Are you really a pirate?

I know where the pirate schatzinsel is - but I won't tell you! From my cold, dead hands you won't get it! Never, Trollbeard, you won't! No! NO!

*wakes up panting and sweating, checks secret pirate schatzinsel map*
 
I would imagine you could make a good few credits by offloading a full Anaconda of gold no? I've never tried piracy, so I wouldn't know.


Kind regards, A.

Meh, maybe. Outside of an active community goal, I can't imagine you would be likely to run into any player hauling anything even remotely close to that valuable, credits-wise.

Most people just haul mission items. Even selling that stuff to the black market only nets a couple thousand credits a piece. Not nearly enough profit to justify the time you would spend looking for a player hauling cargo or justify the risk associated with trying to sell it, when compared to the money you can make by running your own missions or bounty hunting wanted NPCs.

Comparatively speaking, being a Pirate would just be a waste of time outside of role playing one for the sake of role playing.
 
I've been attacked in game by NPC pirates and I do recall them demanding I drop my cargo. I've also been attacked by CMDRs in game and I don't ever recall them demanding my cargo.
I've had both npc's and players demand cargo on many occasions. Though the former usually open fire after just a few seconds before I've ever had a chance to drop cargo (plus the npc's are relatively easy to escape without dropping anything anyway). The players have let me go after dropping said amount of cargo (after some negotiations of course ;)).

So yes, there are actual player pirates in the game. Apparently the ones you keep running into is the murderer profession.
 
Yo ho ho!
3 dead men (or women) on a dead mans chest (err?)

I've been playing for a year and got bored with the bounty hunting, am too ADHD for trading and Mining really. Exploring is ok but again a bit repetitive.

So decided to switch careers back to the thing I used to do a long time ago. It's the only option really for those of us that like a black ops, smuggling, silent running, rail gun up the jacksy style of play. I wouldn't quite call it Pew-Pew because it's actually quite hard and there shouldn't be an explosion at the end or you get a bigger fine. The money varies.
Missions pay well but so do T9's full of Panite but they are few and far between and the other night one got down to 4% before I was chased off, that sucker wasn't dumping for no one.

It's the entertainment value that is the draw though. For those of us who like a non vanilla gameplay I can't recommend Piracy enough.

A couple of thoughts just crossed my mind, is the OP looking to gather names of in play, self declared Pirates for some nefarious group reason?

Or on a more positive note, maybe they are a little Pi-curious themselves?

If it's the latter then I might be able to help.

The Jolly Roger Robbery company is a PVE, commercial enterprise dedicated to the tricky art of tickling open cargo bay doors or just nicking stuff that's not been nailed down and getting away at high speed. Currently the JRRC operate around the Old worlds and for the right money can tailor a Piracy package to suit your needs.

Any time your curiosity gets the better of you hit me up on the forums or in game and I'll gladly show you the ropes.

Or knock in your cargo bay doors if that's what your after!

Fly wobbly Commander, it puts the multi cannon off!
 
Many moons ago a player group of pirates, pulled me out of SC and demanded i shut down the engines and submit to the scan. Foolishly i thought I could escape, but rather than just destroying me they took out my thrusters and ask me if I was ready to talk now.

I explained I was a new player and just wanted to trade in that system, we negotiated a price for 90 mins of safe passage. On every subsequent visit the saluted me as I passed through.

That was one of my first player encounters, and an enjoyable one too.
 
Player pirates generally shoot first these days because everybody combat/legitimiate 15 second' logs/highwakes, and targets are so infrequent because everybody has gone to solo/private group, thus piracy has given way to ganking/wing pvp, and piracy by force without parlay.. Torpedo tackle has likely done a lot to mitigate highwaking, but pvp evasion logging needs to be nerfed hard.

Difficult to make money pirating players, but a small amount of profit is possible if you are very dedicated.

FDev can fix all this stuff, but don't care to, so your pirates take pvp in what form they can - fragging.

pirating npc's is not really many pirates cup of tea. i'm sure some people derive entertainment from it, but the majority are not interested in that.

as for 'pirate vs non-pirate vs greifer' .. we don't care. it's up to the game mechanics to set the rules, and players to do whatever they want. fdev have done an abyssmal job with their pvp and multiplayer mechanics which has created the dogs breakfast and empty solo wasteland that we see today.
 
Once upon a time there were proper role play pirates playing ED but they disappeared when the PvPers started slaughtering traders making most of them go solo/private.

Once upon a time you'd get asked for a special code when flying through Lave but that disappeared when the PvPers started slaughtering traders making most of them go solo/private.

Once upon a time open was a lovely dynamic environment with CMDRs playing all roles but that disappeared when the PvPers started slaughtering traders making most of them go solo/private.

I look forward to the day when slaughtering a trade conda who has a 15mil rebuy gives mores than a 6k bounty and a slap on the wrist.

We can but hope.
 
In the original lore of '84 the pirates never cargo scanned, they kill on sight and scoop leftovers.
A trader was a combat pilot (the arena(called something else then) was a training sim for traders).
They had to shoot pirates and kill them, wait for security or escape.

"Blaze your own trail" they keep saying but miss out the bit about a cut throat galaxy.

NPC's pirates working as intended.
 
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I always thought the group with the big name in piracy were great for the community and Elite in general but they weren't great business people.

I mean they robbed people for free. All the skills, all the ships, tons of great RP, some of the best forum personalities and yet they gave away their biggest commodity to anyone who came near them, gave it away faster than Santa at a children's home.

Now they appear to be out of business it seems to me that Piracy is thin on the ground. Which makes it a Rare commodity in my book and as such it has a price attached.

The OP was idly wondering what sort of money Pirates can make, well I guess the answer depends on how much you want Pirates to exist and how much you are willing to pay.

From the amount of wistful longing in some of these posts I suspect people want Pitates more than they care to admit.
 
Now they appear to be out of business it seems to me that Piracy is thin on the ground.

We aren't out of business, but we are mostly playing other games until FDev gives us some reason to come back and pick up our trade. A few die hards are trying, but it's frustrating as 99% of marks combat log or are in solo.
 
There's hardly any money to be made in PvP piracy. I mean you'll make money, technically, out of the few players you manage to catch, but you're more likely to become rich exploring.
Those few of us still doing it are in it for the rare moment when we have a great exchange with somebody agreeing to play the game. Most of the time however either the target will log out, take advantage of the fact you're not actually a murder hobo trying to kill them and high wake or throw IRL insults and threats your way before self-destructing. That is of course when instancing doesn't mess up.

So it shouldn't come as a surprise that many players have given up on it and instead enjoy other more confrontational multiplayer aspects of the game. The mechanics punish players taking the 'do as I say or else..' route, so many are now skipping directly to the or else part.
 
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Hi all,

Just having an interesting PM discussion with another forum member and they happened to make an observation:

"There is no career path in piracy."

I thought about this.... Then I thought about it some more.... Then I looked up the definition of "pirate" in the dictionary:

PIRATE
noun

1. a person who attacks and robs ships at sea.

PIRATE
verb

1. use or reproduce (another's work) for profit without permission, usually in contravention of patent or copyright.

2. rob or plunder (a ship).

I've been attacked in game by NPC pirates and I do recall them demanding I drop my cargo. I've also been attacked by CMDRs in game and I don't ever recall them demanding my cargo. So, does that mean these sold called pirates are NOT pirates, but are in fact, just simple murderers?

Are there any pirates out there that actually make money out of piracy? You know like, stealing cargo and selling it for profit? Or are all CMDR pirates just beating up other ships for the kicks?

Random thought of the day. Discuss. :)


Kind regards, Andrew.

I'm a pirate. I don't kill. It's not massively profitable but it is fun.
 
FDev cant make a rare trader come out of solo where he's been ever since he was slaughtered in Leesti for running away from a "pirate".
 
IMHO it's a discussion which has been disinterred and reburied countless times. Griefers call themselves pirates out of ignorance or a need to justify their antisocial tendancies. They aren't pirates but if everyone pretends they are FDev doesn't feel the need to address the grief. /discussion

Maybe they watch too much Disney Channel...
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FDev cant make a rare trader come out of solo where he's been ever since he was slaughtered in Leesti for running away from a "pirate".

They can, but don't have the intestinal fortitude to do what needs to be done, because they are clinging to design notions from 3 years ago that have proven to be detrimental to the game, but I really don't need to carve of another 'there needs to be an open that is not back end linked to solo mode' instance of the game server thread because we all know where those go to die.
 
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So they cant then can they as they are not going to ever change how the modes work. So FDev cant magically wave a wand and put loads of traders in open for you to gorge on.

What you should have done it kept control of yourselves instead of turning Leesti into a PVP hellzone driving the majority of rare runners into solo. You are reaping your rewards for your game style.
 
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So they cant then can they as they are not going to ever change how the modes work. So FDev cant magically wave a wand and put loads of traders in open for you to gorge on.

What you should have done it kept control of yourselves instead of turning Leesti into a PVP hellzone driving the majority of rare runners into solo. You are reaping your rewards for your game style.

I'm sorry, but you don't know what you're talking about. Also, you and I have had more than enough flame wars on the facebook group and I blocked you there for a reason -- I'm not interested in continuing them here.
 
Elite Dangerous pirates are exactly like EVE pirates.

And EVE pirates are exactly like Unicorns... mythical and non-existant.


People just like to give romantic names for "Random murderer".
 
I feel the need, the need for some Tenmark Tea. Oh I think I'll sell it in Orrere(a pirate home system apparently) as there wont be anyone there to stop me.
 
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