Disproportionate response by security.

OP is pretending to be reasonable, but is really insisting that there should be *no* repercussions for hitting a security ship with a missile, because it's an "accident".
That wasn't an accident. So much is true, but it also stops right there.

It was the police's negligence to check their surroundings. They forced the friendly fire and the game shifted the blame to the OP.

How would you feel if you gave directions to someone with arm and index finger extended, then I came running poking my eye out on your extended index finger and then attempt to sue you to kingdom come? If you think that's absolutely idiotic, then you're 100% correct.

From a programmer's perspective it's not so hard to implement. The same mechanic trying to prevent collisions with player ships could be used to avoid flying into the line of fire by extending the keep out zone from just the player ship to the space between the player ship and the chased target.
 
That wasn't an accident. So much is true, but it also stops right there.

It was the police's negligence to check their surroundings. They forced the friendly fire and the game shifted the blame to the OP.

How would you feel if you gave directions to someone with arm and index finger extended, then I came running poking my eye out on your extended index finger and then attempt to sue you to kingdom come? If you think that's absolutely idiotic, then you're 100% correct.

From a programmer's perspective it's not so hard to implement. The same mechanic trying to prevent collisions with player ships could be used to avoid flying into the line of fire by extending the keep out zone from just the player ship to the space between the player ship and the chased target.


No, the onus is on the player to check their surroundings. The police are doing their job, the player is the one getting in the way!
 
Hello Commanders!

For clarity: there is an amount of "friendly fire" damage that you can deal without triggering a crime, but I'm afraid a single missile deals more than this amount; "blob" damage is what missiles are all about. Getting hit by a missile is not like getting clipped by a couple of multi-cannon rounds.

Are two rounds from a C4 MC enough to trigger a crime? I've experienced sudden wanted states recently and wondered if that may have triggered it?

Also those system authority pilots need another safety training xD
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Who is responsible for system security?

You or the ships labelled "System Security"?

Then if we shouldn't be bounty hunting in res sites right? just shooting on another ship in a security site would be getting in the way of the cops surely?
 
These examples don't work for elite, we are bounty hunters, possibly depending on how often we hunt in the system "known" to the pilots and organisations, they expect people to be in these zones shooting at the bad guys.
If your examples worked then we would not bounty hunt in security systems at all.

Then you clearly missed my point.

People need to stop trying to invoke "reality" as an argument for supporting the overreaction that Security has. That is not a good way to rationalize the existence of mechanics that need work in a video game.

This game does not emulate reality in any meaningful way, at all. Attempting to say "shoot a cop in real life and see what happens" is a bad argument. Forget the Sci-Fi aspect, the premise of being a "bounty hunter" who can just run into the middle of a violent firefight between Security and Wanted Criminals is pure fantasy on its own - so using the "reality" argument to justify the existence of a gameplay mechanic that needs to be adjusted is...just...bad...bad...terrible logic.

The entire premise of the activity is incompatible with reality - even for real Bounty Hunters and Mercenaries (do you not realize how many friendly fire incidents occured between Mercenary organizations in wartime situations because they didn't communicate quickly enough but both ended up at the same place at the same time and assumed that the other side was "the bad guy"?)

This is a Sci-Fi video game where you can live out the fantasy of being a "bounty hunter" or whatever. The smart thing to do is keep the discussion in the realm of video game mechanics and what makes the "good" or "in need of adjustment".
 
Then if we shouldn't be bounty hunting in res sites right? just shooting on another ship in a security site would be getting in the way of the cops surely?

No, they appreciate the assist, I'm sure - they give you money, don't they?

But as a civilian, any careless fire is going to be seen as your fault. They don't have a Space IPCC, as far as I know.
 
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As a mechanic I think it's there to create complexity. It happens often enough that you just fly for hours, devouring NPC's and claiming bounties. The mechanic in question breaks that cycle when you get complacent, tired, or un-lucky. How bad can it be if the only real cost is ten minutes in the naughty chair? I think the reaction to an interruption in the NPC farming due to a mistake or being tired, just as the OP explained it, is overblown. It's a simple wake up call to keep your affairs in order.

Each player has a scanner display that indicates where all of the ships in the area are, in front, behind, above and below. You can hear them as they fly in your proximity. You can see them in your field of view. I accept the mechanic as a reality check. Once you make the error, you get a big red "Wanted" label on your right hand status screen. That is the signal to go into your time out. The mechanic and response is not Disproportionate from this perspective. A 10 min break? Disproportionate?
 
first ship in the res, only been playing for 10 mins. Time out because the NPC flew between myself and the target doesn't make sense however you wrap it up.
 
first ship in the res, only been playing for 10 mins. Time out because the NPC flew between myself and the target doesn't make sense however you wrap it up.

Yup. It's not ridiculous to have load outs for different tasks. Maybe, for you, rockets aren't a good fit in RES/CZ's. I just don't see the issue. In game we can, and do, get blown up for getting stuck, and not asking for permission to land. It's a terrible world out there where life, or a ship at least, isn't highly valued. A ten minute time out sounds pretty lenient in that light.
 
Ok lets put this another way, you see the police attacking a ship, you fly in to help and the cops loose missiles, you ignore that and keep flying and get hit, don't worry, its the cops fault.

What if instead of another cop its another bounty hunter, another player? whos fault is it then?
 
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