2.1 generated very little interest on Steam. Player numbers still in the dirt.

I really hope when NMS comes out, lot of people feeling that ED is not for them will move on to try NMS - I really wish them well, it is just a game, not a battle ground, if they can't be happy with this game, I hope they find enjoyment somewhere else.

But I expect lot of them come back discovering that NMS is not the game they want...and ED will again will be field of complains. I hope I am wrong.

indeed, i think you are more likely to enjoy NMS 'if' you enjoy Elite.

im really looking forward to it, it looks like diving into a visual remake of so many books i read growing up lol. but i do get the impression there are more than a few on these forums who think it will be a totally different game to elite. it is at its very core a survival game, it has all the same type of roles and game play choices, in order to progress (let alone stay alive) there will be plenty much grind, the game won't hold your hand, death looks to be an even larger probability than in elite, and when you die you only get to keep what you have banked.

so yes.. visually it will be very different, yes.. it will clearly handle and feel differently as we move around.

but..

just like elite.. there is no fixed progression.. there are no heroes.. there is no overarching plot (aside from travelling to the centre of the universe if you want to, but as Sean say's, he doesn't really expect most players to do so).. and most similarly, it will only ever be, what a player chooses to make of it.
 
Not a huge amount of people playing/watching the game on Twitch either. However, I'm afraid the people on these forums won't really listen/don't really care.

The number of viewers on platforms such as Twitch really does give you an independent idea as to a products popularity. Overwatch for example just launched and is regularly in the top 5 games viewed but ED is always low down the list. Confirms to me that its quite a niche game.
 
It's so funny to read all the Steam haters. Sorry, but Steam sales are a God send! But I forgot, your all millionaires and buy everything at double the costs. ^^


*Tries to shake the mental image of the ED Knights wearing their big Donny Trump(et) wigs under their helms*
 
Whut?!
Why would you want to play this game trhough steam when the launcher is self-sufficient?

More to the point, who in their right mind cares about Steam stats anyway?!

Game is the best selling of all time and has a concurrent player record, Steam stats are alright and deserve mention, otherwise Steam stats are bull     and not representative.

I have no horse in this race, I play the game when I want, stop when I want and got Lifetime pass so FD already got and spent my money. That said, using concurrent players as a measure of a game health is pointless, this statistic means nothing because it is not the number of players, but concurrent one at the same time, so if the playerbase is split between timezones, then the numbers are skewed. If people want to argue a point, they should use the right numbers, which are probably not right since most of them are conjectures, only FD has the real numbers and are probably acting on them accordingly.

Also, thinking people now buy games more directly from the developer because they want to support them is pure fantasy, consumers want a good deal, and Steam offer those. Between paying 70$ directly at the dev and 30$ on sale on Steam, the choice isn't even up for debate. While I do think the Engineers themselves are badly designed, it won't crash the game over a single update... at least I hope so.
 
Game is the best selling of all time and has a concurrent player record, Steam stats are alright and deserve mention, otherwise Steam stats are bull and not representative.

I have no horse in this race, I play the game when I want, stop when I want and got Lifetime pass so FD already got and spent my money. That said, using concurrent players as a measure of a game health is pointless, this statistic means nothing because it is not the number of players, but concurrent one at the same time, so if the playerbase is split between timezones, then the numbers are skewed. If people want to argue a point, they should use the right numbers, which are probably not right since most of them are conjectures, only FD has the real numbers and are probably acting on them accordingly.

Also, thinking people now buy games more directly from the developer because they want to support them is pure fantasy, consumers want a good deal, and Steam offer those. Between paying 70$ directly at the dev and 30$ on sale on Steam, the choice isn't even up for debate. While I do think the Engineers themselves are badly designed, it won't crash the game over a single update... at least I hope so.

i do think there is 1 thing that always seems to get forgotten.. the reported steam sales include all direct purchases via the steam client, and all steam code transactions (i always forget too, until this debate comes back around lol). frontier gave out codes to all ed players for free after it was placed on steam.. and nobody other than frontier knows how many players claimed those codes, and nobody other than frontier and steam know how many of those players used them. personally i support frontier, steam don't need my money and even if there had been a price difference on release of horizons, i would have still purchased through frontier. i love the game, i respect what the developers are doing, even when things go awry, and i want to see it continue for as long as possible, i reckon you would be surprised how many other players feel the same, especially in the UK.
 
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The number of viewers on platforms such as Twitch really does give you an independent idea as to a products popularity. Overwatch for example just launched and is regularly in the top 5 games viewed but ED is always low down the list. Confirms to me that its quite a niche game.

Huh? I would find it way more interesting to watch Overwatch on Twitch than Elite and I love Elite!

Elite is a slow game punctuated by brief momentary thrills that are often incredibly arcane (people post screenshots that are OMG! because of an unusual number in some part of some UI element, which means something to the hardcore, but it's incredibly dull if you're not). Often Elite is literally a waiting game if not an actual loadscreen (FSD etc).

It's just not a game that I can see people wanting to spend a lot of time watching other people play. Even when people post a video of just their best Elite moment in an entire month, I often don't have the attention span to watch and just skip to the key part then close it.
 
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Huh? I would find it way more interesting to watch Overwatch on Twitch than Elite and I love Elite!

Elite is a slow game punctuated by brief momentary thrills that are often incredibly arcane (people post screenshots that are OMG! because of an unusual number in some part of some UI element, which means something to the hardcore, but it's incredibly boring if you're not). Often Elite is literally a waiting game if not an actual loadscreen (FSD etc).

It's just not a game you spend a lot of time watching other people play. Even when people post a video of just their best Elite moment in an entire month, I often don't have the attention span to watch and just skip to the key part then close it.

not unlike life really.. a long journey broken up by interesting moments, and as with life, some people want to show you interesting photos of the interesting moments, while others insist on showing you every single, bloody detail, from that journey.
 
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I'm streaming since January 2015 till today on twitch Elite daily. In the beginning the Twitch Elite Channel (not my single stream in this Channel!) have about 2500 viewers and nowadays its between 130-330 (depends at the time). I think active Elite-Twitch-viewer is about 0,5% of the active Elite-player (steam, Frontier, xbox, mac). So it's about 6500 to 16500 active players daily. My personal feel says to me that this amount of players could be real. Maybe I'm also completly wrong - who knows :D

But for a "10 years-plan" is this not really a big playerbase. I hope I'm wrong :/

--

Sorry for my bad english. I'm not an native english speaker
 
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I for one don't have ED on steam but i think the numbers on steam are very important and represent the performance of the game not 100% but its probably more than half the sales of the game.
just saying :)
http://www.shareimages.com/images/pics/0/0/4/82891-pJyYl5Wcl5ysm5yWlaU-steamdatainfo.jpg

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HALF of the PC player base bought the game on steam. :p

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really?

Actually no. Half the userbase didn't buy the game on Steam.

A significant proportion that have the game redeemed Steam codes at some point, including those that previous bought the game and were given the chance to apply Steam codes at no cost (to them).

But just because someone decided to redeem a free copy on Steam, doesn't mean they necessarily shifted to playing through Steam. GOG for example now offer the ability to sync your GoG account to your Steam account and any applicable games on your Steam account are they automatically granted to you on GOG.... but do you think suddenly people will start playing those games on GOG instead and then "Steam will be dead" and people can throw around GOG account numbers with said games as sign that GOG is 'winning' or that no one uses Steam anymore because a equal or greater amount have the game sat on their GOG account compared to Steam Accounts?

No. Because that would be idiotic and a completely shoddy use of the given statistics.

So don't make the same mistake with "Number of accounts that have the game listed as owned", which itself is prone to inaccuracies due to how it's attempting to trawl data.
 
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I for one don't have ED on steam but i think the numbers on steam are very important and represent the performance of the game not 100% but its probably more than half the sales of the game.
just saying :)
http://www.shareimages.com/images/pics/0/0/4/82891-pJyYl5Wcl5ysm5yWlaU-steamdatainfo.jpg

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HALF of the PC player base bought the game on steam. :p

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really?

Here is the EVE online Steamspy page:

http://steamspy.com/app/8500

Here is the EVE Online Steamstats page (keep in mind that the bump at the start of May was due to a "free weekend" they had):

http://steamcharts.com/app/8500

Is EVE Online dying!?!? Sure looks like it!!! :eek:
 
Is EVE Online dying!?!? Sure looks like it!!! :eek:

Not sure. For playing Eve you must pay monthly $/€ 14.95. So they have a minimum average income (1000 players) of 14950 $/€ each month. This is not much for a big company. But I think they have much more (inactive) players wich still subscribed and pay der monthly fees.

Eve have same mixed seeling charts (steam/non steam) like Elite, or?
 
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Not sure. For playing Eve you must pay monthly $/€ 14.95. So they have a minimum average income (1000 players) of 14950 $/€ each month. This is not much for a big company. But I think they have much more (inactive) players wich still subscribed and pay der monthly fees.

Eve have same mixed seeling charts (steam/non steam) like Elite, or?

Why use Steam for EVE's numbers when you've got this?
http://eve-offline.net/?server=tranquility
 
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