Only ever interdicted by elites and deadlys

My two cents: Running or fighting is not the problem, Anyone can do one or the other depending on the situation with high odds of success. it is the constant nuisanse of being interdicted over and over.

It is an annoyance not a challenge. Statistically some trips should be trouble free.
 
Personally, I do not have any problem to survive the interdiction, regardless of NPC rank or ship type. I can always simply submit and run away.
On the other side, I have a huge problem with frequency of interdictions, which make the game incredibly annoying, especially when it comes to those "string interdictions" when you are interdicted again and again by the same NPC. This really need some debugging and adjusting. Maybe some counter in the program, which will limit the amounts of interdictions to let's say one or max. two during one hour of gameplay.
yes, the frequency is just way over the top.
 
I would like to add, that I almost NEVER get interdicted by Elites and Deadlies despite being "Dangerous" rank. Am I being punished because I like to fly small combat ships?

We had a brief encounter about that in another thread if you recall.

I wonder now, if perhaps the same "bug" (if it is one) that leads to some of us having nothing but elite and deadly NPCs (in mission related interdictions), is what you are experiencing but with the exact opposite effect.
 
Thanks Vidicator, your videos are very good and I appreciate the effort. However, It's more a case of I don't want to always fly a battleship to trade, or always run away. I like the occasional squishy target too.
As several have said, we can do the 'Sir Robin' very effectively, we just don't want to need to every time we are in anything less.
.
Having said that, I'd like to thank everyone that we have made it to the fourth page without a single 'Git Gud' comment.
Honestly, right now the biggest metric I look at when considering what to fly is maximum boost speed. If the boost is less than 400 it's not worth the risk.
 
I would like to add, that I almost NEVER get interdicted by Elites and Deadlies despite being "Dangerous" rank. Am I being punished because I like to fly small combat ships?

After this comment, I decided to do a quick test as I wanted to sell all my old pre-2.1 Sidewinder bookmarks anyway.
I took an un-armed/D-Rated sidewinder on a 23 jump tour and did not get a single interdiction message/attempt.
I then moved to my well armed A-spec Asp Explorer and took another 28 jumps. Again, not a single interdiction attempt.
In both cases I had no cargo as well as being in a non-combat ship (IMO).
.
When I'm flying my Cutter I'll be lucky if I make 5 jumps without at least one interdiction from a Deadly/Elite Anaconda or FDL.
I get scanned every time I enter a pristine metallic in my mining configuration but I suspect this is scripted as its usually a pirate who leaves when he sees I have nothing but limpets or a Security ship (Again, no issue). I was not paying attention on the random ones, but I often have cargo on board.
.
More testing required, but I'm now seriously suspecting the random non-mission etc related interdictions are based on what you are flying/carrying and not your rank at all. Maybe the game only sees my Cutter as a huge battleship when I, and many others, see it as a huge cargo/mining ship.
 
Do not carry low value commodities in the hope you'll get interdicted less. NPC scaling is based on your combat rank, your ship and the presence of cargo on board, not the value of said cargo. A Dangerous pilot in a Type 9 carrying biowaste will still attract Elite opponents in Python-sized ships. The difference between hauling low and high value goods that you can't pacify a pirate by dropping low value stuff.

I would like to add, that I almost NEVER get interdicted by Elites and Deadlies despite being "Dangerous" rank. Am I being punished because I like to fly small combat ships?

From my experience, the size of your ship only impacts the size of the NPC's ship, not their rank. When I fly the courrier I get Deadly-Elite eagles, vipers and other courriers. In the clipper or python, it's Deadly-Elite pythons and FGS.
 
Last edited:
Isn't it logical that elite traders attrack elite pirates? I mean, i hate flying my weaponless cutter and being interdicted, but at least it makes sense when something that can actually harm me interdicts me instead of shieldless adders telling me to drop all the cargo.

t. elite in combat, tycoon in trading

No...its the cargo importance/ ranking that should trigger elite attention not the trader.

In the year 3002 if they are being duped as the Germans were in 1942 (passenger ships loaded with wartime cargo) then there are issues.
 
Last edited:
I'm seeing the same. Always Deadly or Elite rank and almost always an Anaconda or FDL. I'm mining or exploring until I get some enemies I don't need to run away from (getting good at that, repair bills are shrinking and not a single death since 2.1 dropped :))

That's a big coincidence! I'm dangerous at combat and I too am only interdicted by deadly or elite Anacondas or FdLs! I haven't seen a single interdiction by a Python, Corvette or Imperial Cutter. I thought this was odd in over a week since 2.1 has been released and 3-4 hours each day of gaming...
 
I am ranked Dangerous / Elite / Pioneer, not pledged to any PP faction, not wanted. I find that I do not get unreasonable numbers of interdictions, but every single interdiction since 2.1 dropped was by an Elite NPC only. I had more than 20 interdictions (did not count, really) before deciding that exploration way outside the bubble is my best option until all the bugs are squashed.

  • It did not matter if I ran low or high end missions or no missions.
  • It did not matter if I was in an Imp. Courier, Asp, Clipper, Python or Anaconda
  • It did not matter if I had any cargo or not
  • Security level of the system did not matter

Every single time, Elite NPC - mostly FdL and Anacondas.

I opened (one of several) bug reports on this.
 
I am ranked Dangerous / Elite / Pioneer, not pledged to any PP faction, not wanted. I find that I do not get unreasonable numbers of interdictions, but every single interdiction since 2.1 dropped was by an Elite NPC only. I had more than 20 interdictions (did not count, really) before deciding that exploration way outside the bubble is my best option until all the bugs are squashed.

  • It did not matter if I ran low or high end missions or no missions.
  • It did not matter if I was in an Imp. Courier, Asp, Clipper, Python or Anaconda
  • It did not matter if I had any cargo or not
  • Security level of the system did not matter

Every single time, Elite NPC - mostly FdL and Anacondas.

I opened (one of several) bug reports on this.

Thank you Commander, work a ton here so never have time to do that stuff....
 
Just got murdered again. This time with a few stacked delivery missions. As usual, in the very last seconds before I would have dropped into my delivery destination I get pulled by a pirate. Low wake out. Instantly pulled by another pirate for a different load in my hold. Low wake out. Instantly pulled by the first pirate, both pirates drop into the instance. Ship destroyed, cargo lost, massive fines incurred.



It's just enervating to be robbed so often by such a robotic game mechanic.
 
Last edited by a moderator:
Just got murdered again. This time with a few stacked delivery missions. As usual, in the very last seconds before I would have dropped into my delivery destination I get pulled by a pirate. Low wake out. Instantly pulled by another pirate for a different load in my hold. Low wake out. Instantly pulled by the first pirate, both pirates drop into the instance. Ship destroyed, cargo lost, massive fines incurred.

Piiss take. Total f ucking p iiss take.

It's just enervating to be robbed so often by such a robotically moronic game mechanic.

Try to hi-wake out, that usually gets the NPCs off your tail. Low-waking will not.
 
Isn't it logical that elite traders attrack elite pirates? I mean, i hate flying my weaponless cutter and being interdicted, but at least it makes sense when something that can actually harm me interdicts me instead of shieldless adders telling me to drop all the cargo.

t. elite in combat, tycoon in trading

I think sending a FDL against my combat:expert trade:broker pilot flying a T-6 is perhaps a little overkill. Generally a convenience store gets robbed by one or two gun men not a squad of soldiers with helicopter support.
 
Last edited:
Have the same issue with interdictions. Every opponent is either Deadly or Elite.
It's not really bad since I mostly fly around in my Battlevette and my Combat rank got quite a boost during the past days :D

And the most glaring sign that interdictions are buggy is when I don't carry *ANY* cargo and I get that message saying "Here you are with all this tasty cargo!". What?
 
I'm Dangerous/Tycoon, but I've seen vastly more Deadly and Elite interdictions than seems reasonable? And they are Anacondas, Vultures and FdLs.

(Personally, I dislike games where the enemies you face have no relation to just location or world state, but are scaling with 'player level').
 
I'm Dangerous/Tycoon, but I've seen vastly more Deadly and Elite interdictions than seems reasonable? And they are Anacondas, Vultures and FdLs.

(Personally, I dislike games where the enemies you face have no relation to just location or world state, but are scaling with 'player level').

its lazy programming when they spawn when u have cargo racks ( actually also any mission reward engineer cargo also spawns them)

again lazy programming and poor coding and dodgy game design choices are to blame here and only fdev can fix it. less scripting at a basic level and more procedural and dynamic content
 
Try to hi-wake out, that usually gets the NPCs off your tail. Low-waking will not.

I describe to you a situation in which I am "seconds before I would have dropped into my delivery destination". And you resort to the default suggestion to high-wake out. Jump to a completely different star system when I am yards away from delivering a package. Is that your answer? My reply to you would get me barred in this bizarro world policed by cultural marxists.
 
My combat rank is Expert, but Elite Explorer and Tycoon merchant. I was one of the people with the "Only interdicted by Elite" problem. Even raised a bug report.
Flying a fully A-spec Python, BTW.
I just took an Elite merchant level goods delivery mission, above my station in life, and had no interdictions at all.
Running another mission, have several stacked actually, and was interdicted by a competent Diamondback, so I submitted and happily blew him away.
This was my first non-Elite interdiction, I think since 2.1 dropped.
 
Back
Top Bottom