I have a question for those in Fdev who recoded the missions board.
In Pre 2.1 I could mine in a ring and fill up with various Metals etc, go to the Bulletin board and there would be at least 1 maybe 2 missions for painite or osmium etc which I could accept and turn in.
After 2.1 it seems when i arrive in a station which before I left had metal requests with said metals I am faced with ice asteroid requests and vice versa.
So my question is. Have you fiddled with the new Missions board so that any fetch or mining request mission will never contain anything you already have in your cargo hold?
If anyone else wants to test my theory with something like a famine status system and you bring a cargo hold of all foods to see if the Missions board suddenly drys up or 3 in a wing all with metal, rocky, ice mined commodities and see if all your missions boards differ.
I for one think the old system was better, yes I could make more money/ rep. But my point is a system in demand for certain commodities shouldn't be altered by pre landing player inventory. imagine a starving system of millions demanding food , but no we won't ask CMDR X cause he has 700 tons of meat and fruit in his cargo hold already, we will ask CMDR Y who is about to dump 700 tons of slaves in our market.
In Pre 2.1 I could mine in a ring and fill up with various Metals etc, go to the Bulletin board and there would be at least 1 maybe 2 missions for painite or osmium etc which I could accept and turn in.
After 2.1 it seems when i arrive in a station which before I left had metal requests with said metals I am faced with ice asteroid requests and vice versa.
So my question is. Have you fiddled with the new Missions board so that any fetch or mining request mission will never contain anything you already have in your cargo hold?
If anyone else wants to test my theory with something like a famine status system and you bring a cargo hold of all foods to see if the Missions board suddenly drys up or 3 in a wing all with metal, rocky, ice mined commodities and see if all your missions boards differ.
I for one think the old system was better, yes I could make more money/ rep. But my point is a system in demand for certain commodities shouldn't be altered by pre landing player inventory. imagine a starving system of millions demanding food , but no we won't ask CMDR X cause he has 700 tons of meat and fruit in his cargo hold already, we will ask CMDR Y who is about to dump 700 tons of slaves in our market.
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