Is that your idea of "fun"?

Generally, a trend with Haulage missions now;

You'll get a Mission Critical message, the computer will chirp, and you will have ten seconds to read it before you're interdicted by an NPC that morphed into existence. You either end up submitting and battling the NPC, victoriously, or end up evading the interdiction.

Either way. You read the message. Message states "Oh no, people are coming for you!" something along those lines. But they're actually an optional objective for more credits.

A pint of knowledge I learned earlier, so there is a reason for the interdictions.
 

Deleted member 115407

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Perfect..only one more thing...when you launch the high wake be ready to select an alternate jump target as it could be behind a star....if we arent ready for that it can cause quite a stir in the beginning.

Good point!

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Generally, a trend with Haulage missions now;

You'll get a Mission Critical message, the computer will chirp, and you will have ten seconds to read it before you're interdicted by an NPC that morphed into existence. You either end up submitting and battling the NPC, victoriously, or end up evading the interdiction.

Either way. You read the message. Message states "Oh no, people are coming for you!" something along those lines. But they're actually an optional objective for more credits.

A pint of knowledge I learned earlier, so there is a reason for the interdictions.

Yeah, this happened to me and I was frustrated at first, then figured out what was going on (it was actually a small mining mission) and it made for a fun little set of events... He actually succeeded in pulling my mining Cobra out of SC and wasted me. So when I respawned I hopped in my combat Cobra and went out and wasted him back. That felt good :) Totally not worth the credit loss, but sometimes the galaxy is thus.
 
Why?

Why don't you jump to the next system? Imposing cooldowns is not a good measure. What if I'm on an assassination mission and the NPC breaks my interdiction? I just sit
there and watch them run away right to the next station? No. That's not good.

All you have to do is high wake out and try again. It's not difficult, people are just refusing to do it.

And why shouldn't they refuse to do it? That's a rather substantial inconvinience for players to have to deal with. Just as substantial an inconvinience as getting intridicted repeatedly. Sometimes even a LOT worse given, say, Alpha Centauri for example. You expect me to seriously, mid trip, high wake out, come back into the system, and begin the half hour trek all over again just to be intridicted again? No. That's        g insane!

Simply invoking a 60 second cooldown is a SIGNIFICANTLY better idea. You're complaining your prey is getting away? HA! They already got away and you're just being salty about it intridicting then over and over again. YOU'RE the one who needs limits. Not them.
 
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And why shouldn't they refuse to do it? That's a rather substantial inconvinience for players to have to deal with. Just as substantial an inconvinience as getting intridicted repeatedly. Sometimes even a LOT worse given, say, Alpha Centauri for example. You expect me to seriously, mid trip, high wake out, come back into the system, and begin the half hour trek all over again just to be intridicted again? No. That's        g insane!

Why are you embarking on half hour trips in system?

Why are you taking those missions? Why???? You can't have a good reason for this. There isn't one.

A half hour supercruise would take you, what? 50k ls? 100k? What possible mission could be worth that?

If you took that ridiculous mission, it's on you.
 

Deleted member 115407

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Why are you embarking on half hour trips in system?

I'm curious about this, too. When I had a Sidewinder and back before an older patch, there were some out of the way places that took a while to get to, but 30 minutes seems excessive. I also decided to avoid those places at all costs.
 
the thing is, if you run and just low wake, thereby staying in the same system, there's no good reason your aggressor wouldn't jump right back into supercruise and interdict you again, and again, and again. If you want to get someone off your tail, you need to either kill them or jump to another system. If you only run and low wake out, I basically see that as the encounter not being over, your aggressor is still on your tail, they want you dead, no reason they shouldn't still be coming after you, that's why you were interdicted so many times in a row.
 
I'm curious about this, too. When I had a Sidewinder and back before an older patch, there were some out of the way places that took a while to get to, but 30 minutes seems excessive. I also decided to avoid those places at all costs.

Hutton Orbital .... do that in 30 mins and get a medal .. But if I see a mission to Hutton Orbital .... I dump it (or don't take it in the first place) ... it's easy to avoid though ... don't take missions anywhere near Sol ... solved ... next !
 
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Deleted member 115407

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And why shouldn't they refuse to do it?

Before the patch I would multi-role my Cobra, but after the patch I had to change it up -- I can't get the loadout right by packing a bunch of sub-par stuff onto one ship. Now I have two ships -- a miner and a fighter. I may even take a third for transport.

Regardless, I had to resign to the fact that I could no longer dogfight in my space miner. So now, if I do get in trouble, I have already set my mind on "run". I have a million Cr in my cargo hold. What possible good could stopping for a quick fight do me?

Just my thoughts.
 
I'm curious about this, too. When I had a Sidewinder and back before an older patch, there were some out of the way places that took a while to get to, but 30 minutes seems excessive. I also decided to avoid those places at all costs.

In premium beta, there was a station way far out. I forget the name, but we would just go out there because it was there.

Now? You can clearly see in the mission description how far you have to go, where you have to go, and how dangerous it will be.

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Before the patch I would multi-role my Cobra, but after the patch I had to change it up -- I can't get the loadout right by packing a bunch of sub-par stuff onto one ship. Now I have two ships -- a miner and a fighter. I may even take a third for transport.

Regardless, I had to resign to the fact that I could no longer dogfight in my space miner. So now, if I do get in trouble, I have already set my mind on "run". I have a million Cr in my cargo hold. What possible good could stopping for a quick fight do me?

Just my thoughts.

Man... that sounds like fun.

That's what this new update has brought me. Every time I go out on a mission or to a RES, I feel like I have to plan. Make sure I have all I need, think about how I'm getting there and back,
stay on my toes while I'm en route. It's fun. Before it was almost auto-pilot.

This is fun.
 
the thing is, if you run and just low wake, thereby staying in the same system, there's no good reason your aggressor wouldn't jump right back into supercruise and interdict you again, and again, and again. If you want to get someone off your tail, you need to either kill them or jump to another system. If you only run and low wake out, I basically see that as the encounter not being over, your aggressor is still on your tail, they want you dead, no reason they shouldn't still be coming after you, that's why you were interdicted so many times in a row.

Well THAT is an interesting thing with ED. It is probably the only computer game in the known universe, where every single piece of bug and/or crappy game mechanic can be explained as an intended and welcomed feature by some forum fanboy.

When it comes to any other games, like Guildwars 2, Skyrim, Fallout etc., the users tend to cosent that this or that is a bug or crappy game mechanic. :)
 
Well THAT is an interesting thing with ED. It is probably the only computer game in the known universe, where every single piece of bug and/or crappy game mechanic can be explained as an intended and welcomed feature by some forum fanboy.

When it comes to any other games, like Guildwars 2, Skyrim, Fallout etc., the users tend to cosent that this or that is a bug or crappy game mechanic. :)

wow.

     you too.
 

Deleted member 115407

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In premium beta, there was a station way far out. I forget the name, but we would just go out there because it was there.

Now? You can clearly see in the mission description how far you have to go, where you have to go, and how dangerous it will be.

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Man... that sounds like fun.

That's what this new update has brought me. Every time I go out on a mission or to a RES, I feel like I have to plan. Make sure I have all I need, think about how I'm getting there and back,
stay on my toes while I'm en route. It's fun. Before it was almost auto-pilot.

This is fun.

I have to agree with you. After cooling down, I realized that the galaxy got more dangerous and that I had to adapt, I'm having more fun now than I did before the patch.
 
I am not inclined to look at their history of posts. I have, however, witnessed the culture that we've allowed to exist in this community. Thread after thread make personal attacks on FDEV or demand the game be changed
because they don't understand a very simple mechanic. You know why? They never asked. They just go right to attack/entitlement mode.

Therefor, if someone makes an extraordinary claim, especially about AI, I am going to demand proof (video.) We've allowed this to take over the forum and it's crap.

So, making personal attacks against someone is ok as long as you are doing it and they are not Frontier?
 
One NPC followed me yesterday for over 600 Ly coz i had 100 cr fine for skimming a ship out of a station. . Till i finally started orbiting a twin suns and he kinda disappeared into one of them. So Its still happening.

Was it specifically a mission related one, or one related to fines/bounties on you? Those seem different than ones that just follow you for cargo.
 
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I've never tried it but would equipping mines work?

This guy destroys an NPC just by dumping out mines. [video=youtube;CE_4Hk_3dzg]https://www.youtube.com/watch?v=CE_4Hk_3dzg[/video]
 
Turn on Shadowplay.

My point is, if it was so frequent, someone would have documented it. We make videos of everything. Somehow this isn't captured.

As I said in my post, "shadowplay" doesn't work on my system. Also tried an open source video capture without success. Lost interest and gave up. I think you vastly overestimate the number of people making video of their games, as well. Frankly I think those instant interdictions are by design, not a bug. The ED devs like short cuts.
 
If quests were as easy as accepting at station X ad turning in at station Y it would be boring.

The AI don't magically appear on your six. You can make them crash into stuff in super cruise. And     don't accept missions to deliver to a station 1.000.000 ls from the star!!!
 
As I said in my post, "shadowplay" doesn't work on my system. Also tried an open source video capture without success. Lost interest and gave up. I think you vastly overestimate the number of people making video of their games, as well. Frankly I think those instant interdictions are by design, not a bug. The ED devs like short cuts.

Well... I believe you carry the burden of proof, my friend. You made the claim that there are instant interdictions, probably by some terrible design by FD.

You have to back up that claim. That's the way things work.
 
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