I have noticed something of an interesting phenomenon lately when fighting Wanted ships in RES sites.
It used to be that small ships were but flies on my windshield and the larger ships were the big threat.
But that's not longer the case.
Here are some facts I've garnered over the last couple of days rinsing RES zones:
(Note - some of this is because I am using all-gimbals on my Conda. No Turrets or Fixed. I'm aware that this causes some of the below)
1. Sideys, Eagles and Couriers - If you don't kill them in your first Beam volley, they become extremely annoying to try and hit. My turn speed struggles.
Positive Outcome: I've had some awesome training in FA-Off and Boost spins due to this. Yay!
2. Pythons are TOTALLY sore losers! If they are losing to you (which is most of the time), they will spin and Ram you at boost speed out of spite. This happens virtually every time.
Positive Outcome: I have had to learn how to boost-evade thanks to this. Also Yay!
3. System Authority ships now do a pretty fine job of helping you out, if you give them a chance to aid you. I've often breathed a sigh of relief when they take the heat off me to re-charge my shields or get my bearings.
Positive Outcome: I've learned that it's never a bad option to do a runner, if only to get some distance on that fly-like ship that's buzzing around you strip[ping your shields!
4. Pip management has become so vitally important right now! I'll admit it, I hardly used it much in the old days. Now, it's an absolute must!
Positive Outcome: I've learned that if you're not shooting, get those pips into shields. If you're running away, Engines with boost! If you're firing beams / lasers, you can fill the weapons pips. When they run out, or you lose the line on your target, get the shields back up!
5. 4-pips into a 4-boosted shield is Tank-City!
Positive Outcome: I can go into a fight with a lot more confidence knowing that if I make a few mistakes, my shields can take the brunt of it while I work out a solution to the problem!
6. Don't think you can just sit at range with your ship and pummel away! The smaller ships in particular will chase you down. Or otherwise, they will happily flee if you stay back too far.
Positive Outcome: Consider position and advantage when in a fight.
Lots of good things to learn about combat in general at the moment and adjust to the new Status Quo.
Stay safe, Commanders! o7
If you're struggling and want some advice, let me know!
TL;DR - I took on the new and improved RES pirates and didn't die!
It used to be that small ships were but flies on my windshield and the larger ships were the big threat.
But that's not longer the case.
Here are some facts I've garnered over the last couple of days rinsing RES zones:
(Note - some of this is because I am using all-gimbals on my Conda. No Turrets or Fixed. I'm aware that this causes some of the below)
1. Sideys, Eagles and Couriers - If you don't kill them in your first Beam volley, they become extremely annoying to try and hit. My turn speed struggles.
Positive Outcome: I've had some awesome training in FA-Off and Boost spins due to this. Yay!
2. Pythons are TOTALLY sore losers! If they are losing to you (which is most of the time), they will spin and Ram you at boost speed out of spite. This happens virtually every time.
Positive Outcome: I have had to learn how to boost-evade thanks to this. Also Yay!
3. System Authority ships now do a pretty fine job of helping you out, if you give them a chance to aid you. I've often breathed a sigh of relief when they take the heat off me to re-charge my shields or get my bearings.
Positive Outcome: I've learned that it's never a bad option to do a runner, if only to get some distance on that fly-like ship that's buzzing around you strip[ping your shields!
4. Pip management has become so vitally important right now! I'll admit it, I hardly used it much in the old days. Now, it's an absolute must!
Positive Outcome: I've learned that if you're not shooting, get those pips into shields. If you're running away, Engines with boost! If you're firing beams / lasers, you can fill the weapons pips. When they run out, or you lose the line on your target, get the shields back up!
5. 4-pips into a 4-boosted shield is Tank-City!
Positive Outcome: I can go into a fight with a lot more confidence knowing that if I make a few mistakes, my shields can take the brunt of it while I work out a solution to the problem!
6. Don't think you can just sit at range with your ship and pummel away! The smaller ships in particular will chase you down. Or otherwise, they will happily flee if you stay back too far.
Positive Outcome: Consider position and advantage when in a fight.
Lots of good things to learn about combat in general at the moment and adjust to the new Status Quo.
Stay safe, Commanders! o7
If you're struggling and want some advice, let me know!
TL;DR - I took on the new and improved RES pirates and didn't die!