bankrupt almost

. I'm sure FD is ok with that though, it's not like they're a business or anything.

Am fairly certain they were not ok with players complaining how easy the AI was, it was rediculous, Sarah had been stating for months that the AI difficulty needed to be improved, it wasn't just about stopping AI ships spinning around in circles.

FD caused issues for themselves by allowing the whole Robigo stacking mess to go on for too long, previously they would hotfix issues like that quickly, they let it run for months - The result - 'How to go from a sidewinder to Anaconda in 24 hours'

Certain things defintely need to be tweaked - interdiction rates for cmdr's carrying basic non mission cargo.

As far as AI difficulty goes, cmdr's need to adapt.. Many already have, they use the tools at their disposal, a quick trip to outfitting to fit some half decent shields and boosters is not too much to ask.

The op took it on the chin & is not raging, all he needed to do is fit some decent shields and keep all pips in sys on that beast of a ship, absolutely nothing is getting through them while he charges the drive to another system.
 
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Deleted member 115407

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Am fairly certain they were not ok with players complaining how easy the AI was, it was rediculous, Sarah had been stating for months that the AI difficulty needed to be improved, it wasn't just about stopping AI ships spinning around in circles.

FD caused issues for themselves by allowing the whole Robigo stacking mess to go on for too long, previously they would hotfix issues like that quickly, they let it run for months - The result, how to go from a sidewinder to Anaconda in 24 hours.

Certain things defintely need to be tweaked, interdiction rates for cmdr's carrying basic non mission cargo.

As far as AI difficulty goes, cmdr's need to adapt.. Many already have, they use the tools at their disposal, a quick trip to outfitting to fit some half decent shields and boosters is not too much to ask.


Do half decent shields do it? When I came back, my Cobra had half decent shields, and man did I get wasted, fast. That being said, I wasn't effectively managing my pips or playing my encounters smart.

I may just have to test the different shields and see if anything less than As will do.
 
I was using skynet as an example to highlight the dramatic difference. The AI isn't much harder to beat. After engineer weapons were removed it took all of two battles to figure out the pattern. The problem is everyone isn't as adept as you or I. If people were given a chance to adapt over time to small improvements, like fixing the rotisserie bug and not letting it fester for months, there would be far fewer complaints. That's not even taking into account the issues with interdiction frequency and getting constantly harassed by AI well above your combat rank.

Well people can adapt by returning to a smaller ship with less rebuy liability and improve their piloting skills until they feel they can use that experience in bigger vessels. There are plenty of options.
 
Do half decent shields do it? When I came back, my Cobra had half decent shields, and man did I get wasted, fast. That being said, I wasn't effectively managing my pips or playing my encounters smart.

I may just have to test the different shields and see if anything less than As will do.

I don't run max shields on my freighter, just 7A's and 3 boosters, roughly 500mj of shielding while hauling 400 tonnes, that's enough to actually fight back against an elite rank ship with 4 pips.

An Anaconda with 6A shields and boosters can run at 1000mj of shields whilst hauling 400 tonnes

The Cutter with 6A shields and boosters has 1140mj of shielding whilst hauling 728 tonnes of cargo.

To give you an example of how ridiculously powerful the Cutters shields can be - 8A gives you 2462mj of shields and you can still haul 562 tonnes of cargo.
 
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Am fairly certain they were not ok with players complaining how easy the AI was, it was rediculous, Sarah had been stating for months that the AI difficulty needed to be improved, it wasn't just about stopping AI ships spinning around in circles.

FD caused issues for themselves by allowing the whole Robigo stacking mess to go on for too long, previously they would hotfix issues like that quickly, they let it run for months - The result - 'How to go from a sidewinder to Anaconda in 24 hours'

Certain things defintely need to be tweaked - interdiction rates for cmdr's carrying basic non mission cargo.

As far as AI difficulty goes, cmdr's need to adapt.. Many already have, they use the tools at their disposal, a quick trip to outfitting to fit some half decent shields and boosters is not too much to ask.

The op took it on the chin & is not raging, all he needed to do is fit some decent shields and keep all pips in sys on that beast of a ship, absolutely nothing is getting through them while he charges the drive to another system.

Hey, all I said was "FD is ok with people not playing their game". It's just a game after all and not every game is for every player. People don't have to get better, doing something else with their time is always an option.

No big deal.
 
Hey, all I said was "FD is ok with people not playing their game". It's just a game after all and not every game is for every player. People don't have to get better, doing something else with their time is always an option.

No big deal.

Yep fair enough.
 

Deleted member 115407

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I don't run max shields on my freighter, just 7A's and 3 boosters, roughly 500mj of shielding while hauling 400 tonnes, that's enough to actually fight back against an elite rank ship with 4 pips.

An Anaconda with 6A shields and boosters can run at 1000mj of shields whilst hauling 400 tonnes

The Cutter with 6A shields and boosters has 1140mj of shielding whilst hauling 728 tonnes of cargo.

To give you an example of how ridiculously powerful the Cutters shields can be - 8A gives you 2462mj of shields and you can still haul 562 tonnes of cargo.

lol - so many numbers that my head is spinning. I certainly did upgrade to 4As on my cobras, and got a shield booster. The couple of fights I've been in thus far haven't resulted in downed shields.

I mostly just pay attention to the power usage. I'm going to have to pay moire attention to the mj when I loadout.
 
Do half decent shields do it? When I came back, my Cobra had half decent shields, and man did I get wasted, fast. That being said, I wasn't effectively managing my pips or playing my encounters smart.

I may just have to test the different shields and see if anything less than As will do.

Well as I said I run the annie for jump range and cargo with 5A prismatic shield and a few boosters. I have 2 seeker missile launchers on the 2 small hardpoints, and they can inflict a lot of damage on npc ships when their shields drop.
 
.... I have 2 seeker missile launchers on the 2 small hardpoints, and they can inflict a lot of damage on npc ships when their shields drop.


i m running that too, with 2 beam turrets on the large top mounts, and 2 cannon turrets on the mediums. Really liking the cannon turrets, can recommend. (run gimballed MCs on the 3 and 4 under the nose).
 
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Deleted member 115407

D
Hey, all I said was "FD is ok with people not playing their game". It's just a game after all and not every game is for every player. People don't have to get better, doing something else with their time is always an option.

No big deal.

I'm going to respectfully challenge this, though. I agree that not all games are for all people, but video games are a fleeting market, and I'm sure no publisher takes it lightly if they lose a large portion of their player base.

Whether or not those quitting is a large portion remains to be seen, of course.
 
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i m running that too, with 2 beam turrets on the large top mounts, and 2 cannon turrets on the mediums. Really liking the cannon turrets, can recommend. (run gimballed MCs on the 3 and 4 under the nose).

Yeah, I have multi`s on the sides and large pulses on top and bottom, with the huge gimballed multi underneath. I have to say the missiles are fun and effective on unshielded npc`s.
 
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You understand -- you're just choosing to be obtuse about it. Prior to the update, the game was allowing people to slide without much risk. Now the risk has increased and people who learned the old play-style are having trouble and no longer finding the game to be an enjoyable experience. They want to enjoy the game, and helping them is the answer. In order to most effectively do that, you have to get through their wall of rage by identifying with their grief and offering to help them as much as possible.



Nope, I really don't get it. It's still not anywhere near impossible, or close to the end of the slider near very hard. You submit, you boost, you run away. You shoot at the enemy, his shields go down, he dies. They fly a little better and shoot back now and you'll probably go through your chaff and SCBs a little faster, but even the elites aren't god-mode bots of destruction, they just fly well enough to require you to pay attention. However, at no time, ever, regardless of the type or number of ships in an interdiction is something bigger than a hauler in danger of not having an escape.

Is it harder to make lots of Cr/hr in a RES or CZ? Yes. Do you need to fly around with a few, basic defensive measures? Yes. Does it require anything more than very basic defensive knowledge of the game (high wake, chaff, pips in sys) to remain completely safe in any environment in any reasonably equipped ship? Nope. Is it difficult to perform any of those basic tasks? Nope, Mario Party mini-games are more difficult.

So forgive my lack of comprehension, I just don't get it. I really wish there were video so I could see exactly how this could possibly happen.
 
I'm going to respectfully challenge this, though. I agree that not all games are for all people, but video games are a fleeting market, and I'm sure no publisher takes it lightly if they lose a large portion of their player base.

Whether or not those quitting is a large portion remains to be seen, of course.

It's a numbers game: everybody has different tastes. It's impossible for them to make everybody happy.

Change isn't likely to occur unless enough people vote with their wallets. Until it starts to hurt the bottom line, it's all about adhering to the plan.

So, if a few people here and there get fed up... They're not too worried about it, I guess.

I will say, at least the OP cared enough to leave some feedback on the way out, that was nice of them. Most people aren't nice enough to do that before they close up their wallet and walk away.

The question is, have enough people done that to get FD's attention? Will the sound of money walking away drown out the arguments of the white knights on the forums?

Time will tell...
 
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Boost away, power to shields and jump (BSJ) out of the system. You don't need to be a 'good pilot' to do this, and a cutter or anaconda should be able to escape almost every time.

My asp got interdicted by a diamondback explorer last night. No worries, I thought, I'll just smash this fool and keep going. So I was somewhat surprised when it opened proceedings with a plasma accelerator, leaving me with only one ring of shields. That's when I notice the pilot is deadly annnnddd that this encounter didn't seem to be going the way I had expected.

So I did the BSJ manoeuvre. Not even a scratch on the paint. Just make sure you BSJ early.
 
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Does it make you angry? Oh dear. I am so sorry.

Someone losing hundreds of hours of play due to sudden large game changes, even if they didnt play well, is totally not what support can and should deal with. Its far better to have such players ragequit and never come back. I totally see that. His getting some help handling the change in the game is really gonna ruin things for you.

Want a cookie? Some warm milk? What can I do to ever make this right again?

'stop whining' might be a good start. Losing a cutter to a vulture... [rolleyes]
 
I was doing fine in my AspX until I got interdicted by a clipper with upgraded superweapons that destroyed me in record time. Now I'm flying my Cobra III (making enough every evening to replace it 8 times) and hunting for upgrades for my AspX to make it a bit more surviveable.
 
Nothing is mass locking a Cutter (except another Cutter) It's hard to believe that anyone could lose a Cutter during a 1v1 vs AI, even harder to believe that someone could play long enough to own a Cutter & Anaconda yet still not perform a basic escape maneuver. Are all these posts the result of Robigo? I can't think of any other reason.

Tbh the worst thing about these topics is the op doesn't even seem to care about analysing where things went wrong, then 'myrr mac' comes along and tells him to write a ticket to support :/

To have one of the large ships destroyed by a single Vulture you would have to sit there doing nothing for 2 minutes at least. That is if you won't deploy guns and have some auto turrets, might accidently destroy that thing to early.

Can't be a result of Robigo, because doing that sucessfully you learned to evacuate places under conditions much worse than one single NPC ship.
 
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