Reluctantly feel its time to shelve ED

Or if things get really heavy do what i did recently, jump out of the chair and let my 12 year old Son take the controls LOL
He kicks npc's butts. 😊
 
I understand this 4 pips to sys will help shields but surely this is only effective if you plan to run?

How on Earth (other systems are available) can you fight whilst committing 4 pips to sys?

Your turn rate & availability of boost is proportional to engine power setting and you won't be able to use the full power of your beams with this hideously compromised power setup.

IMHO with 4 pips to sys all you are doing is delaying your inevitable demise.

Using an identical ship I swap between full pips on eng or weps and only top up sys between engagements. Doing this your ship is at its most manoeuvrable and can exploit those awesome c3 beams to the full.
 
I have been playing ED practically every day from the initial release and loved every minute of it. I have gained around 700,000,000 Cr after buying a A rated Python, Mk111 Cobra, Vulture and a well equipped Trading Anaconda.

I really enjoyed the 2.1 Engineers release even with the enhanced NPC's, the previous AI was far too easy, allowing me to achieve an Elite Combat rating. Unfortunately as one of the older generation of Commanders, I don't have the quick reflexes to master combat with the latest 2.1 'Super' NPC's as some of you younger guy's. Tonight I went to a HiRes site to practice combat in my Combat Python (7A Power plant, 6A Thrusters, 7A Power Distributor, 6A Shield Generator, 3C Gimballed Beams, 3C Multi cannon and two 2F Gimballed Multi Cannons). Fighting with the Police I cope very well and make lots of money in Bounties, but I tried taking on a Dangerous Python as I thought it would have similar turning powers to me and would be good training. I attacked him from behind thinking I could stay in that position and take down his shields and hull as I did in Pre 2.1 ... No, even using FA Off and side thrusters he managed to get behind me and take down my Shields and Hull in about 15 seconds - Boom I was gone !! I had 4 pips to SYS and was using all the options available to me Boosting, Side thrusters and Chaff etc. don't know how he did so quick, but quickly realised ED is no longer the fun game it used to be, especially for an ancient pilot like myself.

For those that can cope with the advanced AI I hope you enjoy ED as long I did prior to 2.1, but for me I'm afraid its back to DCS and Flight Simulation :)

Why not just settle for lower challenges first? I honestly dont get this "I tried something hard, failed and instantly gave up." mentality.

"I love beer, but I recently drank a beer I didnt like so I stopped completely.", said no man ever.
 
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I understand this 4 pips to sys will help shields but surely this is only effective if you plan to run?

How on Earth (other systems are available) can you fight whilst committing 4 pips to sys?

Your turn rate & availability of boost is proportional to engine power setting and you won't be able to use the full power of your beams with this hideously compromised power setup.

IMHO with 4 pips to sys all you are doing is delaying your inevitable demise.

Using an identical ship I swap between full pips on eng or weps and only top up sys between engagements. Doing this your ship is at its most manoeuvrable and can exploit those awesome c3 beams to the full.


No - not at all, this is likely why people are complaining about the AI, they are no managing PIPs.

4 PIPs to shields won't just help, it is critical when under fire AT ALL TIMES, especially with bigger ships. That xxx MJ rating?? Throw it out the window with anything less than 4 PIPs. Like I said, you have to constantly be changing PIPs - so the moment the firing stops, you go full PIPs to either engines or weapons - or 2/2/2, etc. to recharge both engine/wep. I literally am playing like this:

Enemy rotating for a pass //flip 4 PIPs to SYS, 1 ENG, 1 WEP
Enemy passes //4 PIPs to WEP or ENG depending on situation (ENG if enemy is fleeing, WEP if I'm close)
I need to turn, no threat, 4 PIPs to engines
Enemy coming back, 4 PIPs to sys, and on and on.

I have a finger on the PIP configuration at ALL times. When you say you leave PIPs in Engines and WEP - fighting against me I'd have all 4 PIPs in SYS at all times you are hitting me, and turning with you with max PIPs to ENG. Meaning I can turn with you and you still have to hit me at LEAST 4 time more than I do to drop my shields.
 
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I've got power management on my joysticks hat switch. Its so fast for moving pips around. 4 pips in shields makes a huge difference to their strength.
 
erm did you try the new dirty thrusters yet?, i fly a python and while i didnt get the best roll on lvl 3 dirty thrusters ( in fact ima roll it again..) the difference it makes makes to me is massive. I wont claim that it wins ever fight for you, but my turn rate is enuff now to keep in the fight, and couple that with 2x beam turrets and it will keep dps on target till u can get them in ur sights. I also BH a lot and if u can get behind and above targeting pwr plant before you ingage you can shorten the fight loads and will find it easier to stay on the target and avoid damage. Just my 2 cents worth hope it helps.
 
I see where you are coming from. I was pretty embedded in the idea that I shouldn't have to change my ship type. Like really angry because the anaconda that I spent like a year farming creds for was now completely useless and I felt like my time had been completely wasted. Instead I decided to re learn the game from a completely different approach. I had dabbled in fa off for quite some time now I've decided it was time to really learn to fly and completely ignore the credit per hour figures I had become accustom to. I'm now practicing daily flying and combating with fa off. Granted I know this doesn't help anyone else especially the new players who are looking at those super distant targets with the astronomical price points and equally impossible internals cost for a before marginally better ship now for a worse ship that a base ship who costs 10X less than the initial price of the larger ships.
 
I haven't been able to play since before the engineer mod removal hot fix, but I can say that I ran into several NPCs with thruster mods that had maneuverability significantly above what they should have been capable of.

From what I understand, those mods may still be equipped by higher ranked NPCs, so bear in mind you're not comparing apples to apples if you're flying an un modded A-rated ship.
 
I have been playing ED practically every day from the initial release and loved every minute of it. I have gained around 700,000,000 Cr after buying a A rated Python, Mk111 Cobra, Vulture and a well equipped Trading Anaconda.

I really enjoyed the 2.1 Engineers release even with the enhanced NPC's, the previous AI was far too easy, allowing me to achieve an Elite Combat rating. Unfortunately as one of the older generation of Commanders, I don't have the quick reflexes to master combat with the latest 2.1 'Super' NPC's as some of you younger guy's. Tonight I went to a HiRes site to practice combat in my Combat Python (7A Power plant, 6A Thrusters, 7A Power Distributor, 6A Shield Generator, 3C Gimballed Beams, 3C Multi cannon and two 2F Gimballed Multi Cannons). Fighting with the Police I cope very well and make lots of money in Bounties, but I tried taking on a Dangerous Python as I thought it would have similar turning powers to me and would be good training. I attacked him from behind thinking I could stay in that position and take down his shields and hull as I did in Pre 2.1 ... No, even using FA Off and side thrusters he managed to get behind me and take down my Shields and Hull in about 15 seconds - Boom I was gone !! I had 4 pips to SYS and was using all the options available to me Boosting, Side thrusters and Chaff etc. don't know how he did so quick, but quickly realised ED is no longer the fun game it used to be, especially for an ancient pilot like myself.

For those that can cope with the advanced AI I hope you enjoy ED as long I did prior to 2.1, but for me I'm afraid its back to DCS and Flight Simulation :)
I remember when I was able to get my first python and A-rated it, I thought I'd never need another ship again. I used it mostly for bounty hunting and I thought it was the greatest, and this was even after it was nerfed. As I earned more and more credits with it and began to experiment with other ships I realized... its actually quite a turd at combat. After getting a FAS and FdL, I no longer see what I thought was so great about it, so now i just use it for running missions and really fight with it only when I have to. There are other, better, and less expensive options for combat.
 
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I don't agree with you, but don't worry about it.

Well my friend, Commander 777Driver outranks you big times (both in-game as on the forums), so I'd respectfully suggest ponder on his advices.

It's a privilage to learn from the better ones than you;) Especially his comments are always very constructive and he trully enjoys the game with his full heart by the looks of it. So even more reasons to think twice before disagreeing here...

Cheers!!
 
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Speaking as someone who does HazRes in an Anaconda....

1.) learn to love the middle of the blue zone, it's the best turning you can get

2.) turrets are awesome and don't suck now, I let my two large pulses rip up small ships that stay glued to my six

3.) FA-off may as well be called "combat mode", it's superb for turning boosts

4.) listen to 777Driver.

5.) MANAGE YOUR PIPS AS COMBAT DICTATES. Pip management is how the AI is doing its thing, and so can you.
 
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Well my friend, Commander 777Driver outranks you big times (both in-game as on the forums), so I'd respectfully suggest ponder on his advices.

It's a privilage to learn from the better ones than you;) Especially his comments are always very constructive and he trully enjoys the game with his full heart by the looks of it. So even more reasons to think twice before disagreeing here...

Cheers!!
Indeed. 777Driver is a noted authority on the Lakon Type 9 Heavy. I hear he loads it with 500 tons of Painite then goes bounty hunting in HazRes's.:O:O:O
 
As long as you don't mind being in front of them. Not a great move in a smaller ship.

Ah, a young padawan. ;) Ok, flight tactics 101 for you (and the OP ;) ):

The MOST powerful in-game tool you have at your disposal for changing your ships spatial position, either to gain a lock or break a lock (no matter what ship you sail) is moving your ship from reverse blue zone to forward blue zone using boost. Feel free to use thrusters, pips, pitch and roll at your own discretion.

Understanding that using all options available to you optimally is the key to mastering "flight" in E: D. A typical rookie mistake is thinking that E: D is a "flight sim" which it is not. It's a "space sim".
 
Ah, a young padawan. ;) Ok, flight tactics 101 for you (and the OP ;) ):

The MOST powerful in-game tool you have at your disposal for changing your ships spatial position, either to gain a lock or break a lock (no matter what ship you sail) is moving your ship from reverse blue zone to forward blue zone using boost. Feel free to use thrusters, pips, pitch and roll at your own discretion.

Understanding that using all options available to you optimally is the key to mastering "flight" in E: D. A typical rookie mistake is thinking that E: D is a "flight sim" which it is not. It's a "space sim".

Yaw, shoore yooo missed yaw

Most overlooked tool - never discussed

Yaw can also be very effective at times on some ships

Learning when and where to use what is the way

Every ship control has a role in combat, if you're not utilizing everything available you are at a disadvantage.
 
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Yeah AI still needs work. they tend to out turn/maneuver you quite a bit. I can never figure out how a python or anaconda and even a federal corvette can out maneuver my vulture. And i'm a good pilot using pip manipulation and all my flying techs I can. But yet I watch them flip end over end faster than I can in an a rated vulture sometimes. It is really ridiculous.
 
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Yeah AI is still horrible. they always out turn/maneuver you. I can never figure out how a python or anaconda and even a federal corvette can out maneuver my vulture. And i'm a good pilot. But yet I watch them flip end over end faster than I can in an a rated vulture. It is really ridiculous.

It is clear that many commanders love the new AI and can survive with the new levels of difficulty so I do not believe they are using super weapons (now that bug was squashed) or amazing handling that we can't hope to achieve. I do believe the AI opponents are simply better than the pilots complaining that the AI is too much and is ruining our fun.
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Unfortunately and reluctantly I'd have to put myself in the second category of not being good enough. I've listened/read/watched the advice from many commanders who are having a ball and I'm trying to apply it.
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I've changed my ships and loadouts, I'm constantly managing my pips during fights, I know and use the blue zone, I use strategic bouts of reverse and FA off etc. etc.
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I hi-wake pretty often, I lo-wake if I'm being chased by a persistent enemy in the final destination system (hi-waking is useful for a cheesy shield-restore, but they will be waiting for you when you jump back).
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Watching the videos and tying all the techniques suggested and clearly used to great effectiveness by other commanders I have to come to the conclusion the "I'M NOT GOOD ENOUGH!" I'm sorry, but there it is.
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It's like playing Sunday league football. You are decent at it and really like playing it, but even after several years of playing you are still not going to be 'Talent Scouted' to become a professional footballer because you simply can't make the grade.
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The comments that everyone can become a top-rate player are simply not true. If it were, I'd be making a fortune in the professional gaming leagues. I'm an average gamer trying to enjoy a game I WAS enjoying up until 2.1 dropped.
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Now I feel like that Sunday-league player turning up for this weeks match against the next villages team only to find the next village has transformed into Rael Madrid. They are not cheating, they are not invincible and Fred, who has been approached by the Man U talent scout is loving it. The rest of the team thinks being creamed 10:0 every game is no fun and stop playing.
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The game is not broken and I'm sure they will fix the remaining bugs, but the impression for me is that it is too much for many players to have fun any more.
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If the current opposition levels was reserved for Haz-res etc, but the interdicting enemies were scaled back (A lot IMO) then we could all be happy. I could avoid the high level combat zones, or Haz-res sites, safe in the knowledge that I can handle the interdiction opponents and continue having fun. I can occasionally visit the combat zones to see if I'm good enough yet.
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The better skilled commanders that relish the new AI could head to the combat sites to enjoy the new challenges. Ok, the pirates that randomly interdict them on the way to the CZ will be nothing more than a nuisance to them, but would that really be a big deal?
 
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