finish my 3M CR mission. But it took me about an hour-plus of pure pain-in-the-ass Interdiction Simulator 2016 "fun". I can't even imagine how anyone could enjoy such a "game". Because the only path I see to victory involved what I consider a lame hack (i.e., logging out to the main menu). But if I hadn't done that, I'd have lost the mission, incurred a "nice" hefty fine, and had to shell out 6M+ CR for the re-buy on my Python. In short, the mission-based interdiction system remains ridiculously broken.

I expect many will post to the effect that they never get interdicted and I just need to quit my whining and "GIT GUD!!!". But that's not even remotely reasonable.
 
I've been reading a lot of you-guys-are-whiners and git-gud threads since the recent NPC AI debacle, so I thought I'd chronicle an example tonight that, I think, shows just how ridiculously stacked against the player (and more importantly having any actual fun) the existing mission-based interdiction nonsense remains. I started at Wundt Hub in Brani where I picked up a mission to salvage 4 units of illegal antiquities in the Freng system for 3M credits. It's not the juiciest such mission I've seen, but I figured there would be some danger with that kind of payoff.

What was the rank of the mission. Did you check, or just look at the credit amount? This is not "git gud!!", it's a genuine question. Let's avoid emotive sentiment and stick to the facts.

What was the mission rank? It's important. Because at 3 million? For just 4 illegal goods? It's likely to have been a high ranking mission. If you accept an elite ranked mission, for example, it's unreasonable to expect harmless and shieldless eagles to be sent. Look at the mission ranking; read the mission text; look at what it's telling you about potential engagement; be informed.

Otherwise you are potentially raging about a mechanic that actually may be working entirely as intended. I am seeing a lot of people ignoring mission details, then leaping onto the forums to tell people "something is terribly wrong!!!1" -- and then it's clarified that yes they took an elite mission, or stacked half a dozen or more (which means the system is pretty much working as intended).
 
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4 cannisters for 3 million...I'd guess it was rated "elite" and in a low sec or lawless system. Not saying you shoulda known, but you shoulda known. I'd probably take a courier or cobra for something like that, with limpets and improved thrusters. Collect and burn.
 
What was the rank of the mission. Did you check, or just look at the credit amount? This is not "git gud!!", it's a genuine. What was the mission rank? It's important. Because at 3 million? It's likely to have been a high ranking mission.

That's an excellent point. I did check the mission rank, and I remember it was my rank at the time. I think that's the mission that put me to the "Entrepreneur" trade rank, so I'm pretty sure it was "Broker". I know this much: it wasn't Elite. I'm not that far along yet, and wouldn't even attempt such a mission for precisely the reason you name.

But even setting that aside, do you think it's reasonable to face roughly 17 separate interdiction attempts over the course of a single mission, to say nothing of the wing after wing of ships popping out of nowhere, even if it were elite? Is there any player who can survive that? Even in an Anaconda?
 
I expect many will post to the effect that they never get interdicted and I just need to quit my whining and "GIT GUD!!!"

Nope. I'll call it asinine.

And I'm a guy who is impressed/enjoying the new AI combat. However, don't make what you're describing sound any less . The fact that 5 ships appear the moment you scoop the first canister sort of says it all. $1000 says you didn't see those 5 ships in circling in SC before you dropped in to collect the goods. And then you get stalked for another half-hour, with the Interdiction Circle of Escape jumping behind your ship in an impossible-to-win scenario.

Those "monster closets" in Doom were also pretty lame.
 
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That's an excellent point. I did check the mission rank, and I remember it was my rank at the time. I think that's the mission that put me to the "Entrepreneur" trade rank, so I'm pretty sure it was "Broker". I know this much: it wasn't Elite. I'm not that far along yet, and wouldn't even attempt such a mission for precisely the reason you name.

But even setting that aside, do you think it's reasonable to face roughly 17 separate interdiction attempts over the course of a single mission, to say nothing of the wing after wing of ships popping out of nowhere, even if it were elite? Is there any player who can survive that? Even in an Anaconda?

Probably not. Granted that you're transporting incredibly valuable and illegal cargo, do you think you are supposed to fight? I would take the fastest ship I could to a 4 cargo, 3 mil credit mission. Small cargo bay, but great at escapes. Doesn't matter who interdicts me, I boost away, fly off, and keep going.

I'm one of the little smuggling rats that made a lot of their money off Robigo (even though I enjoyed combat, I did like the idea of a fun little smuggling run!... that lasted for 4 hours). There were so many interdictions during that... And hey, I was in an Asp. Discretion is the better part of skulldugger- I mean valour.
 
Probably not. Granted that you're transporting incredibly valuable and illegal cargo, do you think you are supposed to fight?

Of course... fight, or else flee. But 17 times in 1 30-minute mission?

Even if OP is exaggerating, let's say it was 8 times. Once every 3 minutes? That's insane. Modern-day cocaine dealers don't face that sort of interdiction rate.
 
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That's an excellent point. I did check the mission rank, and I remember it was my rank at the time. I think that's the mission that put me to the "Entrepreneur" trade rank, so I'm pretty sure it was "Broker". I know this much: it wasn't Elite. I'm not that far along yet, and wouldn't even attempt such a mission for precisely the reason you name.

But even setting that aside, do you think it's reasonable to face roughly 17 separate interdiction attempts over the course of a single mission, to say nothing of the wing after wing of ships popping out of nowhere, even if it were elite? Is there any player who can survive that? Even in an Anaconda?

I would say that 17 interdictions is a bit of a hefty "Fine" to a broker mission...
And you did not provoke them, in any way ? , You know barrel- rolls, flyby's, doing loop the loop, top Gun stuff ? ok, ok see.. totally innocent ;) Monty Python off.
I did read about the improved AI, and that WAS long overdue, but this seems not only excessive, but contrary to the purpose of having fun. t is apparent, that the current thought of FD is that you should at that Rank be able to cope with 4 or 5 Elite or Dangerous ships, which does not seem to be the fact. The chain interdictions are not in any way believable.
There seems to be a couple of sliders in FDEV control room that needs to be moved .

Cheers Cmdr's
 
Dubious about this. All scooping missions I've seen have been based on Exploration rank, not Trade rank, and I've never seen one for that kind of money that wasn't rated Elite.

And if it was rated Elite and netting you 3 mill for scooping a few canisters I would fully expect all the Flame-paint jobbed Elite Fer-de_Lances in hell to be coming after you. You expected that kind of money for nothing?
 
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And if it was rated Elite and netting you 3 mill for scooping a few canisters I would fully expect all the Flame-paint jobbed Elite Fer-de_Lances in hell to be coming after you. You expected that kind of money for nothing?

I've taken 2 Mill assassinations in the past week that didn't come with that sort of heat. Kill 1-2 targets? Sure. Be stalked by 17 targets before and after the mission? Heck no.
 
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I've taken 2 Mill assassinations in the past week that didn't come with that sort of heat. Kill 1-2 targets? Sure. Be stalked by 17 targets before and after the mission? Heck no.

Do Assassinations even cause interdictions? I thought they just caused a spam of
HI, WANT TO TAKE MY ALTERNATIVE, LOWER PAY MISSION!?
 
I headed to Freng, dropped out of super-cruise to lock onto the beacon manually from the contacts panel--just targeting it regularly doesn't scan it, unlike every other object in the game (sigh, please fix this stupidity, Frontier)

Well, you need SOME excuse for all of those ships to be hanging out around the nav beacon. Depending on how you look at it, it's actually genius.

Also I think all those Robigo smuggling missions and Imperial Slave Type-9 runs have skewed people's idea on how valuable a million is.
 
If there were 'zones' like debris or small meteor storms or even minefields that prevented SC where you could get intercepted then interdiction would not be necessary.
SC is maybe a little disconnected as an instance or something, being intercepted during a Elite mission should happen and your story sure READS interesting enough however
the whole blue circle semi mini game breaks up the whole flow. I allways wonder what these other ships are doing out of SC....these convoys and stuff, it doesn' t make sense
 
Had a similair experience to the OP with insane multiple interdictions on some mission which was around 300k credits.
Problem is I have limited game time so had to log before I could complete and of course the mission timed out.
I just don't have time for the missions dragging out on account of the interdictions and more annoying are the same NPC tracking you who can't possibly have the jump range to stay with you, AspE v FAS I don't think so.
Mission overhaul has all the buggy gameplay we have witnessed over the last year or more, all the crap stuff is still here.

Nice job FD, another botch job of bugs and broken/frustrating missions.
 
Do Assassinations even cause interdictions? I thought they just caused a spam of HI, WANT TO TAKE MY ALTERNATIVE, LOWER PAY MISSION!?

No, you don't get the spam any longer.

And no, assassinations aren't filled with interdictions. But that's sort of my point, in terms of mission ranking and payout: he had a 3 Mil mission to collect 4 barrels, mine was 2 Mil to KILL SOMEONE. I'm not saying I should have 17 interdictions along the way, but why is he?
 
Unfortunately that wasn't going to work, because I was mass locked by some big ship. I'd had no time even to check contacts, but I could tell from all the fire it was either an Anaconda or another Python. This much was certain: there was no way in hell I could stand even a few more seconds of that kind of fire. So I cranked up a shield booster, jinked like a madman, and boosted as much as I could, dividing power between engines and sys to keep what shields I could. By the time I could get the FSD to activate, my hull was at 40% and falling fast. But I did get out of there. Just barely. I ran to the nearest outpost for repairs.

This was where you went wrong. Basically, as soon as you identified;
- You were suffering from masslock
- You weren't capable of winning the fight

... you should've targeted another system and high-waked out of there. Going into low-wake will just have people continually following and interdicting you until either A) you reach your destination, B) you evade the interdiction, C) you die.
It feels awkward to do at first, but it's your best defence, and with practice you'll get better.

At that point you can reassess:
- Was that just a random-drop in, and so I return and try again; or
- If this is mission-specific, forewarned is forearmed, I can get a better-armed ship and anticipate the fight.
 
17 interdictions huh?

I'm not saying I don't believe you but... I've seen plenty of these types of complaints, from "I get interdicted 20 times" to "I got de-shielded and killed in 4 seconds!!"

I've not seen one video or any proof, and I've been doing 2-4 million credit missions for a week now... haven't seen any of this kind of thing.


(or as jmanis points out, you didn't high-wake, which means all of this is on you.)
 
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17 interdictions huh?

I'm not saying I don't believe you but... I've seen plenty of these types of complaints, from "I get interdicted 20 times" to "I got de-shielded and killed in 4 seconds!!"

I've not seen one video or any proof, and I've been doing 2-4 million credit missions for a week now... haven't seen any of this kind of thing.

I think 99% of the "I get interdicted way too much" posts are because in days gone by, the standard tactic which became quite embedded (even for me) was Submit-Boost-Re-enter supercruise.

Now those pirates will give chase, and generally interdict you immediately. The only way to "break the chase" now is to;
- Evade interdiction
- Kill the interdictor
- High-wake away

Except people don't do this because, respectively
- If they stuff up the evasion (and are a noncombat vessel) they're toast
- Aren't capable of killing the target (again, because in a noncombat vessel)
- Don't high-wake because their destination is in that system (it's not hard to come back though...)
 
… In short, the mission-based interdiction system remains ridiculously broken.

I expect many will post to the effect that they never get interdicted …

Let me guess:
- you had cargo in your hold for engineers
- you had accepted more missions

I agree with you that the mission based interdictions are completely ridiculous. Even with Elite missions it doesn't come close to reflect risk vs. reward. Add to the mission based interdictions the regular "oh you have 1t of worthless stuff for an engineer" interdictions by NPCs of your rank or higher things get ugly very fast.

But you had luck. I usually get interdicted by mission NPCs the moment my ship drops out of hyperspace into the system.

Really "fun" are the mission updates "Kill 2/2 Kato" - Kato turns out to be an Elite Anaconda and an Elite Vulture. The reward for that added risk: 90000 cr. (no 0 missing), but luckily the mission itself offered me 125000 cr. - going to get rich and famous with that missions. LOL.
 
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