Torpedoes do not penetrate armor

You hit an Anaconda with 4 torpedoes? Let me guess how many of them had modules sub-targeted....

Torps have less of a blast radius than missiles. Learn a little bit more about what you're using before you criticize it.

The last two threads I have read, you've replied to with nothing else but a condescending attitude.
 
You hit an Anaconda with 4 torpedoes? Let me guess how many of them had modules sub-targeted....

Torps have less of a blast radius than missiles. Learn a little bit more about what you're using before you criticize it.

What are you even talking about? All of them had modules sub-targeted and blast radius doesn't mean anything in regards to damaging - or failing to - internal modules.
 
surely there's possibilities in the future for it. (Like making it unaffected by PD or ECM, or bypassing shields entirely? Having some kind of side-effect? Give it more ammunition? There's options, and I figure Frontier likely already has ideas on the drawing board somewhere.)

Just, right now, I don't get it.

They take about 12 seconds to kill with a single point defence, meaning they are almost immune to it.
 
They take about 12 seconds to kill with a single point defence, meaning they are almost immune to it.

They move at 250 m/s. You can fly circles around them and wait for PD to do the job.

I believe torpedos are 23 seconds for a single PD to kill without any missed shots.

Most cases though once they've missed you they don't succeed in coming back to haunt you unless you try give it a cuddle.
 
Only thing I don't get is why they're so hard to use for a two-shot wonder.

Otherwise, it's all good stuff. You're absolutely right from a "combat farming" point of view; even though weapons have changed, explosives just don't carry enough reusability to be viable.

On the other hand in the hands of a trader ship, mining ship etc. - much more sense.

You're much less worried about ammo count here. Chances are you're (un?)lucky to get in one or two fights between dockings, but with the disadvantage of not being combat fitted if you do get in that fight you just want the enemy to be gone. Torps are great in these situations because they ignore chaff, meaning the NPC needs to have other countermeasures to avoid if you know how to fire them, and when they they hit they cause a big chunk of damage and often crippling external module damage to either let you work around that combat build or let you get away. External damage is what it is though, as deliberately implemented - which I can't argue with, because it's (/sarcasm) arguably (/sarcasm ends) better than the previous explosive damage distribution of "sweet nothing at all".

Also once the mods are on...even better for pitching yourself against combat builds.

I have primarily played as a "trader with guns", and I'm perfectly aware of how effective seeker missiles are. :p Hence why I'm puzzled at the relative uselessness of torpedos, given the higher trade-offs.

Of course Engineer mods make things different, but those same Engineers also make every other kind of weapon in the game more effective, I've heard figures of 100% or more additional DPS...(it really is all rather OP in my eyes, but that's kind of a different topic). And I think we're all learning just how "common" those mods are(n't)....
 
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I have primarily played as a "trader with guns", and I'm perfectly aware of how effective seeker missiles are. :p Hence why I'm puzzled at the relative uselessness of torpedos, given the higher trade-offs.

Of course Engineer mods make things different, but those same Engineers also make every other kind of weapon in the game more effective, I've heard figures of 100% or more additional DPS...(it really is all rather OP in my eyes, but that's kind of a different topic). And I think we're all learning just how "common" those mods are(n't)....

The experimental effects stood out to me more than anything - reverberating cascade? Yes please.

The extra ouchie is nice when you're only getting in that one fight; the issue really is how hard they feel to use, which I did point out initially. if anything they feel they should be easier to use than a missile rack, not like I'm trying to hit the enemy with a concrete block propelled by a fart.
 
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