I have to admit this is a bit of a low priority for me. Usually when I'm flying, I'm looking everywhere
except my feet or hands.
It would be cool to have, but I'd rather they fix the aliasing problem Elite currently has, as well as the problems others are reporting as well.
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Immersion is a pressing issue to us VR aficionados! This is one of my pet peeves.
I also use the right pedal brake to hold FA Off and I press the left one down in synch to keep symmetry. The best thing would be if we could map the animations to desired axes so we could customize them.
ED is the only game outside roomscale where it feels like I actually embody the avatar by it replicating more or less 1:1 what I do, but that only works for the flightstick atm (I don't have a throttle).
That's funny, for me the right toe brake controls boost and forward thrust, while the left toe brake controls reverse thrust.
I'm just picturing the graphics menu options, where we have to set the axis on our HOTAS to the virtual controls in the game.
