I decided to try out a CZ for the first time since 2.1
I was flying a fully A spec Federal Corvette with over 1,600 shield (my half billion credit flagship).
My first attempt. In the time it took me to kill a single viper a vulture took out my shields despite me using a full load of A class shield cell banks. I powered up my 2nd set of shield cell banks and got back to full shields and started chasing the vulture. 2 more ships started firing on me, my 1,600mj of shield lasted all of 10 seconds and i had to jump out getting away with 77% hull.
My second attempt. I killed a cobra, then attacked a vulture. 2 more ships started firing on me, my 1,600mj of shield lasted all of 10 seconds and i had to jump out getting away with 80% hull.
My third attempt. The moment i chose a side, 3 ships fired on me and took my shields out in less than 5 seconds. I cant remember how much hull i had left.
My first thoughts are, did the patch the other day that removed bugged engineer upgrades from NPCs work?
If it did and things are working as intended then i have to ask FD, are you kidding me? CZs should not be no go areas for the biggest baddest combat ship in the game. I shudder to think what would happen if i went in with a FDL or vulture, insta death?
Now FD, i can accept that combat may have needed to be made harder, but this is ridiculous. Game design 101, when you increase the difficulty of something in a live game, you increase it by a reasonable amount you dont multiply the difficulty by a factor of what in my opinion is at least 20. I used to be able to kill ships in CZs until i got bored/tired, maybe killing a hundred ships or more in one visit. To change that to 'lucky to kill one ship and get out alive' is not reasonable.
Please FD, be reasonable, i really want to play this game but i am starting to think that you dont want me to. For the time being, i will consider CZs off limits, but if this situation is not resolve then i can assure you i will be leaving this game. Any combat is not fun anymore, even 'safe' fights 1v1 vs a wanted ship is just a frustrating waste of time spending minutes to kill ships that used to be taken out in seconds.
It is a crying shame to see a game that is a fantastic technological and programming maserpiece fail because of poor game design and shoddy balancing.
Regards
Max
The npc's are way over powered and they are constantly trying to pull me out of warp. Its very annoying and they almost kill me every time. I have lost one ship to a fur de lance. I fly a Cutter for trade and all they send after me are Fur de lance's and Anaconda's constantly and there very over powered. They get me down to 60% hull damage before I can get away. My cutter is fit well it's the npc's not me.This has totally ruined the game for me. I am not playing anymore till this is fixed. I use to play so much that I have been able to get a Cutter and a Corvette. Now I don't play at all well done FD. I hate the engineers patch they should trash it and go back to the way the game was when people enjoyed playing.
Bottom line is, IMO they haven't improved the 'intelligence' of NPCs in 2.1 at all - they've really just buffed the damage they can deal.
That damage boost comes either in the form of the new missile splash damage, or that rail'n'bail tactic where Engineer-modded engines (and the new enhanced ones) allow NPCs to line up standard railguns more frequently, meaning more dps for them.
hmmm do CZs drop Heat Dispersion Plates and Heat Exchangers?
Bottom line is, IMO they haven't improved the 'intelligence' of NPCs in 2.1 at all - they've really just buffed the damage they can deal.
Actually they didn't really remove much of anything, after the whine patrol got done the new AI is barely any better than the old AI, they still more or less just hang out in front of you. Half of them don't even shoot back at you. Its quite disheartening to see they dummed down the AI because of all the crying babies.Honestly they just could have removed the constant deathspiral (which they did) and we all would have applauded.
I decided to try out a CZ for the first time since 2.1
I was flying a fully A spec Federal Corvette with over 1,600 shield (my half billion credit flagship).
My first attempt. In the time it took me to kill a single viper a vulture took out my shields despite me using a full load of A class shield cell banks. I powered up my 2nd set of shield cell banks and got back to full shields and started chasing the vulture. 2 more ships started firing on me, my 1,600mj of shield lasted all of 10 seconds and i had to jump out getting away with 77% hull.
My second attempt. I killed a cobra, then attacked a vulture. 2 more ships started firing on me, my 1,600mj of shield lasted all of 10 seconds and i had to jump out getting away with 80% hull.
My third attempt. The moment i chose a side, 3 ships fired on me and took my shields out in less than 5 seconds. I cant remember how much hull i had left.
My first thoughts are, did the patch the other day that removed bugged engineer upgrades from NPCs work?
If it did and things are working as intended then i have to ask FD, are you kidding me? CZs should not be no go areas for the biggest baddest combat ship in the game. I shudder to think what would happen if i went in with a FDL or vulture, insta death?
Now FD, i can accept that combat may have needed to be made harder, but this is ridiculous. Game design 101, when you increase the difficulty of something in a live game, you increase it by a reasonable amount you dont multiply the difficulty by a factor of what in my opinion is at least 20. I used to be able to kill ships in CZs until i got bored/tired, maybe killing a hundred ships or more in one visit. To change that to 'lucky to kill one ship and get out alive' is not reasonable.
Please FD, be reasonable, i really want to play this game but i am starting to think that you dont want me to. For the time being, i will consider CZs off limits, but if this situation is not resolve then i can assure you i will be leaving this game. Any combat is not fun anymore, even 'safe' fights 1v1 vs a wanted ship is just a frustrating waste of time spending minutes to kill ships that used to be taken out in seconds.
It is a crying shame to see a game that is a fantastic technological and programming maserpiece fail because of poor game design and shoddy balancing.
Regards
Max