Right now, there's little benefit from outfitting A-Rated Sensors and Life Support. I personally do, and I know some others as well, but it's mostly because we are OCD (everything must be A-Rated!) or for RPGing purposes.
Here are my suggestions:
Sensors
They have an arc of effect and scan time based on their rating, and provide a tracking bonus to gimballed and turreted weapons:
E = 20º forward, 5 seconds. -10% tracking ability.
D = 45º forward, 4 seconds. -5% tracking ability.
C = 90º forward, 3 seconds. +0% tracking ability.
B = 180º forward, 2 seconds. +5% tracking ability.
A = 360º, 1 second. +10% tracking ability.
Numbers are just placeholders, but you get the idea. A-Rated sensors would be very useful to quickly scan ships behind us, and decide whether they are a threat. They would also be a no-brainer when using aim-assited weapons. Also, after 2.1, sensors would be extremely useful to get scanning data. I would make it so they also work in SC.
Life Support
This is an odd one. It's the only module that provides its benefit when it fails. I would turn it into a system that defends the ship against everything not directly related to Shield and Hull damage. In the current state of the game, this basically means Heat, but in the future it could include things like Radiation, EM fields, etc. Protection against heat makes this module useful for silent running builds, and a must-have for explorers, as it should be. We could change the name of the module to:
Environmental Support
E = -10% Heat absortion. Oxigen when cockpit is breached: 7.5 minutes.
D = -5% Heat absortion. Oxigen when cockpit is breached: 10 minutes.
C = +0% Heat absortion. Oxigen when cockpit is breached: 15 minutes.
B = +5% Heat absortion. Oxigen when cockpit is breached: 20 minutes.
A = +10% Heat absortion. Oxigen when cockpit is breached: 30 minutes.
Edit: When the module is damaged/destroyed, oxigen will last for 5 minutes.
Let me know what you think.
Here are my suggestions:
Sensors
They have an arc of effect and scan time based on their rating, and provide a tracking bonus to gimballed and turreted weapons:
E = 20º forward, 5 seconds. -10% tracking ability.
D = 45º forward, 4 seconds. -5% tracking ability.
C = 90º forward, 3 seconds. +0% tracking ability.
B = 180º forward, 2 seconds. +5% tracking ability.
A = 360º, 1 second. +10% tracking ability.
Numbers are just placeholders, but you get the idea. A-Rated sensors would be very useful to quickly scan ships behind us, and decide whether they are a threat. They would also be a no-brainer when using aim-assited weapons. Also, after 2.1, sensors would be extremely useful to get scanning data. I would make it so they also work in SC.
Life Support
This is an odd one. It's the only module that provides its benefit when it fails. I would turn it into a system that defends the ship against everything not directly related to Shield and Hull damage. In the current state of the game, this basically means Heat, but in the future it could include things like Radiation, EM fields, etc. Protection against heat makes this module useful for silent running builds, and a must-have for explorers, as it should be. We could change the name of the module to:
Environmental Support
E = -10% Heat absortion. Oxigen when cockpit is breached: 7.5 minutes.
D = -5% Heat absortion. Oxigen when cockpit is breached: 10 minutes.
C = +0% Heat absortion. Oxigen when cockpit is breached: 15 minutes.
B = +5% Heat absortion. Oxigen when cockpit is breached: 20 minutes.
A = +10% Heat absortion. Oxigen when cockpit is breached: 30 minutes.
Edit: When the module is damaged/destroyed, oxigen will last for 5 minutes.
Let me know what you think.
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