More mission-based interdiction nonsense

I've been instantly interdicted multiple times upon entering a system and immediately launched into the nearest star. That IS how the game works. Whether or not it's working as intended, like everything else that is broken, is a different issue. It also isn't an opinion. It's a fact when there are multiple complaints by different people experiencing the same thing. As usual, the same tired argument is presented by people like you: "it doesn't happen to me so people are lying or doing something wrong, hurr durr..."

No, it doesn't happen to MOST people. Either you are the victim of a very select bug in which case, you should be reporting it, or you don't know how to use your Contact list and Radar and chat log to monitor threats. You can see when they're making a bee-line for you too, a clear sign of a potential interdictor. There isn't an awful lot that is broken, as a matter of fact, so before you eat the shoe in your mouth, try and take into account the positions of those you're arguing against as well, aye?
 
No, it doesn't happen to MOST people. Either you are the victim of a very select bug in which case, you should be reporting it, or you don't know how to use your Contact list and Radar and chat log to monitor threats. You can see when they're making a bee-line for you too, a clear sign of a potential interdictor. There isn't an awful lot that is broken, as a matter of fact, so before you eat the shoe in your mouth, try and take into account the positions of those you're arguing against as well, aye?

I also have experienced the insta-interdiction when entering a system a few times (always when running missions). Once I was still so close to the star that my escape vector sent me flying straight into it. Survived that, the NPC didn't :D. There are definitely quite a few things that have to be looked upon the whole interdiction system, from matchmaking to the frequency and NPC special abilities.

Otherwise I'm fine with the new AI in combat when I go looking for it (RES Sites, nav beacons), and when interdicted I know when I have to run from and when I can fight back. Haven't lost a single ship in 2.1 so far (flying mostly an armed trading Python with 6D shield, lightweight alloys, 0A shield booster, chaffs and PD).
 
Last edited:
more annoying are the same NPC tracking you who can't possibly have the jump range to stay with you, AspE v FAS I don't think so.

Couldn't agree more, this should be a legitimate escape strategy, jump beyond your opponents limits. Sure they can wake scan and find where i went, but no way they get there that fast if they need to make multiple jumps to get there.

Most annoying thing I found over the weekend, I watched a mission based NPC named Computer Al in a FDL open fire on me near a starport... giddyup System Security Services... I turned around and watched them destroy him an about 20-30sec flat. Sweet scratch one annoying NPC.... yeah right. Very next jump into next system, guess who's been resurrected and is on my tail once again, same ship and everything.

So here's my question, had I opened fire on him while the system authorities destroyed him and registered a hit, would that have then lead to him being killed by me and therefore he wouldn't have been resurrected in the next system? And would that have simply spawned a different mission based NPC to take over?

Next time i'm hunted like that i'll put it to the test.
 
Last edited:
No, it doesn't happen to MOST people. Either you are the victim of a very select bug in which case, you should be reporting it, or you don't know how to use your Contact list and Radar and chat log to monitor threats. You can see when they're making a bee-line for you too, a clear sign of a potential interdictor. There isn't an awful lot that is broken, as a matter of fact, so before you eat the shoe in your mouth, try and take into account the positions of those you're arguing against as well, aye?

What I don't understand is, why, oh why would we be defending the game if we were also experiencing these annoying and game breaking situations all the time? What would be the gain for us?

My only gripe in this matter is that these kinds of threads and the misinformation it spreads tend to scare people away from the game and this is a bad thing. I'm just trying to dispel the wrong ideas so more people would be open to try the proper course of action in the game. I don't know, this is where it all starts and it snowballs into what we see on steam reviews. Simple issues and one off bugs turn into game breaking bad design issues affecting gameplay 24/7, people get scared away, player retention and sales suffer as a result.

Therefore, for the love of whatever is holy for you, if you like this game and really want to see it improve, including your own issues with it, please refrain from exaggerations, hyperbole and extreme remarks. State your issue and your idea about it in an objective and balanced manner. Please heed the words of people who have an idea on what could have gone wrong and don't take their suggestions as insults to your intelligence. This is really much more important than what I suspect many of you complainers think. You damage the image of the community and the game more than you seem to believe. It's not just the elitist 'git gud'ers (it was l2p nub back in the day) that make the community look toxic. The baseless exaggeration used in the complaints and the direct insults to the competence of the developers do their fair share of poisoning the well.

I'm saying again, please. If you are sincere and really want this game to improve and thrive, look at how you approach the game and the issues with it. A good community interaction will improve both the community image and subsequently the game itself, by attracting more players to try stuff out.
 
What I don't understand is, why, oh why would we be defending the game if we were also experiencing these annoying and game breaking situations all the time? What would be the gain for us?
[...]
I'm saying again, please. If you are sincere and really want this game to improve and thrive, look at how you approach the game and the issues with it. A good community interaction will improve both the community image and subsequently the game itself, by attracting more players to try stuff out.

I agree. I don't know why they'd call us 'white knights' or 'fanbois'. It's not like we're gods (or at least, I'm certainly not, I'm not even 'Dangerous' yet!) of combat with the best ships in the game. (anyone can feel free to check out my viper specs though.) It's just literally /not a problem/ for us, so we're trying to understand what people's problems are and how they remedy it. It's not a mockery of other players having trouble, but getting this backlash of 'you're just telling me to git gud you filthy elitist' just ruins the thread.

We've got nothing to gain by defending a game with bad features, but these bad features don't appear to be there, and it greatly appears it's the result of inexperience, or misunderstanding, or lastly, a bug - a bad feature which is easily remedied on bug report forums!
 
There's definately some validity to this as it keeps coming up. I personally have no massive issue yet (but my rankings might have something to do with it)

I think some of these missions, may have been designed to be completed in a wing, but it's not telling us this, and wing missions are not technically supported, though you CAN all take a mission from the same place and then go do it together, and then all get paid, but... well yeah, it's not ideal.

I think, a good thing to do, might be to give a much more prominent warning, and state that doing this alone may be a bad idea.

At least then people could be aware of what they are getting into.
 
There's definately some validity to this as it keeps coming up. I personally have no massive issue yet (but my rankings might have something to do with it)

I think some of these missions, may have been designed to be completed in a wing, but it's not telling us this, and wing missions are not technically supported, though you CAN all take a mission from the same place and then go do it together, and then all get paid, but... well yeah, it's not ideal.

I think, a good thing to do, might be to give a much more prominent warning, and state that doing this alone may be a bad idea.

At least then people could be aware of what they are getting into.

I get a little confused as to people's opinion about 'wing missions'. Having exclusive wing missions would be a very nice thing to have, that's a given but don't people find playing with friends rewarding in itself? I mean, for the fun and sharing of that fun. Of course getting paid for a mission is a good thing, however, today you tomorrow me is a pretty good way to approach this if you ask me. This is what we exactly do with friends. I'll scratch their back and they'll scratch mine when I need it.

I wish people were more willing to wing up just for the fun of it.
 
This so much. I always keep saying, right tool for the job. Every time, right tool for the job. I do illegal salvage missions in a cobra and nothing else. I don't care if they interdict me not 17 but 117 times. That cargo will reach its destination and will be docked before a scan finishes. I won't let anything get in my way.

I've been continually 'testing' since the 1.6 update, and I've got to agree on this particular 'solution' for salvage missions [up]
I use my Cobra also, generally the higher pay out the more deadly the interdictions, and usually a more powerful class of ship/s attacking you.
There was one interesting encounter I had in one game session though...I was doing a mission to collect 4 of the 'chemical data' canisters for about 1.7 million I think it was.
I'd picked up two of them when an npc Anaconda jumped in plus one other (or possibly 2) other smaller ships. What surprised me was they didn't attack :D...they scooped up what was left of the mission canisters and I think some of the other non mission canisters in the area. I was getting annoyed that the Anaconda kept barging in front of me on the third canister, but it was also fun (a bit like trying to grab an Item at a black Friday sale! :D).
Anyhow, the Anaconda beat me to it. I didn't fire any weapons, so I was able to super cruise out and a bit later came back and targeted another mission pop up, and collected the remaining canisters I needed. So all I can deduce from that is...don't immediately go on the offensive when this happens, take a small (a few seconds) amount of time to weigh up the situation.
My load out for these missions is 2 missile banks/racks, a small multicannon & a pulse laser. The Cobra has all 'A' rated internal modules, I haven't got Horizons, so no engineered stuff, plus a 20 ton/capacity cargo bay, and an Advanced scanner. Okay, most of the time I'm running away, but that's no problem with the Cobra's speed. It does the job...why complicate it with a bigger/slower ship and the worry of a large insurance payout if I'm destroyed? ;)
The missiles occupy the attacker (sometimes) long enough to give you a bit more time to high or low wake out.;)
.
Jack :)
 
Last edited:
So don't take those missions.

Simple. There is risk involved in the game. Enjoy it, or don't. And like Drach said, this doesn't even happen the way you say it does.

What's boring and stupid are all of these unfounded complaints with zero proof to back them up.

There are some interdiction related bugs. For example a mission can spawn a NPC that just doesn't die. He will interdict you again and again, and you can kill him everytime, just to find him waiting in SC again. It should also take some time for them to chase you once you have won an interdiction, instead you are doing the minigame, win it (!) and get interdicted by the same guy again. That's neither fun, nor rewarding gameplay. Since not everyone experiences buggy interdiction spams I am sure they are related to a bug, this can't be intended.
 
There are some interdiction related bugs. For example a mission can spawn a NPC that just doesn't die. He will interdict you again and again, and you can kill him everytime, just to find him waiting in SC again. It should also take some time for them to chase you once you have won an interdiction, instead you are doing the minigame, win it (!) and get interdicted by the same guy again. That's neither fun, nor rewarding gameplay. Since not everyone experiences buggy interdiction spams I am sure they are related to a bug, this can't be intended.

I can confirm this interdiction bug over and over by the same npc, had it a good few times now and it is a total pain.
Anyway how can a FAS with a probable 15Ly jump range stay with my 30Ly AspE across the galaxy, these types of inconsistencies just make me want to quit playing.
 
I still have never seen these chain interdictions. Some reasons are that I won't do PP, have no bounties and no fines open on me. Then if I take such a mission I fly empty, no point doing this with cargo, so no pirates. Probaly one reason is that some guys always fly arround with cargo stuff needed for the engineers. Not a good idea, get the cargo stuff when you are heading to the engineer.

Also the NPCs ALWAYS say in communication why they interdict you, and as always OP won't say why he got interdicted all the time. That would give away the reason of his wrong doing of course :p

I have done lots of this salvage missions and my experience with this is, the low ranked lower paying missions are boring. You go into the USS, some stuff flying arround, pick it up and that was it.

In the medium ranked missions sometime police comes into the USS but doesn't scan, even if most such salvage missions are about illicit cargo like stolen military plans and such.

Now the Elite missions are a lot of fun. Ca. 1 minute after you go into the USS 4-6 ships spawn, including Elite Python, FDL and some smaller compadres. One time the NPCs told me that I'm looking like someone who can take care about him self and that they don't want trouble. No shooting, but they also scooped the cargo floating arround. More often theses guys are aggressive, but always say in communication before the shooting starts. For the Deadly/Elite missions always bring limpets and don't try to scoop manually. With limpets you usually get 1-2 of the cargo you need before you are forced to leave.

I do such missions with a Python of course, that is configured properly in the defenses, one won't have much time anyway to shoot at some 4-6 Elite/Deadly criminals.
 
If something that's supposed to be exciting and surprising happens all the time, and is completely predictable, it just becomes annoying and tedious.
A bit like jump scares in movies.
And what the player starts feeling after a while isn't "right, bring it on, i can do this", but "oh no, not again". Like the proverbial bowl of petunias.
Another problem with the interdictions is, they are the ONLY "sudden event" that can happen to you in SC. If there at least was some sort of variation on what can occur, it would be more bearable.
But there isn't, it's either interdictions or plain sailing.
Not even touching on the fact here that the minigame is frequently bugged or glitched.
 
Last edited:
Let me guess:
- you had cargo in your hold for engineers
- you had accepted more missions

Actually, no. That was the only mission on my log, and my hold was completely empty when I began the mission. So the only cargo I had in my hold the whole time was canisters of illegal antiquities I was supposed to salvage.
 
Unfortunately that wasn't going to work, because I was mass locked by some big ship.


So you didn't high wake, huh?


Every single thread like this has basically the same question and answer.
 
Last edited:
(personal data for what its worth: I m mostly harmless, and the only pirates that spawn for me in supercruise are deadly/elite, not mission related, and not in a pp faction).
 
It's a good video, thanks. But if he'd been interdicted by a FDS, Python, or other ship that would mass-lock him, he'd have been dead. And when you're getting interdicted every few minutes, it's only a matter of time before those dice come up snake eyes.
 
A follow up from yesterday. Tonight I found what looked like exactly the same mission. And yes, I can confirm that I cited the wrong rank in a previous reply. Salvage missions are graded on exploration ranks, not trade, even though it was my trade rank that got boosted when I turned it in. Go figure. Frontier obviously isn't known for consistency.

At any rate, I found another 3M CR salvage mission on the board tonight in the Brani system, and it was at the Pathfinder exploration rank, which is my current exploration rank. I accepted the mission and gave it a try, and it was a completely different experience than last night. I didn't get interdicted even once on my way to the system. I found the planet near which the illegal antiquities were to be found, 400k+ Ls out from the main star (which was a pain). I scooped all four required canisters at the very first USS and (surprisingly) didn't get attacked. I didn't get interdicted on the way back to Akiyama Market in Brani where I got the mission either.

In short, it took me maybe 10 minutes to make 3M CR. It felt like a completely different game. No wonder some folks say they've never seen what I complain about. Elite: Dangerous​ is clearly schizophrenic. Sheesh.
 
Last edited:
Another night, another set of weird experiences. I decided to try some much lower ranked and less lucrative missions to compare. I first took another salvage mission for illegal antiquities worth about 800k CR. I jumped to the system, scanned the beacon to determine where to go to find them, and orbited that planet for a while until I found a mission objective signal.

Things got pear shaped when I dropped out of super cruise. I looked to the left (I love my TrackIR 5) to bring up the contacts panel to select which canister to nab when the "We're under attack!" sound effect went off. Three enemy ships had appeared from nowhere, two Vultures and a Mk IV Viper, and opened fire without a word. The first ring of my shield was down by the time I looked back, despite my having put four pips into it.

I decided to test what I'd been told here, so I popped chaff, burned a shield cell for safety, and quickly picked a nearby system and jumped out "high wake". I let my shields recharge a bit, jumped back, and got interdicted as soon as I entered the system. I evaded that one successfully, then headed to the planet to search again. I had just found the next mission objective signal source when I got interdicted again. That was irritating, so I was more than happy to burn both the ships (Adder and Eagle) to bits, re-engaging super cruise about the time the authorities arrived.

At the next signal source I scooped the first of the needed canisters, which caused three ships to appear and start shooting. Four pips to sys, popping chaff, and burning another shield cell gave me the necessary time to scoop a second before doing the "high wake" thing again. However, now that I was carrying the two illicit canisters I got interdicted in the system to which I jumped, interdicted by NPC rats when I returned, interdicted by system security on the way to the planet (evaded), and interdicted by a Power Play enforcer as I was about to drop into the next objective signal source.

I continued to get interdicted again and again until the mission was over. Being short on shield cells it took me another five or six attempts to scoop a single canister at a time, each such scooping triggering two to three ships appearing out of nowhere and opening fire. And, of course, to top it all off, I got interdicted when I jumped back to the system to turn in the quest, and interdicted multiple times by completely different NPCs in the 9 Ls stretch from the Brani sun to Wundt Hub. I didn't keep track of the total, but it was obviously a positively stupid amount of interference.

After that I took some delivery missions that were largely uneventful and made about 1M CR total before noticing a larger payout to deliver some units of indite for about 400k CR. That one was particularly amusing because an elite NPC named "Pursey" attempted to interdict me in his Anaconda. I was relieved (and quite surprised) to find I was actually able to evade that. But apparently Pursey wasn't subject to any of the usual limits to interdiction because I didn't even have time to set my course back to the station for delivery before he was again attempting to interdict me.

That time it was one of the insta-fail interdictions, so I had no choice but to run. The "high wake" thing hadn't been doing me any favors, so I just got back into super cruise and figured that was it. Boy was I wrong. Pursey continued to interdict me again and again until I got fed up with it and quit the game back to the main menu. That, at least, reset whatever bull***t state the game gets in, because after that I had no trouble finishing the mission.

And interestingly when I got back to my home station I found another 3M CR salvage mission. Its rank, for reference, was "Ranger", one rank above mine ("Pioneer"). I didn't see a soul on that one. I didn't get interdicted once; it took just a few minutes. It was a nice contrast to the previous nonsense.

My conclusions for the night: (1) "high waking" does absolutely nothing useful to diminish the interdiction frequency, (2) the game's interdiction mechanism is broken, stupid, and schizoid, and (3) only quitting to the main menu seems to reset whatever stupid thing it is that's gone pear shaped and keeps causing interdictions. Sad but true.
 
Last edited:
Back
Top Bottom