Server Issues

Just wanted to ask if there are others with server issues right now. It takes ages to interact with menus and I'm constantly getting kicked out with a transaction server - error message. Thanks in advance.
 
Just wanted to ask if there are others with server issues right now. It takes ages to interact with menus and I'm constantly getting kicked out with a transaction server - error message. Thanks in advance.

Whilst not right now, I'm at work :)
I have had lots of issues such as long delays exiting supercruise, failure to retrieve missions from server etc... over the last 2 days.
 
I'm experiencing the same thing. Been getting a lot of lag in the station menus ever since the 2.1 update.
 
This is all too common lately:

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Yes. Everything is extremely slow and laggy since 2.1. Hyperspace hiccups, orbital cruise animation hangs for 10-15 seconds, system map lag, bulletin board, contacts, interdiction success, basically any loading screen. Going to an engineer base is a special kind of hell, and can actually crash my game.

Prior to 2.1, all of these "loading screens" were down to a fraction of a second. Now they each take well over 10 seconds, often half a minute. So the network updates they've done have made the game almost unplayable. I spend about 10 minutes of every hour just waiting on a loading screen.
 
i too have noticed it all is a bit laggy when it comes to interacting with the servers since getting 2.1.

I hope it is something FD are addressing and not that they are not paying Amazon enough ;)
 
i too have noticed it all is a bit laggy when it comes to interacting with the servers since getting 2.1.

I hope it is something FD are addressing and not that they are not paying Amazon enough ;)

Indeed. Not sure what's causing it, but of all the bugs of 2.1 this is the only one that is preventing me from enjoying the game
 
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Somewhat related to this: I don't understand why those mission givers' faces have to be loaded from server each time I open mission board. I mean, can't they be cached locally?
 
Somewhat related to this: I don't understand why those mission givers' faces have to be loaded from server each time I open mission board. I mean, can't they be cached locally?

My thoughts too.. and the icons representing the mission types.
 
Somewhat related to this: I don't understand why those mission givers' faces have to be loaded from server each time I open mission board. I mean, can't they be cached locally?

precisely! indeed frontiers insistance on everything coming from the server i think causes a lot of issues.

IF networking and bandwidth is the reason for no persistance I do not understand why we cant use our own HDD for caching all sorts of things, persistant npcs and what not.

sure it means if ever i wipe my harddisk then i would lose all my contacts, but monthly backups to the cloud should fix that. I would even happily sign up and supply my own online storage.
 
sounds like the user count is up again, see this so many times since launch. new patch = higher concurrent users = bad server performance. users drop off after a couple of weeks or so and we go back to normal performance
 
sounds like the user count is up again, see this so many times since launch. new patch = higher concurrent users = bad server performance. users drop off after a couple of weeks or so and we go back to normal performance

Nah, there was barely anyone in Beta in the last week and the issues were just as bad as in live 2.1. and I've lived through about 5 pstch cycles, never had any issues like this before. Only system map lag. Which iirc they fixed by beefing up the exploration data servers.

Something is wrong with the new network code.
 
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Somewhat related to this: I don't understand why those mission givers' faces have to be loaded from server each time I open mission board. I mean, can't they be cached locally?

I have been thinking the same about the System Map for the current system. Why not cache it?
 
Since I don't have every bit of information (and might not have the knowledge to perfectly analyse them anyway), I prefer leaving some place for other possiblities. Ok, pretty sure I'm right, but who knows, I might be wrong.
No. You're wrong. The more information we can gather from as many sources as we can the more likely we are to drill down to cause, even by eliminating some things as the problem.
 
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