Is this normal? Spent more time fighting bugs than actually playing

Thought I'd take a break from doing space trucking and get some combat in. Tea and biscuits sorted, lets go!

I had to finish a mission first though, no biggie. Get some food carts back and get some nice firmware. A few Ly out....change of destination. No problem sir! Er...where do I go? Station#insertstringhere#? Lucky we have icons!

Oh dear...its an outpost, and I'm in an Anaconda. Could you have told me that beforehand, or blocked me taking the mission?

Ah well. I land and buy a T6, and fly to the outpost.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

I get to the outpost. Docking denied.

"Ah, luuuvery cargo, gimme!" Sod it, its him again.

Docking denied.

Docking denied.

Docking granted. Lovely firmware. Now I fly back to my Anaconda.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 10Ls out. Now I'm 15Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 15Ls out. Now I'm 20Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 20 million miles out. Now I'm 0.50Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

No pirate. Perhaps he got bored?

Get to the station, and pirate decides to attack. "How is this happening?" I'll tell you pirate, you're an idiot! The station is armed to the hilt.....run!

Swap my ship back.

Right, have my Anaconda ready. I fly on out and jump to a civil war. But before I get there:

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Right boy, you are going to die. Then pirate decides to ram me. 80% hull...hmmm, SC to station I think.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Really? I then shoot him and get a bounty. Er...you attacked me a minute ago- you have interdicted me three times! Why does my futuristic spaceship forget an aggressor so quickly? Has the incessant interdiction rate burnt out its CPU?

Cops come running. Scan us both and attack me. Hey pigs! ITS. THE. OTHER. ONE! HE HAS 100,000 local bounty! HE. HAS. INTERDICTED. ME. THREE. TIMES!

I jump out and wait 9 minutes. Tea has gone cold.

Jump back. Find war and attack. Finally! Some proper action! Turrets deployed! Huge beam laser operational!

Oh dear. Turret seems to have hit a ship passing in front of the beam. I thought that was fixed, and turrets stop firing when allies are in front?

Whole sky turns red and I high wake before I get killed by MY OWN SIDE by my OWN WEAPONS.

Go back to trucking.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

AGGGHHHHHHHHHHHHH!

_________


I'm a tolerant person, but when practically everything is bug ridden how can I actually enjoy anything? Its bad enough with the utter disaster that was a recent cycle in Powerplay, and when I want a holiday from that I spend most of my time being interdicted because there is no storage. Pirates get the horn for random junk in my hold and I can't get peace anywhere. By all means eye up gold or meta alloys, but bits of hose? Really?

Please Frontier, sort out this mess!
 
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At this rate I will need to kill about two Elite Anacondas per trip. On my last trip I destroyed one ship only to be intercepted by another pirate minutes later, and this is in a medium security system. If this was an anarchy I'd understand, but this is just plain wrong.
 
Just submit and back to SC isn't supposed to work that easy by desing me thinks, the game wants you to deal with a attacker in some way. Be it winning the interdiction, jumping to a diffrent system, destroying him, or what I think works too is when you are faster then your attacker you can submit and boost and gain distance until the attacker disapears from your radar. Then back to SC and he won't be there again - I have done it a couple times, alltough I don't know if its a 100% works all the time tactic.
 
At this rate I will need to kill about two Elite Anacondas per trip. On my last trip I destroyed one ship only to be intercepted by another pirate minutes later, and this is in a medium security system. If this was an anarchy I'd understand, but this is just plain wrong.

Sounds like you are having a run of bad luck, I have to go looking for trouble. Only time I get perused is when a mission NPC is on my case.
 
But its the multitude of bugs, over and over. In my hour of gametime today the 'loop' was just relentless interdiction with a large pinch of illogical situations.

- - - - - Additional Content Posted / Auto Merge - - - - -

Sounds like you are having a run of bad luck, I have to go looking for trouble. Only time I get perused is when a mission NPC is on my case.

This is constant, over and over. In one 5 jump trip:

2 Pirate FAS

1 Pirate Anaconda

Typically I get at least one Elite ranked large ship every three jumps, with the associated six or so interdictions if its a terminating stop.
 
To answer the question in the title of the thread - not really.
It's not easy to decide if the interdiction rate for PP pledged players is different to the rate we'd get if not pledged - the last week of borked PP did it for me, so I'm hoping to find the NPCs calming down as I unpledge next week. To be honest I think there are still bugs involved, it seems to me that sometimes you get sort of stuck in a loop, and every time round the loop you get a nasty NPC thrown at you - then you can go for hours without a whimper of any sort.

There does seem to be a tendency for NPCs to refuse to accept defeat if you evade them - as you get into supercruise before they do I'd love to know the logic of them ever being able to catch you up again, but it does seem like the game is determined to punish you if you low wake rather than high, even if you are successful. That, to me, looks like deliberate programming, as if the programmers are just trying to p us off to be honest. As the man said earlier, if you want to break the interdiction chain you probably need to default to a submit-boost-high wake routine, even though it is tremendously annoying to be 2M ls out when you get interdicted.


Dave
 
Addressing the biggest complaint: Not a bug.

Lets roleplay (all speculation):
DEV - People are ignoring the SC mechanic and just submitting + Low Waking never to see the NPC again. It's making a mockery of it.
Other Dev - Ok, how do players do it?
DEV - Well they chase them and follow them to the station attacking all the way.
Other Dev - Lets do that then.
DEV - Won't it make it crazy hard
Other Dev - No lets do what happens with players, if they evade, kill the attacker or high wake they'll be scott free.

Yep thats how it is, if you just run they will follow.
 
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To answer the question in the title of the thread - not really.
It's not easy to decide if the interdiction rate for PP pledged players is different to the rate we'd get if not pledged - the last week of borked PP did it for me, so I'm hoping to find the NPCs calming down as I unpledge next week. To be honest I think there are still bugs involved, it seems to me that sometimes you get sort of stuck in a loop, and every time round the loop you get a nasty NPC thrown at you - then you can go for hours without a whimper of any sort.

There does seem to be a tendency for NPCs to refuse to accept defeat if you evade them - as you get into supercruise before they do I'd love to know the logic of them ever being able to catch you up again, but it does seem like the game is determined to punish you if you low wake rather than high, even if you are successful. That, to me, looks like deliberate programming, as if the programmers are just trying to p us off to be honest. As the man said earlier, if you want to break the interdiction chain you probably need to default to a submit-boost-high wake routine, even though it is tremendously annoying to be 2M ls out when you get interdicted.


Dave

It does seem that way now, and that is just going to make me want to delete Elite rather than play it. I swore at one stage I was going backwards with each interdiction- and interdictions that were instant with no warning. I have no problem with fighting, but tonight just showed me what having five game breaking bugs do when they all happen in one go.

Having to RNG opponents via high waking is a chore I'd rather live without, but then its better than playing tag with a psycho.
 
Either destroy him or high wake, no point low waking they will follow you.

I've seen a mission pirate reappear after completing the mission and after he had been killed once by a station.

I think the root problem might be that some line of code that's meant to reintroduce them sometimes is running amok. There should at the very least be flag for the pirate being killed to prevent their reappearance.
 
Addressing the biggest complaint: Not a bug.

Lets roleplay (all speculation):
DEV - People are ignoring the SC mechanic and just submitting + Low Waking never to see the NPC again. It's making a mockery of it.
Other Dev - Ok, how do players do it?
DEV - Well they chase them and follow them to the station attacking all the way.
Other Dev - Lets do that then.
DEV - Won't it make it crazy hard
Other Dev - No lets do what happens with players, if they evade, kill the attacker or high wake they'll be scott free.

Yep thats how it is, if you just run they will follow.


I can understand that view, but at some point it has to be fun. Two interdictions would be enough, or push back the no fire zone like it was in Beta so you have to fly longer to a station in real space and forego this misery. Plus, they need to fix the buggy interdiction game itself. It flicks all over the place making it impossible to actually play.
 
Thought I'd take a break from doing space trucking and get some combat in. Tea and biscuits sorted, lets go!

I had to finish a mission first though, no biggie. Get some food carts back and get some nice firmware. A few Ly out....change of destination. No problem sir! Er...where do I go? Station#insertstringhere#? Lucky we have icons!

Oh dear...its an outpost, and I'm in an Anaconda. Could you have told me that beforehand, or blocked me taking the mission?

Ah well. I land and buy a T6, and fly to the outpost.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

I get to the outpost. Docking denied.

"Ah, luuuvery cargo, gimme!" Sod it, its him again.

Docking denied.

Docking denied.

Docking granted. Lovely firmware. Now I fly back to my Anaconda.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 10Ls out. Now I'm 15Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 15Ls out. Now I'm 20Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 20 million miles out. Now I'm 0.50Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

No pirate. Perhaps he got bored?

Get to the station, and pirate decides to attack. "How is this happening?" I'll tell you pirate, you're an idiot! The station is armed to the hilt.....run!

Swap my ship back.

Right, have my Anaconda ready. I fly on out and jump to a civil war. But before I get there:

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Right boy, you are going to die. Then pirate decides to ram me. 80% hull...hmmm, SC to station I think.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Really? I then shoot him and get a bounty. Er...you attacked me a minute ago- you have interdicted me three times! Why does my futuristic spaceship forget an aggressor so quickly? Has the incessant interdiction rate burnt out its CPU?

Cops come running. Scan us both and attack me. Hey pigs! ITS. THE. OTHER. ONE! HE HAS 100,000 local bounty! HE. HAS. INTERDICTED. ME. THREE. TIMES!

I jump out and wait 9 minutes. Tea has gone cold.

Jump back. Find war and attack. Finally! Some proper action! Turrets deployed! Huge beam laser operational!

Oh dear. Turret seems to have hit a ship passing in front of the beam. I thought that was fixed, and turrets stop firing when allies are in front?

Whole sky turns red and I high wake before I get killed by MY OWN SIDE by my OWN WEAPONS.

Go back to trucking.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

AGGGHHHHHHHHHHHHH!

_________


I'm a tolerant person, but when practically everything is bug ridden how can I actually enjoy anything? Its bad enough with the utter disaster that was a recent cycle in Powerplay, and when I want a holiday from that I spend most of my time being interdicted because there is no storage. Pirates get the horn for random junk in my hold and I can't get peace anywhere. By all means eye up gold or meta alloys, but bits of hose? Really?

Please Frontier, sort out this mess!

Good fun ehh ;) , Nice story :D
Rename game to Elite: Interdiction , FD has decided that when you have cargo you are officially DEAD.

Cheers Cmdr's
 
I can understand that view, but at some point it has to be fun. Two interdictions would be enough, or push back the no fire zone like it was in Beta so you have to fly longer to a station in real space and forego this misery. Plus, they need to fix the buggy interdiction game itself. It flicks all over the place making it impossible to actually play.

I fully agree, fix the interdiction game and all should be well with that particular aspects.

Consider me agreement by omission in that I accept you are right on that some missions and other stuff are bugged.
Personally I always tend to avoid powerplay and missions in the month or so after a big update and that seems to work well for me :)
 
I can understand that view, but at some point it has to be fun. Two interdictions would be enough, or push back the no fire zone like it was in Beta so you have to fly longer to a station in real space and forego this misery. Plus, they need to fix the buggy interdiction game itself. It flicks all over the place making it impossible to actually play.
Yes, I thought it was a resurgence of the Radeon graphics driver bug that plagued interdictions in the early part of the year, but I'm beginning to think the wick has been turned up deliberately and it seems to have a one size fits all problem with it - I mean, flying my trading conda I would submit straight off, and when the escape vector pops up at the start I would notice it flew off screen at tremendous speed, but didn't really pay much attention to it as I was submitting anyhow. It did bug me a bit that I would get an FSD fail 3 times in 4 though, as I submitted immediately and had imagined, obviously incorrectly, that this should result in dropping from SC without an FSD fail most of the time. (I now suspect this is actually deliberate, that FD are using this to give the NPC more time to shoot at us as a stealth difficulty buff).

Since swapping to my DBS, a rather more agile and faster ship, I've been pretty surprised to find that the escape vector still goes off screen in less than a second, and I've tried to chase it and never seen it again - which seems a bit off. Fighting an interdiction ius something I've pretty much given up on, the process seems unwinnable to me, except for the odd occasion when you suddenly win for no apparent reason even in the midst of a throttle chop submission.

FD did, at times, increase the difficulty of interdiction in the new year, and a fair number of critical threads appeared, and FD backtracked and mad it easier - when Radeon brought a beta driver out it pretty much cured all ills, and interdiction became almost impossible to lose - I have a sneaking feeling they wound the difficulty back up....

To me interdiction has always been pretty buggy, and it has swung from far too easy to far to hard without ever finding the middle ground. I doubt it is a high priority to fix, especially as it's probably another of those things that 80% of players never see while bugging the hell out of the other 20% who never see anything but.

Dave
 
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I can understand that view, but at some point it has to be fun. Two interdictions would be enough, or push back the no fire zone like it was in Beta so you have to fly longer to a station in real space and forego this misery. Plus, they need to fix the buggy interdiction game itself. It flicks all over the place making it impossible to actually play.

I don't understand why you wouldn't juste deal with it? Ensure your ship is combat-ready at all times. A shield's a must, Shield Boosters don't cost cargo slots, have a couple of them upgraded through the engineers, equip all multi-cannons and voila. I don't really understand what the fuss is about being constantly interdicted when you literally do nothing about it.
I really wouldn't expect it any other way.

If a guy walks up to you with a knife, out to steal your watch are you really gonna walk right past him? Not once, but twice, and then expect him to suddenly change his mind and let you go? The dude's holding you up for crying out loud. Threatening your life!

If your ship is of equal tier taking down your opponent is a challenge, sure but definitely far from impossible.
If it's above your tier, you can circle around him all day.
Only if it's fully equipped with turrets then yes, sorry buddy... High-wake out.
That's to be expected.

If you're finding the AI to be too difficult for your battle-rating well sorry to say, clear your save and earn the merit for it because clearly if that's the case you don't live up to your rank.

The best comparison I can think of is crying about an MMORPG level 100 boss being too hard because you bought your account at level 100.

---------------

Granted, concerning the current bugs these are probably on their way to being fixed. Until then we'll have to be patient and work around it.

---------------

Scratch the multi-cannons. Get mine launchers and be done with it.
 
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EValve: I have an A spec combat Anaconda for armed transport. I can destroy one Elite Anaconda, but two, one directly after the other?

The AI is not difficult, this is not my problem if you actually understood my post, I'm sick of unending, illogical gameplay and bugs. Some of these bugs have not been fixed since version 1.0 and I'm getting tired of dealing with them now.

And why should running be punished so badly with interdictions that are impossible to do by humans?
 
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EValve: I have an A spec combat Anaconda for armed transport. I can destroy one Elite Anaconda, but two, one directly after the other?

The AI is not difficult, this is not my problem if you actually understood my post, I'm sick of unending, illogical gameplay and bugs. Some of these bugs have not been fixed since version 1.0 and I'm getting tired of dealing with them now.

And why should running be punished so badly with interdictions that are impossible to do by humans?

Ah, fair enough. It was somewhat obscured by the longevity.
But I can't say I find constant interdicting by the same npc illogical though, I mean, the only thing that stands between me and the AI in that regard is the odds of instancing.
Granted the number of npc's you seem to encounter is surprisingly high but I guess that balances out all the npc's that I'm not experiencing :p

I tend to keep an eye open for any npc that attempts to line up behind me, the first thing I do when entering a system is put the sun behind me as close I can. Npc's just run into it and by the time they get out I'm already gone and/or out of range.

As for the mini-game, it might be of interest to report some unusual behavior since 2.1. Keep in mind, the interdictor can manipulate the mini-game and the interdictee can perform unwanted maneuvers that complicate his rate of success. The use of throttle and angle is very important as I interdict.

For other bugs & glitches, I can totally get your frustration. Besides reporting them and expose them as detailed as you possibly can, there isn't much else you can do. The devs have a lot on their plate and the more they add the higher the chances get of conflicting code.
Venting releases the pressure, unfortunately it's counter-productive as it is rarely constructive and concise enough for devs to identify and follow-up. We forget sometimes they may be as desperate as we are in some regards.

For the time being, I suggest you explore those Mine-launchers. They've had some very interesting results! By the time they'll come around to fixing the AI mindlessly flying into them I suppose other bugs will have been addressed as-well which might change the over-all behavior [up]
 
Thought I'd take a break from doing space trucking and get some combat in. Tea and biscuits sorted, lets go!

I had to finish a mission first though, no biggie. Get some food carts back and get some nice firmware. A few Ly out....change of destination. No problem sir! Er...where do I go? Station#insertstringhere#? Lucky we have icons!

Oh dear...its an outpost, and I'm in an Anaconda. Could you have told me that beforehand, or blocked me taking the mission?

Ah well. I land and buy a T6, and fly to the outpost.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

I get to the outpost. Docking denied.

"Ah, luuuvery cargo, gimme!" Sod it, its him again.

Docking denied.

Docking denied.

Docking granted. Lovely firmware. Now I fly back to my Anaconda.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 10Ls out. Now I'm 15Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 15Ls out. Now I'm 20Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Erm. I was only 20 million miles out. Now I'm 0.50Ls. Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

No pirate. Perhaps he got bored?

Get to the station, and pirate decides to attack. "How is this happening?" I'll tell you pirate, you're an idiot! The station is armed to the hilt.....run!

Swap my ship back.

Right, have my Anaconda ready. I fly on out and jump to a civil war. But before I get there:

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Right boy, you are going to die. Then pirate decides to ram me. 80% hull...hmmm, SC to station I think.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Boost, and SC out.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

Really? I then shoot him and get a bounty. Er...you attacked me a minute ago- you have interdicted me three times! Why does my futuristic spaceship forget an aggressor so quickly? Has the incessant interdiction rate burnt out its CPU?

Cops come running. Scan us both and attack me. Hey pigs! ITS. THE. OTHER. ONE! HE HAS 100,000 local bounty! HE. HAS. INTERDICTED. ME. THREE. TIMES!

I jump out and wait 9 minutes. Tea has gone cold.

Jump back. Find war and attack. Finally! Some proper action! Turrets deployed! Huge beam laser operational!

Oh dear. Turret seems to have hit a ship passing in front of the beam. I thought that was fixed, and turrets stop firing when allies are in front?

Whole sky turns red and I high wake before I get killed by MY OWN SIDE by my OWN WEAPONS.

Go back to trucking.

"Ah, luuuvery cargo, gimme!" Sod it, a pirate. After a glitchy minute of interdicting, I submit before I have a seizure.

AGGGHHHHHHHHHHHHH!

_________


I'm a tolerant person, but when practically everything is bug ridden how can I actually enjoy anything? Its bad enough with the utter disaster that was a recent cycle in Powerplay, and when I want a holiday from that I spend most of my time being interdicted because there is no storage. Pirates get the horn for random junk in my hold and I can't get peace anywhere. By all means eye up gold or meta alloys, but bits of hose? Really?

Please Frontier, sort out this mess!

You deserve a rep for typing all that, and making me laugh.
Cannot say I've had many problems concerning multiple interdiction's, but it's obvious from these boards that some are getting more than their fair share.
 
Very funny post Cmdr Rubbernuke,

Hopefully you got a lot of frustration off your chest, nice to see a funny moan that does not end with "and I am never playing again".

It does sound like you have an interdiction bug of some sort which is the cause of your distress (your post would have been a lot shorter without the interdiction glitch lines). That is worth taking up with FD through a bug report - to save your sanity.

Simon
 
Very funny post Cmdr Rubbernuke,

Hopefully you got a lot of frustration off your chest, nice to see a funny moan that does not end with "and I am never playing again".

It does sound like you have an interdiction bug of some sort which is the cause of your distress (your post would have been a lot shorter without the interdiction glitch lines). That is worth taking up with FD through a bug report - to save your sanity.

Simon

Well, I play Solo and Powerplay, but that has no meaning as these were pirates. I'm rated Dangerous too.

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The problems are these:

NPC interdictions- repeated, and the NPCs cheat as they have no cooldown or scanning time.

Storage- as time goes on I'm accruing junk that I cannot displace and store so I have a giant target on my back.

Police / security- they respond, but don't actually bother to do any thinking. A hardened, wanted criminal with 100,000 on his head is surely a bigger target than a trader defending himself with a 400 credit bounty, even after three interdictions?

Interdiction 'game': it glitches like mad making it impossible to even play. When you submit, the time for it to register is too long and you often 'FSD fail' as the HUD does a disco.

Turrets: a necessity for large ships, and yet they are your own worst enemy. I might as well point them at my own ship all the good they do in large fights.

Combat zone AI: the AI fails miserably here when turrets get into the mix. Others don't make any attempt to avoid my beams, and do not forgive even the slightest hit. Again the NPC cheats as other NPCs brush off other NPC friendly fire.

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Last night I spent about 90 minutes doing the common game loop, and the whole thing was riddled with bugs and was no fun at all. The AI is fine, I like it this way. But the rest is certainly not polished in any shape or form, and has glaring errors and omissions.
 
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