This just in...

Apparently players find constant interdictions to be more annoying and stupid than challenging and fun. Perhaps Frontier should take note since people play games primarily for fun and challenge and less so for stupidity and annoyance. Also without active players Frontier can't develop the next game.

That is all.

-SS
 
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Maybe try engaging the mechanic by evading the interdiction or fighting the interdictor rather than just submit/boost only to be interdicted again. I find it thrilling to fight interdictions (I never submit, even when I know I won't win) and to whoop on a pirate that thinks I'm an easy catch, that's a huge part of the spontaneity of the game, and it only got better now that NPCs are more than just fish in a barrel.
 
I do think fighting the interdiction is the best way to avoid serial interdictions. Once they drop from SC you are free to travel on. If you Submit neither of the participants are affected by the extended cooldown, and they can get back into SC just as fast as us.
 
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Maybe try engaging the mechanic by evading the interdiction or fighting the interdictor rather than just submit/boost only to be interdicted again. I find it thrilling to fight interdictions (I never submit, even when I know I won't win) and to whoop on a pirate that thinks I'm an easy catch, that's a huge part of the spontaneity of the game, and it only got better now that NPCs are more than just fish in a barrel.

Well, it does seem like there should be a recharge time between interdictions.
 
It's not so hard.

Submit, (maintain direction to your target station or system)
Boost, Boost (maybe one more, depending on your ship)
Jump away.
 
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Hi John, It isn't hard at all. I agree, however that is a component of the issue. I am part of several groups on ED. The consensus from their constant complaining and "verbal frustration" regarding the "constant interdictions" is that they aren't fun, and they suck. In several Discord/TS servers nobody is defending the mechanic as challenging or the risk versus the reward. What everybody is saying is "Constant interdictions" Are "Annoying and stupid."

As far as the techniques for not dying. Yes. Submit, drop from SC. Orient, boost, boost, turn into the enemy if they are bigger and have a terrible turn rate and boost past them, whatever. Gain the separation while you cool down and boost out. None of that is at issue. The fact that in an hour of play, you can expect to be interdicted eight to ten times is the issue. The fact that after mining you can expect to be interdicted within 5 seconds of leaving the rings 100% of the time is the issue.

This is feedback folks, it isn't about being right or wrong, it is feedback for the developer. What they choose to do with it is up to them. My suggestion is the same as SpaceCat put the interdictions on a cooldown timer. So you don't face this so often. I think 4 times per hour is more than often enough.
 
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Welcome, Long Star. You opened the five thousand three hundred and twenty second thread on the topic. Surely, your redundant contribution will make a world of a difference instead of just contributing to the ongoing pollution of this forum.
 
Apparently players find constant interdictions to be more annoying and stupid than challenging and fun. Perhaps Frontier should take note since people play games primarily for fun and challenge and less so for stupidity and annoyance. Also without active players Frontier can't develop the next game.

That is all.

-SS

~This just in, players find flying from point a to point b with no threat or risk to boring and repetative. Games should be fun!
 
Welcome, Long Star. You opened the five thousand three hundred and twenty second thread on the topic. Surely, your redundant contribution will make a world of a difference instead of just contributing to the ongoing pollution of this forum.

Just like yours.. :)

Maybe it takes 5,322 posts on a topic for Frontier to get into the act of fixing an issue for players. Did you consider that or do you just want to troll?
 
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I'm just sick and tired of seeing the forum flooded with the ever same complaints that everyone regurgitates in barely differing fashions. I see you pulled the "you're killing the game" card and put it under a meaningless subject too. Good for you. Maybe add a poll? You don't add anything worthwhile to the discussion.

While I know the feeling, I don't sympathise with the you at all. I'm not trolling, I'm criticising your actions.
 
Hi John, It isn't hard at all. I agree, however that is a component of the issue. I am part of several groups on ED. The consensus from their constant complaining and "verbal frustration" regarding the "constant interdictions" is that they aren't fun, and they suck. In several Discord/TS servers nobody is defending the mechanic as challenging or the risk versus the reward. What everybody is saying is "Constant interdictions" Are "Annoying and stupid."

As far as the techniques for not dying. Yes. Submit, drop from SC. Orient, boost, boost, turn into the enemy if they are bigger and have a terrible turn rate and boost past them, whatever. Gain the separation while you cool down and boost out. None of that is at issue. The fact that in an hour of play, you can expect to be interdicted eight to ten times is the issue. The fact that after mining you can expect to be interdicted within 5 seconds of leaving the rings 100% of the time is the issue.

This is feedback folks, it isn't about being right or wrong, it is feedback for the developer. What they choose to do with it is up to them. My suggestion is the same as SpaceCat put the interdictions on a cooldown timer. So you don't face this so often. I think 4 times per hour is more than often enough.

Hi, fair enough.

I think maybe half the issue now, with commodities and engineers, is I guess CMDRs always have cargo with them now until we get STORAGE (for the 2357th thread!)

;)
 
Apparently players find constant interdictions to be more annoying and stupid than challenging and fun. Perhaps Frontier should take note since people play games primarily for fun and challenge and less so for stupidity and annoyance. Also without active players Frontier can't develop the next game.

That is all.

-SS

Sir, your source for this statement is ???
 
I'm just sick and tired of seeing the forum flooded with the ever same complaints that everyone regurgitates in barely differing fashions. I see you pulled the "you're killing the game" card and put it under a meaningless subject too. Good for you. Maybe add a poll? You don't add anything worthwhile to the discussion.

While I know the feeling, I don't sympathise with the you at all. I'm not trolling, I'm criticising your actions.

My actions are providing feedback. Your actions are to troll. You are also crafting an argument I am not making. I am not saying "you're killing the game" here however you are purporting my relay of facts to be an argument and that that argument says that. My feedback is neither argumentative nor do I wish to discuss with you.

For that your actions you have been reported.

I'm sorry, but the quality of my feedback simply isn't for you to decide.

I am in compliance with the rules of these boards.

A forum is an information exchange and discussion.

Not for you to mischaracterize what you read and attach an emotional response to it please move along as I am the OP and this is not your thread.

Thanks you,

-SS

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Sir, your source for this statement is ???

The different groups I am a member of or former member of on Discord/TS. I was also assisting the AA in the CG this week while mining. A wholly different group than I normally fly with same feedback on interdictions by their group, too many too much, not fun, not challenging. The discussion is regarding the frequency of the said interdictions and not so much a factor that they are happening. Players want to be challenged but 8-10x/hour when making runs trading or just traveling is a bit much. Another group 200 LY away shares focused on different goals a similar story when I pop on their Discord.
 
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Maybe try engaging the mechanic by evading the interdiction or fighting the interdictor rather than just submit/boost only to be interdicted again. I find it thrilling to fight interdictions (I never submit, even when I know I won't win) and to whoop on a pirate that thinks I'm an easy catch, that's a huge part of the spontaneity of the game, and it only got better now that NPCs are more than just fish in a barrel.

Winning an interdiction is down entirely to the agility of the ships involved, weighed by the combat rank of the NPC. Again, it's a near 100% sure thing whether you're going to win or lose (near 100% because occasionally you'll get a bugged interdiction or the NPC will faceplant into a star). The player's skill is not involved in winning an interdiction. Unless you're at the very bottom of the skill curve, it's very much too straight-forward (if I wanted to be less diplomatic I'd say simplistic) a mecanic to deserve you 'engaging' in it.
So yes, either you're in the right ship and can waste 10-15 seconds of your time engaging in this tedious mechanic until you win, unless a bug occurs, or you have to submit.
 
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Deleted member 115407

D
Sir, your source for this statement is ???

The amount of people saying so in new thread posts is pretty good evidence. There definitely seem to be a lot of players frustrated with the system at the moment.
 
~This just in, players find flying from point a to point b with no threat or risk to boring and repetative. Games should be fun!

Although that's true, what is even more important is the way that challenge comes to the player, when it comes, and the nature of that challenge.
Personally, like the OP, I don't find the random interdictions from ambiant NPCs particularly enjoyable. A near constant stream of unwanted interruptions in a player's desired gameplay is not a good way to add challenge to the game. And the worst part is that most of the time, just like the interdiction minigam itself, combat is over before it even begins. Either you are in the right ship with the right fit and you can either beat the NPC or run away, or you're not and no amount of skill will help. There's barely any in-between where skill actually matters.
 
Apparently players find constant interdictions to be more annoying and stupid than challenging and fun. Perhaps Frontier should take note since people play games primarily for fun and challenge and less so for stupidity and annoyance. Also without active players Frontier can't develop the next game.

That is all.

-SS

No one on Delta Squadron teamspeak complains about this :)
 
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