The point was that was a good example of a GOOD flight model, and GOOD missions. There are absolutely no reasons why procedural missions with the same intensity and ideas could not take place in Elite's world.
There are absolutely no reasons why procedural missions with the same intensity and ideas could not take place in Elite's world.
Well, yeah. Because these aren't procedural missions. They are hand-crafted and there's only 14 of them.
I'm sure the devs more than anyone want to improve the missions, but it's hardly a matter of snapping your fingers and POOF - it's done. I think once multicrew and shipped launched fighters come in, they'll be expanding the missions and adding wing missions.
It seems pretty good! I've had a weird loss of flight control bug (ah prerelease) but flipping into and out of the menu fixed it. The yaw is strong in this one but the fighting feels nice and it's not requiring stupid accuracy or being too easyWell, yeah. Because these aren't procedural missions. They are hand-crafted and there's only 14 of them.
So you are saying hand crafted missions can't be repeated with decision points that change the scripting? That's never been done in a game before?
Really great game, especially for the price. Mapping the hotas is a bit of work. Ultimately I'm curious to see where this goes, as I'm hoping that it won't stay at 14 missions.
This needs coop multiplayer, SO MUCH.
But if you're on the fence, go buy it. It's got a lot of love put into it, and it shows.
have you managed to map both the stick and the throttle controller? i'v only set my x55 joystick up so far, didnt realise we could do both. gone with the same config i use in elite, it think it feels similar to flying a well spec'd eagle, just a lighter version, with simpler physics, and drifting as a nice touch in place of faoff. don't get the same sense of movement and feedback that we have in elite, but i think for the style of game, he has really nailed it. im really impressed, will definitely be a great game to jump into for 20 mins between elite sessions.. and will likely be my new go to maintenance day gamevery much worth the price.
If you want it to feel more like X-Wing or Tie Fighter just bind the Left Stick X Axis to do Roll as well as Yaw at the same time. Works a treat and ensures that I don't get too confused when switching between Elite's and their scheme.
Any chance of giving House of the Dying Sun a plug in this weeks newsletter Mike? I doubt many people know about and it deserves more exposure.
Any chance of giving House of the Dying Sun a plug in this weeks newsletter Mike? I doubt many people know about and it deserves more exposure.
I loved the flight model - I just swapped out yaw / roll to the appropriate axis and it was awesome. The "drift mode" was way better than FA on/off .. much better feeling to it. Although it does decelerate a little too much for my tastes.
The overall game is great though I did have some deadzone issues controller scheme issues. It was nice to have track IR support out of the box.
So what's stopping the adaptation of the LoS based scanner visibility of CQC into the main game?