Going on year long exploration mission any advice

I,m currently setting up an ASP for the mission worried i,m going to overlook something important, any advice from experienced explorers would be welcome. for example is a small cargo capacity a good idea or is it totally redundant, I,m planning on taking 2 SRV,s with me for pure exploration purposes might find an interesting planet to explore. also be taking mining laser but no weaponry is there likely to be anything out there that is unknown after 2.1 thanks in advance.
 
I,m currently setting up an ASP for the mission worried i,m going to overlook something important, any advice from experienced explorers would be welcome. for example is a small cargo capacity a good idea or is it totally redundant, I,m planning on taking 2 SRV,s with me for pure exploration purposes might find an interesting planet to explore. also be taking mining laser but no weaponry is there likely to be anything out there that is unknown after 2.1 thanks in advance.

Learn how to land
Mine plenty stuff for srv and repair modules and boost fuel
Take weapons and shields ou can get 32 LY on asp with out gimping
If going in side galaxy 32 is plenty, in the arms you need more
You will need cargo rack if mining, go to coriolis and try builds

See post above :)
I am almost back after Sag A ride :)

Hope this helps

Cheers Cmdr's
 
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probably nothing unknown. that mining laser is a bit redundant, especially if you are asking if you should get a small cargo rack. then you would also need a refinery. why? just get the best FSD you can afford, go light weight and get at least the advanced scanner. dont forget fuel scoop and those repair thingies may save your ass should things get rough.
 
Take an AFM, a minimal shield to prevent hull damage when landing, and the biggest fuel scoop you can afford. Cargo space is redundant, as there is literally nothing you may find that is worth carting about for a year.

The answer to your last question is yes, so a more than minimal shield might be worth considering.
 
probably nothing unknown. that mining laser is a bit redundant, especially if you are asking if you should get a small cargo rack. then you would also need a refinery. why? just get the best FSD you can afford, go light weight and get at least the advanced scanner. dont forget fuel scoop and those repair thingies may save your ass should things get rough.

Was only thinking mining laser to mine for materials not commodities, gives me another option too landing, mix it up a bit Thanks for your input

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Go to the Explorer section of this forum, there is a mountain of info. Ship builds, equipment to bring, not to bring etc.

https://forums.frontier.co.uk/forumdisplay.php?f=117

Thanks have read a lot of the exploration thread, just checking for the latest Intel since 2.1 in-case i may have missed something new, i only recently found out you can mine for materials without a cargo bay or refinery for example.
 
I,m currently setting up an ASP for the mission worried i,m going to overlook something important, any advice from experienced explorers would be welcome. for example is a small cargo capacity a good idea or is it totally redundant, I,m planning on taking 2 SRV,s with me for pure exploration purposes might find an interesting planet to explore. also be taking mining laser but no weaponry is there likely to be anything out there that is unknown after 2.1 thanks in advance.

Hi there CMDR Shar,

Take a look at this Asp that one of my fellow CMDRs has suggested for exploration.

http://coriolis.io/outfit/asp/02A4D5A4D2A5D5C------020202-3cv40i0i432i2f.AwRj-ZRLNsg=.Aw18WQ==?bn=Asp%20explorer

There is no cargo rack, but you could easily replace one of the AFMUs if needed.

You definitely need at least one AFMU, so you could fix some of the modules yourself.
IMO one AFMU is enough as you can replenish the 'ammo' with synthesis and materials gathered on the planets.
2 SRVs just in case one will get destroyed ;)

By replacing the Power Plant and Power Distributors with 2A, using D Thrusters, we've manged to reduce the weight by quite a lot and in the same time extending the FSD jump range. This specific build has got 33.2LY which should be well enough in most of the cases.

IMO weapons and mining lasers are not really needed as it will only put additional mass to your ship and trust me, you'll hardly ever use them.

Tip from me: if you going to put D thrusters in your Asp, be careful when landing on planets with gravity 2.0 and above. It might be tricky.

Don't forget about the Advanced and Detailed scanners, slap some heat sinks on top of that and you are ready to go.

Safe journey CMDR

P.S. If I might ask, where are you planning to go? do you have any specific places you want to visit?
 
You definitely do want to mine for materials to refuel your ship if you get to a sun that isn't one of em Oh Be A Fine Girl Kiss Me ones, in the sparser areas (so further away from the core rather than closer..)
 
Several changes of underwear Shar.....some of those systems you jump into have several spheres of hot stuff very close together, can get.........tingly :p
 
Hi there CMDR Shar,

Take a look at this Asp that one of my fellow CMDRs has suggested for exploration.

http://coriolis.io/outfit/asp/02A4D...i432i2f.AwRj-ZRLNsg=.Aw18WQ==?bn=Asp explorer

There is no cargo rack, but you could easily replace one of the AFMUs if needed.

You definitely need at least one AFMU, so you could fix some of the modules yourself.
IMO one AFMU is enough as you can replenish the 'ammo' with synthesis and materials gathered on the planets.
2 SRVs just in case one will get destroyed ;)

By replacing the Power Plant and Power Distributors with 2A, using D Thrusters, we've manged to reduce the weight by quite a lot and in the same time extending the FSD jump range. This specific build has got 33.2LY which should be well enough in most of the cases.

IMO weapons and mining lasers are not really needed as it will only put additional mass to your ship and trust me, you'll hardly ever use them.

Tip from me: if you going to put D thrusters in your Asp, be careful when landing on planets with gravity 2.0 and above. It might be tricky.

Don't forget about the Advanced and Detailed scanners, slap some heat sinks on top of that and you are ready to go.

Safe journey CMDR

P.S. If I might ask, where are you planning to go? do you have any specific places you want to visit?

Thanks commander really appreciate the insight, as far as where to go might sound a bit cliche but as far as possible were no man/woman has gone before, was reading that less than 1% has been explored so figured it should not be too hard to find virgin territory, probably start by heading out to the rim as far as possible then start circumnavigating the galaxy and just look for interesting things will try to stay away from the major tourist attractions.

Hope to extract from this game the one thing no other game can provide. sorry it,s a bit cryptic but i,m sure you understand what i mean.
 
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Install EDDiscovery and register with EDSM so every jump gets logged and mapped. you get your travel history and your route plotted on a 3D map, and you can make notes as you go of any interesting discoveries.

It's all automated now, just set it up and watch it record your journey. You can also see on the map other commanders logged systems so you can easily see popular exploration areas.

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Practice landing on high g worlds before you go, so you can fix the damage caused by the inevitable pancake at a station before you head out.
 
Personal preference:

Jump range is king. no guns, no shields, no auto repair packs, no cargo, no SRVs....nothing.

NEVER attempt to land. Its just too dangerous, and you can't repair your ship when you're 40,000 light years from the nearest station.

Others will disagree I'm sure.

If you intend to explore planet surfaces...ignore all of the above :)
 
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I think sleutelbos has a good point. You should be thinking about "winter" coming. Personally, I'd pack good shields/armor/power/thrusters, enough to insure survivability against an assailant, then take advantage of the engineers to lighten the load to get your range back. The days of the passive explorer just strapping a chair and an oxygen tank to the top of an FSD are almost over. If they're not already.
 
I think sleutelbos has a good point. You should be thinking about "winter" coming. Personally, I'd pack good shields/armor/power/thrusters, enough to insure survivability against an assailant, then take advantage of the engineers to lighten the load to get your range back. The days of the passive explorer just strapping a chair and an oxygen tank to the top of an FSD are almost over. If they're not already.

Thanks for the laugh thats so funny but serious too i have much to think about.
 
I,m currently setting up an ASP for the mission worried i,m going to overlook something important, any advice from experienced explorers would be welcome. for example is a small cargo capacity a good idea or is it totally redundant, I,m planning on taking 2 SRV,s with me for pure exploration purposes might find an interesting planet to explore. also be taking mining laser but no weaponry is there likely to be anything out there that is unknown after 2.1 thanks in advance.

Good luck!

Pack a toothbrush, clean clothes and take a hat and sunglasses...

I'll be leaving on the 16th after a good old birthday bash (details of which will be posted on Monday) and figure a nice trip into the black would be a good way to recover. Also as I'm still pretty broke since restarting I'll be taking my Cobra MkIII fitted with the bare essentials, non of this luxurious Asp business for me!

On the weapons front, I'll be going armed - expect anything, nothing and everything!
 
Install EDDiscovery and register with EDSM so every jump gets logged and mapped. you get your travel history and your route plotted on a 3D map, and you can make notes as you go of any interesting discoveries.

It's all automated now, just set it up and watch it record your journey. You can also see on the map other commanders logged systems so you can easily see popular exploration areas.

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Practice landing on high g worlds before you go, so you can fix the damage caused by the inevitable pancake at a station before you head out.

These - And I would gather a reasonable amount of AMFU/Jumponium materials from the bubble before you leave. Pollonium is hard enough to find when you know where it is.
I normally recommend 2 AMFU, 1 Large, 1 Small, but if you are doing a lot of landing, your hull will go before your main AMFU, so dont bother.
 
Always look at the planet's gravity in the System map after scanning, before attempting to land.

Be very careful when landing on planets with gravity of 1.0 and up. Lost a ship once while trying to land on a 1.23G planet.

I descended too fast and popped like a balloon 3000LYs outside human space. Lol, don't repeat my mistake!
 
If you do get bored at any point, don't be afraid to try CQC, it can help switch things up for a few minutes or days before you continue on.
 
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