I'd like to start by saying I'm not new to the Elite universe. I originally began playing Elite on my BBC B back in 1984 while stationed at RAF Alconbury, and actually had a chance to meet Ian Bell in Cambridge. I was really looking forward to Elite Dangerous, but after 8 hours of playing and 4 restarts I'm honestly getting fed up with this. First, I do not want to be a "combat pilot", that was never what Elite was about to me, exploration and trading were always the most appealing things in the game to me.
Four times now I've started Elite, in Solo, and I've been annihilated. I've tried breaking interdiction, I've tried giving in to interdiction; I've tried fighting back, I've tried running, I've tried running with no guns or cargo, nothing seems to work. It doesn't seem to matter where I go or what I do, I'm getting attacked while I try to learn the controls, I'm getting attacked in deep space, I've even been attacked while in the weapons exclusion zone outside of a starport; the NPCs I'm encountering all seem to be Elite class pilots flying Cobras that are armed with missiles and lasers that I'll never be able to afford at this rate. The truth of the matter is whenever you are encountering foes at this early stage of the game that do not miss, and cut through your shields, armor and destroy your ship in under 5 seconds, this game is not a lot of fun for newcomers. I have no clue what the developers are thinking, but getting people to play by having NPCs destroy them so fast they never get a chance to learn the game doesn't seem like a very good plan to me. If the NPCs are going to start out with the ability to destroy ships in 5 seconds, then perhaps new players should start with heavier ships and weapons, and a better power converter just to level the playing field. As it stands right now, I don't see a lot of reason for new players to invest their time and money in a game that is so heavily weighted against them that it makes them want to quit after the first day.
Four times now I've started Elite, in Solo, and I've been annihilated. I've tried breaking interdiction, I've tried giving in to interdiction; I've tried fighting back, I've tried running, I've tried running with no guns or cargo, nothing seems to work. It doesn't seem to matter where I go or what I do, I'm getting attacked while I try to learn the controls, I'm getting attacked in deep space, I've even been attacked while in the weapons exclusion zone outside of a starport; the NPCs I'm encountering all seem to be Elite class pilots flying Cobras that are armed with missiles and lasers that I'll never be able to afford at this rate. The truth of the matter is whenever you are encountering foes at this early stage of the game that do not miss, and cut through your shields, armor and destroy your ship in under 5 seconds, this game is not a lot of fun for newcomers. I have no clue what the developers are thinking, but getting people to play by having NPCs destroy them so fast they never get a chance to learn the game doesn't seem like a very good plan to me. If the NPCs are going to start out with the ability to destroy ships in 5 seconds, then perhaps new players should start with heavier ships and weapons, and a better power converter just to level the playing field. As it stands right now, I don't see a lot of reason for new players to invest their time and money in a game that is so heavily weighted against them that it makes them want to quit after the first day.