Reluctantly feel its time to shelve ED

I have been playing ED practically every day from the initial release and loved every minute of it. I have gained around 700,000,000 Cr after buying a A rated Python, Mk111 Cobra, Vulture and a well equipped Trading Anaconda.

I really enjoyed the 2.1 Engineers release even with the enhanced NPC's, the previous AI was far too easy, allowing me to achieve an Elite Combat rating. Unfortunately as one of the older generation of Commanders, I don't have the quick reflexes to master combat with the latest 2.1 'Super' NPC's as some of you younger guy's. Tonight I went to a HiRes site to practice combat in my Combat Python (7A Power plant, 6A Thrusters, 7A Power Distributor, 6A Shield Generator, 3C Gimballed Beams, 3C Multi cannon and two 2F Gimballed Multi Cannons). Fighting with the Police I cope very well and make lots of money in Bounties, but I tried taking on a Dangerous Python as I thought it would have similar turning powers to me and would be good training. I attacked him from behind thinking I could stay in that position and take down his shields and hull as I did in Pre 2.1 ... No, even using FA Off and side thrusters he managed to get behind me and take down my Shields and Hull in about 15 seconds - Boom I was gone !! I had 4 pips to SYS and was using all the options available to me Boosting, Side thrusters and Chaff etc. don't know how he did so quick, but quickly realised ED is no longer the fun game it used to be, especially for an ancient pilot like myself.

For those that can cope with the advanced AI I hope you enjoy ED as long I did prior to 2.1, but for me I'm afraid its back to DCS and Flight Simulation :)
 
The Python is a tricky ship to master, you really have to fly efficiently to get the most out of it in combat, in 2.1 you will struggle. Why not use the Vulture? Keep the Python for outposts or medium cargo runs.
 
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AI turn rate is a load of bull faeces

It's either been artificially tweaked to give us a challenge... or bugged.

Not much fun in either case.
 
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Achilles7

Banned
Surely you're not going to give up that easily..so you're combat techniques don't work now..find new ones - 700m allows for plenty of mistakes!

& I know..don't call you Shirley!
 
Hey OP.
I've done as 777 has suggested, gone for a Vulture if I'm in a Res mood.
Python for missions.
I guess I'm older gen too. I'm trying to get better. Old dogs and new tricks etc.
Never say never... Have a break.
 
AI turn rate is a load of         .

It's either been artificially tweaked to give us a challenge... or bugged.

Not much fun in either case.

Or maybe, just maybe they fly more efficiently than you?... Absolutely nothing to suggest the AI ships are more maneuverable than cmdr's. Are you the kinda guy to start complaining on the forums after another cmdr has outmaneuvered you and sent you back to the insurance screen?

Flying at optimal speed, efficient pip management, exploiting mistakes.. That is all it takes to gain the upper hand on a more maneuverable ship.
 
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Or maybe, just maybe they fly more efficiently than you?... Absolutely nothing to suggest the AI ships are more maneuverable than cmdr's. Are you the kinda guy to start complaining on the forums after another cmdr has outmaneuvered you and sent you back to the insurance screen?

Flying at optimal speed, efficient pip management, exploiting mistakes.. That is all it takes to gain the upper hand on a more maneuverable ship.

I don't agree with you, but don't worry about it.
 
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Wow, it sure didn't take long for someone to point a finger and tell the OP to 'git gud'.

Because that's super helpful.
 
The Python is a tricky ship to master, you really have to fly efficiently to get the most out of it in combat, in 2.1 you will struggle. Why not use the Vulture? Keep the Python for outposts or medium cargo runs.

This ^^

I've been flying my Python all day today doing missions.

Use each ship for what it does best.

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Or maybe, just maybe they fly more efficiently than you?... Absolutely nothing to suggest the AI ships are more maneuverable than cmdr's. Are you the kinda guy to start complaining on the forums after another cmdr has outmaneuvered you and sent you back to the insurance screen?

Flying at optimal speed, efficient pip management, exploiting mistakes.. That is all it takes to gain the upper hand on a more maneuverable ship.

Totally agree.

Learning to use pips, FA-OFF and when to reverse thrusters along with thrust lateral/vertical application allows anyone to out fly just about any AI.

It's pretty much all about learning to use all the available tools in a coordinated way. If a pilot doesn't want to integrate FA-OFF or any of the other things I've mentioned, they will just end up flying in frustrating circles and be getting outmaneuvered by AI.

It's just that simple. If you want to engage in combat, you have to learn ALL the skills.
 
Wow, it sure didn't take long for someone to point a finger and tell the OP to 'git gud'.

Because that's super helpful.

That's non-sense.

If anyone really wants to engage in combat, they need to learn the skills. That's just good advice.
 
I dont like git gud posts . They suck . And expose poster as a post Darwinist leftover.
And now to somthing completely different:
To OP: you got to realize different ships for different roles. and if you are not "Baron von Richthofen" this holds more true. dont gimp yourself by sticking to one ship, use them all to achieve your goals. They all have ups and downs.
I know "Engineers" is crap, but we can survive :) (Symphonic music plaus, all couloers become a little faded, Focus on a rigid straight jawline, flashing white teeth) we will survive Baby..
(music tones down, credits roll over screen and lastly : Elite 2.4 later this year)

yes I am out of my mind.

Cheers Cmdr's
 
Hey OP.
I've done as 777 has suggested, gone for a Vulture if I'm in a Res mood.
Python for missions.
I guess I'm older gen too. I'm trying to get better. Old dogs and new tricks etc.
Never say never... Have a break.

LOL - I'm 65

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I dont like git gud posts . They suck . And expose poster as a post Darwinist leftover.
And now to somthing completely different:
To OP: you got to realize different ships for different roles. and if you are not "Baron von Richthofen" this holds more true. dont gimp yourself by sticking to one ship, use them all to achieve your goals. They all have ups and downs.
I know "Engineers" is crap, but we can survive :) (Symphonic music plaus, all couloers become a little faded, Focus on a rigid straight jawline, flashing white teeth) we will survive Baby..
(music tones down, credits roll over screen and lastly : Elite 2.4 later this year)

yes I am out of my mind.

Cheers Cmdr's

Sorry - disagree

It's taken me a couple weeks to absorb all 2.1 has to offer and it's not an easy task to get your head around everything, but I've recently come to the conclusion that Engineers is FD's BEST update so far.
 
Before you leave, try a small ship with the new thrusters. It may not help, but I found it to be tremendous fun and it has reinvigorated the game for me - so maybe worth a try for you. Good luck!
 
The Python now benefits from having a cheeky C3 turreted beam on the roof. With an asymmetric load out I'm having bags of fun. 2 X C3 gimballed multis, a C2 heat seeker rack and a C2 rack of impulse mines. Stick a couple of point defence, top and bottom, and things will be much easier. I promise. :)
 
Um... which is the 'get good' post. I'm not as sensitive as most posters around here, all I see is constructive suggestions and that the OP needs a bit of practice as they got used to the 'easy' AI pre-2.1. I dare say it, but around here people need to take some Trump advice and thicken their skin.


Anyway back to helping...

2.1 you just have to play the AI like a real player - 1st and always: full PIPs to sys when getting shot/rammed. But it's not just that - full PIPs to ENG when turning (if not being shot) otherwise you'll get outturned/outrun, full PIPs to weapons when you are free to attack otherwise you'll get outgunned. It the ship is more maneuverable, you are going to need to use FA-Off at times as well. You need to be constantly on the PIPs and flying to your ships strengths; that was some of the best advice I received playing ED. You literally have to be changing PIPs constantly. But I don't fly a Python since long ago so I can't help much beyond that.
 
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Go to a low-res instead. I realised quickly that hi -res and haz- res are really difficult now. I'm an old pilot too and can't react as quick as i would like. But i ain't giving up on this game, its too good. Use a Vulture, its lateral and vertical thrusters are crazy.
 
I have been playing ED practically every day from the initial release and loved every minute of it. I have gained around 700,000,000 Cr after buying a A rated Python, Mk111 Cobra, Vulture and a well equipped Trading Anaconda.

I really enjoyed the 2.1 Engineers release even with the enhanced NPC's, the previous AI was far too easy, allowing me to achieve an Elite Combat rating. Unfortunately as one of the older generation of Commanders, I don't have the quick reflexes to master combat with the latest 2.1 'Super' NPC's as some of you younger guy's. Tonight I went to a HiRes site to practice combat in my Combat Python (7A Power plant, 6A Thrusters, 7A Power Distributor, 6A Shield Generator, 3C Gimballed Beams, 3C Multi cannon and two 2F Gimballed Multi Cannons). Fighting with the Police I cope very well and make lots of money in Bounties, but I tried taking on a Dangerous Python as I thought it would have similar turning powers to me and would be good training. I attacked him from behind thinking I could stay in that position and take down his shields and hull as I did in Pre 2.1 ... No, even using FA Off and side thrusters he managed to get behind me and take down my Shields and Hull in about 15 seconds - Boom I was gone !! I had 4 pips to SYS and was using all the options available to me Boosting, Side thrusters and Chaff etc. don't know how he did so quick, but quickly realised ED is no longer the fun game it used to be, especially for an ancient pilot like myself.

For those that can cope with the advanced AI I hope you enjoy ED as long I did prior to 2.1, but for me I'm afraid its back to DCS and Flight Simulation :)

I'm not there yet, but I can see the writing on the wall. I have DCS and Flight Sim X. Maybe I'll see you out in the blue. o7 pilot. :)
 
AI turn rate is a load of bull faeces

It's either been artificially tweaked to give us a challenge... or bugged.

Not much fun in either case.

This is just silliness, pay attention to what the target is doing and learn how geometry works. It's nearly impossible to stay behind an evenly matched ship, you have to fly a much bigger circle than he does or fly a longer line than he does and begin pitching around long after he's already in the blue zone at optimal turn rate, it's really very simple. There is a lot you can do though, like worry more about maneuvering and shield pips than blasting something in the face with 1,1,4 pip config, laying off your trigger finger and going into that FAoff turn earlier than you'd like...but whatever, must be the new AI using magic physics, totally that.
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OP, I hope one fight going the other way isn't going to put you off ED, that seems unreasonable. Try other ships, other outfitting options and a few other tactics. After a week off entirely (cut my dumb thumb open) I hopped into my Asp after a good bit longer than a week out of it and headed out to run some mats for engineers. Got interdicted by an elite courier, what a fun fight! By the end I went down to 80% hull and immediately saw where I needed to pick up slack with my pip management, chaff and FAoff use. It's fun to fight, that was a brilliant fight, it made me feel more like fighting other commanders does than anything in the last year of elite has.
 
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