Learning...

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Deleted member 115407

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So I reluctantly upgraded my miner from a Cobra MkIV to a T-6. There were two reasons I hadn't done so before:
  1. Optional Internals -- I like to auto-dock, and knew that I'd miss my module.
  2. Speed and evasion.

However, I reasoned that the insurance cost wouldn't be much more (turns out to be less, actually, since I downgraded my refinery and am no longer carrying 2D mining lasers). And with a 250k insurance cost, one successful trip back from the rings gives me 4 extra lives. I'd also watched a few of the vindicator videos that go over basic use of thrusters and how best to use high and low wake to escape attackers.

The cool things is that all of the research, advice, and more careful/thoughtful playing over the past week or so also really helped me to build a rugged and useful rig.
  1. Power distribution and pip management -- use the power you need, when you need it, where you need it. No point keeping pips in weapons if your weapons are made for breaking rocks.
  2. Shield boosters and alloy upgrades are your friends. On top of which, I started looking at gear stats more, so instead of one A booster at 1.2 power draw and 20% boost, I'm running two C boosters at 1.4 power draw and 24% boost -- well within my usable power range, with a little extra kick.
  3. Always keep your weapons or utility loadouts ready, i.e. jumping out of the rings and heading home? Have your chaff ready before you start your trip. That way, if you get into trouble, additional safety is only a click away.
  4. You can change your overall power draw by turning off systems. No need to turn on your refineries, lasers, controllers, or scoop until you're actually in the rings, away from all contacts, and ready to mine.
  5. FSD? I'm not jumping to Andromeda. I need enough range to jump 5ly to escape to my nearest system. So no need to dump millions into a big fancy FSD. I did dump a good deal of cash into my thrusters, though, as I figure they'll get me out of trouble faster and help me turn a quicker profit.
  6. Auto dock? I can dock it myself.

So, in my big space pig, I took a deep breath and launched. The controls weren't nearly as lumbering as I thought they would be. I made it to the rings, and did what I always do... eased it into a non-RES spot, thrusted away from all contacts, and got set up for mining.

So here's the deal -- I turn on all of my mining subsystems, and turn off my shield boosters for the extra power. I'm a little concerned, but you never see folks out there in the middle of the rings. Get set up in front of an asteroid, 3 pips to weapons, one to sys, and start blasting away. I got about 4 units of metals in when...

...server disconnect. Cool, no big deal. I restart and am sitting slightly above the asteroid field. All systems and pips are in the same spot, and I thrust down into the field. Unfortunately, when the game reset, so did the neighbors. Some dude picked me up and wanted what I had. I thrust away and am looking at the various info, when I realize that I still only have one pip in sys and none in eng... so my thrusters are out of juice and, oh, I'm about to put my face through a big ol' asteroid. No shield boosters, remember, and a mean guy on my tail. I thought "Welp, this is it".

I didn't die.

Sure the collision took my shields down, and then both getting shot at and scraping along the edge of the asteroid took my military grade hull down about 10%, but I was still able to right myself and thrust into the field while FSS showed up and took care of the problem. They were Johnny-on-the-spot, too. And I made the correct decision of not turning back to watch the show.

Mined to my little hearts content, switched back from mining to travel mode, and made my way home, safe and sound.

I know there are folks out there who are still having problems. I took a couple of really fast interdictions last night in my combat Cobra. One I died in, but it was a really bad setup -- interdicted close to a star, turned to thrust and was blinded. Didn't have my escape jump planned. Panicked and deployed hardpoints even though I was already 50% down on shields. On top of that, I figured out later that I could have better optimized those shields, and had chosen not to do so in lieu of firepower that I never even use. I fixed that right away.

Just thought I'd share a story about how it is possible to adapt to this more dangerous galaxy. And, imho, that extra risk and the care that has to go into mitigating it actually makes finishing a mission or a mining run in one piece feel that much more satisfying.
 
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Way to go. And I agree, there is much more satisfaction in doing something succesfully if you know that it could have ended much worse if you didn't do your part properly. :)
 
Haha, the CobraIV is actually slower than a t6. And with the larger internals you could totally still run a docking computer and still be better off. Only those tiny lasers wouldn't mine fast enough for my liking.
 
I had my mining iClipper underpowered too, and had a similar problem with a disconnect leaving me with a pirate respawn and vital systems powered down. I've put in a much better power plant now.
 

Deleted member 115407

D
Haha, the CobraIV is actually slower than a t6. And with the larger internals you could totally still run a docking computer and still be better off. Only those tiny lasers wouldn't mine fast enough for my liking.

Yeah, man, those tiny lasers are killing me. I need to figure out an alternate firing button, because my trigger finger can't take it much longer.
 
When you say reluctantly... I ask why did you move from a Cobra to a T6? If anything that is going to slow you down because of the two small hard points. Yes you can carry more cargo in total but that doesn't make up for the speed at which you can cut frags off the rocks. My yields per hour actually went down in the T6 versus the Cobra. If the T6 had just 1 Medium HP it would be better but it doesn't and so its a step down in my eyes for mining. Couple that with reduced survivability. Yeah no- In my view its Cobra > Keelback > ASP EXPLORER > Python > Anaconda > Corvette... No?

What appeals to you with the T6?
 

Deleted member 115407

D
When you say reluctantly... I ask why did you move from a Cobra to a T6? If anything that is going to slow you down because of the two small hard points. Yes you can carry more cargo in total but that doesn't make up for the speed at which you can cut frags off the rocks. My yields per hour actually went down in the T6 versus the Cobra. If the T6 had just 1 Medium HP it would be better but it doesn't and so its a step down in my eyes for mining. Couple that with reduced survivability. Yeah no- In my view its Cobra > Keelback > ASP EXPLORER > Python > Anaconda > Corvette... No?

What appeals to you with the T6?

Indeed, it was the increased space. Since I'm only running a 3A collector, I can't collect as quickly as I cut the rocks anyways, so it's really the collector limpets who are determining mining speed. I'm sure there is a trade-off between time and credits, but you never know unless you try :)
 
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Ah Ok I was wondering how it was working out. Well my best mining experiences were in the ASP EXPLORER as it is super configurable and definitely an asset to a mining party for its speed and agility when prospecting. If you are interested in making big mining bucks check this out!

[video=youtube;tgd36Q832Xg]https://www.youtube.com/watch?v=tgd36Q832Xg[/video]
 
Kudos CMDR!!

And I'd like to add an unofficial apology on behalf of the community for not lobbying harder to have the Cobra 4 removed from the game. Its not a death trap, precisely, but it should come with some warning labels at the very least.

Maybe: a "slower than a rusty snail" warning decal on the external engine chassis?

Or:. "Turns like beached whale on beach made of dried Carmel and taffy"? In the ship's purchase description in the ship yard ;)
 

Deleted member 115407

D
Ah Ok I was wondering how it was working out. Well my best mining experiences were in the ASP EXPLORER as it is super configurable and definitely an asset to a mining party for its speed and agility when prospecting. If you are interested in making big mining bucks check this out!

Cool, will do!

Kudos CMDR!!

And I'd like to add an unofficial apology on behalf of the community for not lobbying harder to have the Cobra 4 removed from the game. Its not a death trap, precisely, but it should come with some warning labels at the very least.

Maybe: a "slower than a rusty snail" warning decal on the external engine chassis?

Or:. "Turns like beached whale on beach made of dried Carmel and taffy"? In the ship's purchase description in the ship yard ;)

lol - I'm kind of sentimental towards it now, since it got me around for so long, but I've been itching to try some of the smaller stuff that I passed over. I'll be running test-flights soon!
 
I'm mining in a Asp right now, and one thing i noticing is that the limpets are really slow after the engineers update, so to keep up with a class 2 and a class 1 mining laser, takes at least 4 limpets collecting, so 2 controllers, plus the propector, and still have to wait a bit to them to finish catching all the rocks before go to the next one...
 

Deleted member 115407

D
Ah Ok I was wondering how it was working out...

Know what? I just figured out that I can run to collector controllers simultaneously. So I think I'm going to play with my loadout. Drop my smallest cargo for a better refinery and add a control. That ought to help to decrease my turnaround time. I may even play with this loadout in the old Cobra, which I stripped and left in the dock.

Thanks for helping me think about it a little more :)

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I'm mining in a Asp right now, and one thing i noticing is that the limpets are really slow after the engineers update, so to keep up with a class 2 and a class 1 mining laser, takes at least 4 limpets collecting, so 2 controllers, plus the propector, and still have to wait a bit to them to finish catching all the rocks before go to the next one...

Yeah, man, I just figured out that I could run two collector controllers at once. This is going to change my strategy a bit :D

Thanks for the tips regardless! Since I'm running two class 1 lasers it might speed things up a bit.
 
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I'm mining in a Asp right now, and one thing i noticing is that the limpets are really slow after the engineers update, so to keep up with a class 2 and a class 1 mining laser, takes at least 4 limpets collecting, so 2 controllers, plus the propector, and still have to wait a bit to them to finish catching all the rocks before go to the next one...
Some ships don't seem to be as efficient with how the limpets work. With an iClipper, the limpets seem to take quite a detour around the ship.
One thing that does help speed up fragment collection is to watch where the fragments are coming off the roid and position your ship so that the fragments are close below your cargo scoop.
I like 4-5 limpets per D2 laser.
There is one change with limpets I don't like in 2.1. If you have several collectors they no longer release limpets together. You have to activate them one limpet at a time. When I was mining in an Anaconda, I often had 6 controllers and 18 limpets. It was fun to watch the limpets fly out in a fan as you released them. It would now take well over a minute to release 18 limpets, when it used to take three clicks.
 

Deleted member 115407

D
Some ships don't seem to be as efficient with how the limpets work. With an iClipper, the limpets seem to take quite a detour around the ship.
One thing that does help speed up fragment collection is to watch where the fragments are coming off the roid and position your ship so that the fragments are close below your cargo scoop.
I like 4-5 limpets per D2 laser.
There is one change with limpets I don't like in 2.1. If you have several collectors they no longer release limpets together. You have to activate them one limpet at a time. When I was mining in an Anaconda, I often had 6 controllers and 18 limpets. It was fun to watch the limpets fly out in a fan as you released them. It would now take well over a minute to release 18 limpets, when it used to take three clicks.

A long time ago I watched a livestream wherein the guy mentioned ideal laser placement on spinning asteroids. I've found (and I think this came from him) that it helps to position yourself on the inside edge of the spin, so that you're left with plenty of space to reposition for pickup. I won't navigate around an an entire asteroid to do it, but if I'm close to the position, that's the one I take.

Right now I'm going to continue with the T-6, so with two class 1s I'm going to see how 3-4 limpets perform.
 

Deleted member 115407

D
Right now I'm going to continue with the T-6, so with two class 1s I'm going to see how 3-4 limpets perform.

Yeah, that was much better with 3 collectors and a 10-hopper refinery -- I was surprised, because even though my cargo space decreased by 12 units, my profit was 1M Cr, including mission goals. That's because even though I came back with less units, the increased collection speed meant I came back with more of what I wanted. Three limpets (a 150% increase in collection rate) made a huge difference. I think it took me about 2 hours, but watching my hoppers fill up almost faster than I could vent the junk made the time fly. I had trouble with lack of space a few times, but an unlucky prospecting run thinned it out in the end, and I came home a few units shy of full.

Great mining run. Docking is cake, so no regrets about dumping the computer. I had a theory that powering down your refinery dumps your hoppers. That doesn't appear to be true, so even though I can make it home with the refinery powered up and 14% extra power, I'll be shutting it down on the next run home.

No interdictions and local troubles (caveat -- I live real close to the rings that I mine).

My insurance is about 100% higher, but the apparent turnaround is much better, and with a 10-hopper 4A refinery, there is much less manual intervention.

Oh yeah, I mapped my primary fire to both "`" and "CAPS". Neither worked out, because when it comes time to vent mats and trash, you have to lay off the guns. Back to Mouse-1, but my index finger survived :)

Low painite concentrations tonight, and even though I made it back with five units, someone flooded the market while I was out and I had to offload it for next to nothing. That was a bummer, but it's still profit, and I didn't feel like hauling it around. I missed my Osmium target anyway, so I'll just pick up more profit on the next run.

My one complaint is that I fill up with mats so fast that I have to keep constantly dumping them (this was true even before tonight's run). It would be nice to either have a place to store them, or to be able to filter them out of the collection queue.

I suppose this is my AAR for the night. Safe flying, CMDRs!

Vin Delanos, out.
 
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