Engineers Erm... No.

Some of these numbers are excessive 200 cigars/land mines/etc seem a bit over the top, how many landmines do you need to do whatever it is you are doing?

And don't we haul goods in the tonnes? So what in the space hell does she want with 200 tonnes of landmines--from EVERY pilot she meets?

Forget the Thargoids, I think we have a more immediate concern on our hands.
 
When I'm replying to someone that chooses to focus on their own preconceived notion of what I'm saying - instead of what I actually said - and they do so in a manner which implies they are inebriated, lacking any ability whatsoever to avoid typos, spell most of their words correctly, and make a coherent point... and attack me for not taking the time to reply to their one-liner ... I tend to not care if I've inadvertently compared their enthusiasm to a mental condition.


I resemble that remark Iv bin hear 1.5 year And have not found the shoe box but I look for it in all the wrong post it seems.
 
Here is a nice example of the opposite: https://forums.frontier.co.uk/showthread.php?t=260466
80% of players are finding the process of obtaining materials on planetary surfaces tedious. 80%! I can't imagine any game lasting long if 80% of your players find the gameplay tedious...
80% of 314 votes... 1.5mil copies were sold. 314 voters (0.021%) are not representative of the entire community.
Just thought I'd point that out.
 
Last edited:
Way too many people seem to think that end-game (most powerful ship, most powerful mods) is going to give you satisfaction.
From a PVP'iers point it is totally understandable. You should be able to kill faster with all desired mods on your beloved ship.
But you keep on forgetting that current RNG system makes a modded weapon with hard to find materials special, cause it took you hours to find and accomplish.
But you want to feel special today, now. Spoiled you are, young padawan. You would be so happy if live server still accepted fish for mods.
What about taking a journey to achieve something special and cherish it? And take a look back in a couple of years at how you progressed from a wee sidewinder into a proper elite commender with a killer vessel?
Is it about the journey or destination?

You know, You're absolutely right. As much as I want to agree with OP because the grind and RNG has been kicking me in the head for the last few weeks, I would be bored by now if I had free access to all engie mods/ships/modules etc right now. Elite dangerous is a game about the journey, couldn't have said it better myself.
 
I will not be engaging in engineers until storage and RNG is fixed. I am just doing what I did before engineers was released and when I get bored I'm off to something else for a while.
 
80% of 314 votes... 1.5mil copies were sold. 314 voters (0.021%) are not representative of the entire community.
Just thought I'd point that out.

That is a bigger sample size that most political polls :) I see no reason why this group should be any different to the player base as a whole. If anything you'd expect the forum posters to be more positive to the game than most people...

So yes, I'm pretty sure 80% of players find SRV rock hunting tedious. I wonder what the numbers are for repeated wake scanning... or repeated ship scanning in supercruise. Or waiting mindlessly for a T-9 to spawn at a Nav Beacon... I don't think the devs actually play their own game to be honest!
 
Last edited:
... And depending on the Wheel of Unfortunate, ...... Features and Gameplay such as Engineers didn't just "happen" - they were coding decisions that were imagined, debated, decided upon and implemented. Some of these decisions are frankly unbelievable...."

Yepp, totally agree. This is not an accident. Current form of RNG killed a joy from playing for me. I don't mind for searching materials, doing some quests, mining (evein if i am not a miner), but at the end is the wheel of unfortune what will destroy my all week efford.
If i will be killed by an Player or NPC it will be my fault. If fly without insurance and my ship will be destroyed, then it will be also my fault.

But why game receives me my week efford and punishing me for nothing on RNG?
 
That is a bigger sample size that most political polls :) I see no reason why this group should be any different to the player base as a whole.
It's a personal quirk of mine I guess, it bothers me when you see things like "1 in 10 people suffer from eating too much strawberry cake" and you look around for that 1 in 10 and never see them, only to find they sampled 1000 people in a population of 7 billion and just assumed that every 1,000th person suffers from strawberry cake consumption. So assuming that 80% of the entire ED player-base finds hunting/scanning etc to be tedious when only 314 people of that player-base voted, rubbed me the wrong way a little is all. :p

If anything you'd expect the forum posters to be more positive to the game than most people...
Not always. Negativity can be a good thing, it shows the dev's where they went wrong, or rather, where they need to focus some of their dev.
Some come to air grievances, some to help, some for help, some to communicate and socialise with other CMDR's.
Others just like to complain. All. The. Time. [knocked out]


So yes, I'm pretty sure 80% of players find SRV rock hunting tedious.
Agree to disagree. :)

I wonder what the numbers are for repeated wake scanning... or repeated ship scanning in supercruise. Or waiting mindlessly for a T-9 to spawn at a Nav Beacon... I don't think the devs actually play their own game to be honest!
I'm sure they do, they just have a different approach to the game. Just because their approach isn't the same as yours, doesn't mean it's wrong or they don't play. I think they set out to make ED a game you're not meant to rush. One where you're not meant to be racing around galaxy completing every single thing there is to do within a month of content being released; racing to get to the "best" ships, or the "best" weapons. ED doesn't have an end-game and thus there's no rush to do anything.

Perhaps I'm wrong. Perhaps I'm not.
Either way, ED's slow-paced style of play won't appeal to everyone. For me, I love driving around planets; I don't do it to get minerals or materials, I do it for fun; and when you're 1,000ly from home on a planet nobody has been on before, it feels epic. It's mysterious and as you rove around, you pick up materials and minerals here and there, hoping for that epic discovery; a barnacle, or a crashed ship, or perhaps something nobody has seen yet. :)
 
Last edited:
Perhaps I'm wrong. Perhaps I'm not.
Either way, ED's slow-paced style of play won't appeal to everyone. For me, I love driving around planets; I don't do it to get minerals or materials, I do it for fun; and when you're 1,000ly from home on a planet nobody has been on before, it feels epic. It's mysterious and as you rove around, you pick up materials and minerals here and there, hoping for that epic discovery; a barnacle, or a crashed ship, or perhaps something nobody has seen yet. :)

Fair play to you :) And I can see Elite functioning well if you manage to avoid setting yourself any goals. However that is the nature of many people, we like goals, we like to be able to define them ourselves, and then work for them. To be met with a system that makes this all but impossible (or at least highly dependent on luck and time) is frustrating, to put it mildly.

I can only assume that the devs have played their own game (despite my other thread questioning this fact) because anything else would be ridiculous. That means that their goal is to actively discourage players from setting goals, using their skills, acquired gear and intellect to accomplish these goals, and then enjoy the rewards. Instead they want us to wonder around aimlessly, enjoy the experience, and be happily surprised whenever we accidentally achieve anything. I honestly don't think that style of play will suit all that many players...
 
Fair play to you :) And I can see Elite functioning well if you manage to avoid setting yourself any goals. However that is the nature of many people, we like goals, we like to be able to define them ourselves, and then work for them. To be met with a system that makes this all but impossible (or at least highly dependent on luck and time) is frustrating, to put it mildly.

My play style is very .. uhm .. lacking direction? I have goals, but they're like .. over there somewhere. *waves hand in a random direction* The goalposts can also be moved whenever I like. One of my goals is to upgrade equipment when I get back from exploring because I'd like to buy a Python and have two builds, one for bounty hunting and another for trading; but, as I said, the goalposts move. If I need to find 10 SuperUnobtaniumPlutoniummiumiumiumum to do it, I'll write it down on my "to get" list and then continue what I'm doing. I'll get what I want eventually. :)

I can understand how it won't appeal to everyone though.

I can only assume that the devs have played their own game (despite my other thread questioning this fact) because anything else would be ridiculous. That means that their goal is to actively discourage players from setting goals, using their skills, acquired gear and intellect to accomplish these goals, and then enjoy the rewards. Instead they want us to wonder around aimlessly, enjoy the experience, and be happily surprised whenever we accidentally achieve anything. I honestly don't think that style of play will suit all that many players...

One of the most common things we developers do, is implement features we think are a really good idea but, equally common, is what happens when that feature goes live: either our customers like it, or they don't. It's impossible to write something that everyone will like; we then tweak to suit people's preferences, and that takes time. I suspect this is exactly what happened. Frontier designed The Engineers and assumed everyone would like the works at the moment. Obviously not everyone does, so now they'll like change the way it works in order to satisfy others.
 
Last edited:
Frontier designed The Engineers and assumed everyone would like the works at the moment. Obviously not everyone does, so now they'll like change the way it works in order to satisfy others.

I hope so for the sake of my sanity :) It would strike me as strange if Elite turned into a game where setting goals for yourself is actively discouraged, especially given the way things have been functioning so far. But that is Frontiers prerogative, and they are the ones with the data on how many are playing the game, and how the changes affect this. They may also choose to loose a certain subset of players if they believe this is needed for their vision of the game. It would make me sad if I was in one of those groups that will be abandoned, as I quite enjoy a number of aspects of Elite, but if I am then there will soon be other options to play :)
 
I hope so for the sake of my sanity :) It would strike me as strange if Elite turned into a game where setting goals for yourself is actively discouraged, especially given the way things have been functioning so far. But that is Frontiers prerogative, and they are the ones with the data on how many are playing the game, and how the changes affect this. They may also choose to loose a certain subset of players if they believe this is needed for their vision of the game. It would make me sad if I was in one of those groups that will be abandoned, as I quite enjoy a number of aspects of Elite, but if I am then there will soon be other options to play :)

Frontier listen. People are just impatient; likely due to a lack of understanding of how long it actually takes to redesign, re-implement, and retest it. Considering that this could be a rather large change, I'd not expect anything for at least a few months.
 
I can't comprehend why FD went this route. In Beta while the RNG was annoying for the effects, the fact that it was only fish made the whole process enjoyable.

And there was actual balance as no one build could really over power anotherI. I spent countless hours over Farseer PvP with other CMDRS and it was the most fun i have ever had in Elite Dangerous.

Right now I am spending more time on SC then Elite.

The beta was perfect. Can't we have something like the beta version. Maybe spend a combination of credits and mats for upgrades. Leave a reasonable amount of RNG in the upgrade but not for the required mats.

It's the year 3302 not 1302. There should be no need to mine or hunt anything for an upgrade.
 
To the OP: my thoughts exactly (minus the uninvited PvP part)

- - - - - Additional Content Posted / Auto Merge - - - - -

[...] Since th eupdate steam is a godd indicator of how many People it brought back as the user numbers tripled... [...]!
I think you should wait maybe 3-4 weeks before claiming that. The users that come back to see what the hyped update is about the users that stay because they liked the update.
 
nobody Forces you to upgrade modules! So your example with the jobwhere you have to do so DOES NOT fit!

You are in a sandbox free to do what you like! if you dont like to Play to get Upgrades than dont do it! simple! ist a choice! complaining about a game having coices you personally dont like is really childish dont you thinK? ist like compaining the candy store has too many candies...

- - - - - Additional Content Posted / Auto Merge - - - - -

so i suggest stick to the candy you like best!

Not really - it's like standing in a candy factory where there are thousands of candies, and you only like one of them, only you don't get to choose the one you like. The candy owner says can only have one he chooses for you at random, and it's going to cost you mowing his lawn that takes you hours and hours. So you take the first random one he offers (and don't enjoy eating it because it wasn't the one you hoped for and thought about the entire time you mowed his lawn the first time), and tell him to sod off and mow his own damn lawn.
 
Back
Top Bottom