What do you enjoy in 2.1+ ?

I enjoy the more threatening AI obviously.

The flight control messages but more importantly, the faint radio 'leaks' of other ships talking to the flight control.

I like the way scanning Nav beacons and other ships now give you something and they have a purpose for missions and the data gets used for engineer upgrades. Everything I do seems to have a purpose right now. I already enjoyed driving around on planets before 2.1 but it was mostly for sight seeing. Now, planetary salvage usually worth more, surface missions are a lot more fun since NPCs can and do come to the surface. Materials you gather can be used for upgrades now so you have a reason to hunt for some metals. Before, it was only for jumponium.

I like the new mission system's interaction with the new AI since it creates a reason for better ship and loadout selection. Now you get rewarded for thinking a little bit before going out on a mission. If you pick the right ship and the right equipment for the mission, those credits come in a lot quicker and easier. I also like some missions give commodities and other resources for use at the engineers so everything feel more substantial, to me at least.

I want to add something here, a little off topic but it has been talked about in this thread so I think it's OK: The ships interdicting not showing up on the radar.

If this happens, check two things.

1- Your sensor zoom level.
2- If your sensors are set to logarithmic or metric.

This is an issue with how the radar scales and places things around you on your display. Mostly, the ship interdicting you sits on the very edge of the display and gets obscured by a star or planet but actually is right behind you. You just can't see it because it's indicator is right on the star and nigh invisible. I complained about it in some occasions but dropped the issue once I saw they got different things they are working on and they think the sensor system works OK. I don't think it's as useful as it could be, especially for supercruise where the scale changes automatically depending on your speed and at low speeds, everything gets pushed out and into each other, making it impossible to distinguish between things. Setting it to metric will alleviate this problem a little bit but this time, it makes it harder to understand where everything is, despite being able to see them separately.

So, I generally like 2.1, but don't like the sensor display, which has nothing to do in particular with 2.1.
 
I personally love doing missions, fighting in combat zones and just playing the game finally as i want to, and still get rewarded for it :) RIP hazres farming
 
I like the new combat AI. OK, so it's tougher; but more rewarding when you make a kill. You feel like you've earned your bounty reward.
And the genius part is (at least in Res') while your waiting for your shields to charge up again (yeah my combat skill isn't great...), you can collect the materials.
At first I was trying to cargo scoop the stuff (never again...) - then tried out collector limpets... They're excellent ;) - never done any mining so hadn't used them before.
Sit back and watch the limpets do their thing - just the way it should be ;).
 
When 2.1 droped i started with refitting my ships. I just love refitting ships and this new outfit UI is great. My unarmed trade conda became heavily armed multipurpose ship.

Engineers, great that you can gain rep by selling exploration data to some. I take my conda for long haul missions and I also explore I love multitasks.
Its absolutely great that elements have been added to asteroids and you get them by mining. Now I allways have enough elements for that railguns, multicanons reload in the field

Yesterday I tried vulture in RES. Its the king of the RES once again [yesnod]
 
I've mostly been out exploring so I still have to see many of the changes. Looking forward to trying out the engineers. There are a couple of nice things I noticed that I like.

- The game got faster. And a bit prettier. Higher framerates can't be bad.
- Scanning a signal source gives more info. I really like that mechanic
- I love the trippy new hologram on my dashboard when scanning a black hole (at least I think it's new. Can't remember what it looked like before)
 
Overall, i think 2.1 is a massive step forward and sooo much good things in it. Ice mining, the docking voices, and the revamped mission system is a major feature, and probably my favourite of the lot.

The modified AI i'm more or less ok with now, although looks like there are some bugs that still need ironing out.

Engineers I haven't even looked at yet, maybe will get round to it one day.
 
Overall, i think 2.1 is a massive step forward and sooo much good things in it. Ice mining, the docking voices, and the revamped mission system is a major feature, and probably my favourite of the lot.

The modified AI i'm more or less ok with now, although looks like there are some bugs that still need ironing out.

Engineers I haven't even looked at yet, maybe will get round to it one day.

Got an invite from Felicity Farseer just last night.....so cool :).
 
Almost everything.....but if I had to pick one, it'd be the new mission structure....and how connected it is to the faction type and system state overall. It can still be further improved and refined, & more mission templates added, but it is definitely 200% better than in pre-2.1

This

I am loving the new missions, the way the missions are depending on your reputation with minor faction, the way the missions are depending on the state that said minor faction is in.
A lot of things makes more sense now.

Smaller ships got some more love, I like that. :)
We finally can tell what are the ships roles.
I love the dust on planets and landing pads, tire tracks, more detailed surface textures.

You have to be more careful what you are doing these days. You have to pay attention to details (i.e. system security level, what system you are flying in, planning your routes more carefully, loadout of your ship is extremely important)

I absolutely love the new challenging AI, despite the fact I lost my python five times in a row on 2.1 release. All you have to do is learn and adapt.


And there is so many things I haven't tried yet :)

Definitely a step into right direction.
 
Everything above plus the USS mechanic is now workable.
I'll happily take missions to find things in a USS because I don't have to search aimlessly for the right one any more.
Previously I'd just skipped them.
 
Needs a ton of tweaking, probably gonna hold of playing until I see some serious improvements and bug fixes.
 
I want to add something here, a little off topic but it has been talked about in this thread so I think it's OK: The ships interdicting not showing up on the radar.

If this happens, check two things.

1- Your sensor zoom level.
2- If your sensors are set to logarithmic or metric.

This is an issue with how the radar scales and places things around you on your display. Mostly, the ship interdicting you sits on the very edge of the display and gets obscured by a star or planet but actually is right behind you. You just can't see it because it's indicator is right on the star and nigh invisible. I complained about it in some occasions but dropped the issue once I saw they got different things they are working on and they think the sensor system works OK. I don't think it's as useful as it could be, especially for supercruise where the scale changes automatically depending on your speed and at low speeds, everything gets pushed out and into each other, making it impossible to distinguish between things. Setting it to metric will alleviate this problem a little bit but this time, it makes it harder to understand where everything is, despite being able to see them separately.

So, I generally like 2.1, but don't like the sensor display, which has nothing to do in particular with 2.1.

The appearing NPC's I've encountered (here's a video I just uploaded from last night) have nothing to do with the sensor. At 55 seconds in this video I increase my sensor zoom (a lot of CMDR's don't ever adjust it but I always do, especially when scooping). They appear no matter where you drop from supercruise. Even at a station and follow you until the station security kills them. Only killing them, making them flee, or jumping to another system stops it.

[video=youtube;N9-kKcTSmos]https://www.youtube.com/watch?v=N9-kKcTSmos&feature=youtu.be[/video]
 
while your waiting for your shields to charge up again (yeah my combat skill isn't great...), you can collect the materials.
At first I was trying to cargo scoop the stuff (never again...) - then tried out collector limpets... They're excellent ;) - never done any mining so hadn't used them before.
Sit back and watch the limpets do their thing - just the way it should be ;).

^THIS lol. So so true, it's exactly what I do too lol. I really don't carry SCB's anymore and dropped my anaconda to a bi-weave with one single A-grade booster. It's only 588mj or something like that but it charges so fast compared to an A7 with 3xA boosters. Kill a few, recharge while your limpets collect, resume.
 
There are a lot of positives for sure.

Audio comm

Use of scanners to locate mission objectives

Legal salvage

Slightly higher hauling payouts--(more please)

The potential to equip and weaponize thy ship to almost godlike with engineers...well one day, assuming they don't nerf those.

The bonus for delivering cargo before a certain time (when they get that fixed)

Not that i want this aspect of NPCs to continue for one more day, but their cheating and special weapons sure has sharpened a few of my procedural routines.
 
Tire tracks, no longer having to wait for blast panels on takeoff, fixed SRV throttle, that one outbreak supply run I had once which was nice to get some rep with the imperials, more loot variety on surfaces instead of 7x gold most of the time even if I have little actual use for the stuff.
The location hints for missions if they work, as in not waiting 30min before being all "go over there". Had that once, was derping around on a planet for half an hour or more until the game finally told me that I'm on the wrong one...
 
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