This post PERFECTLY DESCRIBES Frontier's modus operandi
This is EXACTLY what they want.
The funny part? Lots of people actually enjoy this. A very small minority that gets all the attention enjoys this. Rest of humanity... not really.
That is a goot point.
The question for me is: Is Elite a game for the "rest of humanity" or is it like most of the flight sims more a game for a special group with a special mindset ? And how was the original Elite like compared to Elite Dangerous ?
I had no problem with the gameplay in the original Elite and I dont have any with Elite Dangerous (ok, I see some room for improvements but most things are fine for me).
My problem is, that Frontier seem to require a larger number of players to cover up their costs which required to make extensive use of marketing, which generates demand with players who are not compatible with the game they want to create.
Many players today expect a different gameplay because things have changed sind 1984. But it seems Frontier does not want to stray too far from the original gameply style. This creates a conflict, where current players does not understand and accept Frontiers plans. And even among the fans of the original game is a group which thinks, Elite Dangerous should have more improvements in gameplay and less reminiscence for the past.
So I think, Frontier have to decide if they want to make a game compatible to the masses and give up most of them was Elite once means or if they stick closer to the style of 1984 with merely technical and less gameplay improvals and for that accept a much smaller number of players. At the moment ist seems to me they want to drive in two different directions at the same time. That cannot work.
I admit, I belong to the group with a more special mindset and indeed still enjoy the game very much. I would wish we had a storage for cargo&materials, a bit less RNG, a bit more direction and less content blocking like "bring 200 lavian brandy" but with most parts I'm really fine

But thats only me and I am not common
And after further research, it looks like it will take a minimum of 40-50 hours to finally spin the wheel at least ONCE.
Thats not 100% correct. You have taken an engineer for your example which indeeds requires more preparation. If you take some of the initial ones, you will get results faster
But I understand what you mean. It also took me 40 hours to craft something I really wanted to have. And even more time to do it more often. But you cannot calculate that in a linear way. When grinding Materials for one thing, you often take others as well which might be useful for later projects. Since storage is limited, I watched carefully to collect my stuff balanced, so I got a wider collection of items. This helped me greatly to spin the wheel much faster the next time, because I only had to search some of the missing materials. I have done 2x Rank3, 3x Rank4 and 1x Rank 5 roll all on one day. With which I was able to upgarde 3 of my ships. but the preparations for that took me nearly 100 hours.
For me that was ok in the end. During the grind there were moments of cursing I admit

. But I have done this in every MMO with crafting I played, cursing about stupid grinding is mandatory it seems

. I have never seen a completely interesting and funny crafting system in games I have played. So from my Point of view, the Engineers are not the worst implementation I ever seen, but surely have room for improvements.
Someone said it perfectly in another thread: "Frontier doesn't seem to realize that a lot players don't want to spend 8 weeks looking for materials to build a laser. They want to spend 8 weeks SHOOTING the laser."
Hmm, that does not fit me. I really enjoy building the laser

Ok, maybe not the laser, but I have some ships for which I collected the money, outfitted it and then left it in the hangar without really using it. It was mostly the process of getting and outfitting which motivated me. Ok, I have ships which I love and use regularly but some are really catching dust
