Ships Long-range expedition setup

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Deleted member 110222

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https://coriolis.io/outfit/asp/0pat...l000304043f4d0i0iv62i2f.AwRj4yOGyA==.Aw18WQ==

Finally making a serious build for exploring.

This is what I have. Given the new AI, and knowing what can potentially happen on the way back, I've added equipment to make her a bit more survivable.

I've also incorporated two mining lasers so I can gather synth' mats' from asteroids as well as planet surfaces.

Two AFMU's obviously.

Would get a bigger fuel scoop but I want her below the 20 million mark. Still much faster than my DBX refuel.
 
Nice build, and realistic. I'm always a tad confused with everyone sacrifing every weapon and shield for more LY (even more after recent danger declarations). Exploration is a matter of weeks/months... I'd rather feel safe as you do than be able to access some far away stars far above the galactic horizon.
 
Nice, glad to see someone else with a weaponized Asp X build. I fought the idea of carrying weapons when I built mine, but in the end I felt giving up a little range was worth the extra protection. Now that the AI is a bit more sinister, I'm very glad I did. I started with a 6D fuel scoop but ended up upgrading to a 6C. It's a good bang for the buck scoop and shaves off some time from scooping.
 
This is what I've been using for my short exploring trips (sub 5000 LY) no AFMU's as the trips are too short to cause much wear and tear, the mining laser is a great idea now that we can scoop mats from mining! (+1 virtual rep)

https://coriolis.io/outfit/asp/05A5...02v6242i2f.AwRj4yvI.Aw19gjNkkA==?bn=Asp Ex 6D

I'd suggest having turreted pulses on the lower class 1 positions as they maximise coverage and perhaps drop an AMFU and use engineer enhanced integrity equipment for the loadout instead.
 
Do you guys know that after 1000 LY there is no NPC ???
I know Frontier wants to create broken game play for exploration as well adding alien fights but its not defined yet, I everyone is guessing it will take at least 1 year to be implemented, so why sacrifice half of your jump for weapons ?
Just do a test, try to reach 5000 ly do some exploration there and get back, you will take 1 week to do it with your ship, something that any serious explorer can do in a few hours.
And why the hell mining lasers ??? You want to do mining ? Do you know that the rare materials for jumponium are not found in asteroids ?
 
It could easily be 4-6 months before alien invaders come... You never know!

I'd change the pulse lasers to seeker missile launchers personally, and change one of the mining lasers to a beam. Not much difference but you know if you get attacked you can maybe down the shields, disable & potential kill them for all their alien materials :)
 
Do you guys know that after 1000 LY there is no NPC ???
I know Frontier wants to create broken game play for exploration as well adding alien fights but its not defined yet, I everyone is guessing it will take at least 1 year to be implemented, so why sacrifice half of your jump for weapons ?
Just do a test, try to reach 5000 ly do some exploration there and get back, you will take 1 week to do it with your ship, something that any serious explorer can do in a few hours.
And why the hell mining lasers ??? You want to do mining ? Do you know that the rare materials for jumponium are not found in asteroids ?

Maybe he plays the way he wants to play. Maybe he wants gameplay variation, because scanning planets only is boring for some people, and mining can make for a nice pause. Maybe he does not care about going faster, as long as he can go back safely. Maybe he's patient and does not do it for numbers.

Did you know that you need to give your exploration data at a starport? Which is in INHABITED SPACE where you can ALSO be intedicted?

Maybe you don't know what's coming. Maybe we don't know neither.
Maybe with engineers, he can upgrade his jump range to a degree far superior to what was largely sufficient for two years, EVEN WITH weapons and shields.
Maybe his goal is not to go to the far edge of the galaxy. There are enough stars between the extremes. Maybe two weeks more is not that bad when you intend to stay 2 months in the void. Maybe he's not a min-maxer. Maybe we just care too much.
 
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Do you guys know that after 1000 LY there is no NPC ???
I know Frontier wants to create broken game play for exploration as well adding alien fights but its not defined yet, I everyone is guessing it will take at least 1 year to be implemented, so why sacrifice half of your jump for weapons ?
Just do a test, try to reach 5000 ly do some exploration there and get back, you will take 1 week to do it with your ship, something that any serious explorer can do in a few hours.
And why the hell mining lasers ??? You want to do mining ? Do you know that the rare materials for jumponium are not found in asteroids ?

Yes i understand what your saying, for my own case i,ll explain, firstly I,m going for a full year so it will be well into season 3 before i return, secondly i was surprised how little difference it made to my ship having weapons less than 1ly difference almost irrelevant, i,m carrying mining lasers so i can acquire mats in general they don,t change the mass of my ship and it,s not a absolute fact that rare stuff wont be found in asteroids, and thirdly no one except Fdev really know if there is something else out there even now. finally less than 1% of the galaxy has been surveyed thats amazing, are you really that sure that enough has been seen to assume the other 99% will be the same. The possibility of the unknown is what is drawing me out for a extremely long voyage i will literally be going to places never seen before being prepared for the unknown is part of the fun and excitement of what me the OP and other long range explorers are playing for.
I can not tell you i will find anything not encountered before but i might and if i do i will be at least somewhat prepared.

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It could easily be 4-6 months before alien invaders come... You never know!

I'd change the pulse lasers to seeker missile launchers personally, and change one of the mining lasers to a beam. Not much difference but you know if you get attacked you can maybe down the shields, disable & potential kill them for all their alien materials :)

I don,t feel taken weapons that need rearming is viable for a very long journey
 
Have re-designed some aspects of my ship due to further research, i might have to go down on planets so i,ll make it possible here is hopefully my final build, will have to delay another week to get more Cr unfortunately.

Apologies to the OP did not mean to hijack your thread.

https://coriolis.io/outfit/asp/0pft...i2f.Iw18WQ==.IwBj5ZU7yyxA?bn=Silmirillion Dsx

Nice, somehow I feel downsizing your powerplant to 4a would do no harm. As long as you deactivate vehicle hangar and cargo hatch most of the time.
Now it would give more money for a nice 6A scoop, because why go with C? If you intend to go for a year, you can spend a little more time preparing your ship, and 6A would make a huge difference.
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edit : or just 6B if you're low on the money and feel like leaving now!
 
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Nice, somehow I feel downsizing your powerplant to 4a would do no harm. As long as you deactivate vehicle hangar and cargo hatch most of the time.
Now it would give more money for a nice 6A scoop, because why go with C? If you intend to go for a year, you can spend a little more time preparing your ship, and 6A would make a huge difference.
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edit : or just 6B if you're low on the money and feel like leaving now!

6A crazy price but will ponder a 6B, did original plan for a 4A power plant but i,m going for a really long time and just wont the ship to feel as strong as possible. it,s a luxury i know but with the 5A i can power everything all the time and the cost in mass is only 5t - less than 0.4ly i,m OK with that. thanks do appreciate you thought on the matter, the one overriding thought for me is i,m going as far away as possible and wont be back till ED 3.1 or 3.2 so i,ll feel better having some headroom out there.
 
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My fairly heavily armed Asp (well it was pre 2.1 ;)) loses about 5 LY due to weapons, shields and boosters when compared to a stripped out explorer, a level 5 FSD mod will add around 25% additional range bringing a fairly combat capable Asp up to or above unmodded exploration Asp levels.

TBH a level 3 mod and some mass reduction would be more than adequate for an already high jump range ship like the Asp E, I'll probably save my Polonium for ships that really need it.
 
Having been out in the black - you really want to take the biggest scoop you can, you'll want the smallest A-rated power plant you can get away with to keep the temps down for those scorching moments you jump into a binary star system/white dwarf/neutron.

and 6A Fuel scoops are cheap (have you seen the price of the 7A and the 8A :) )
 
- weapons have no defensive value in ED, beside a small turrett if any at all - which will make the AI go into combat-routine, not hunting-routine
- much better to return to a safe harbour, than to outfit a combat AspE --- that is safety.
- two small mining lasers ---- you can't scoop the fragments in time. one is enough.
- believe it or not, but the class a fuelscoop IS wirth it :) ... anyway you not gonna need that CR outside the bubble.
 
Money curve is somewhat exponential, and 15 million make a huge difference when you just have your first 20/30 :)
Yes, indeed, I've been there - scraping up enough in my Adder to get to my first Asp - but the comment was meant to be slightly tongue in cheek (and I can't afford a 7A for my 'conda either) but when you are out in the black, arguing with yourself as to which of your personalities gets to chose the music this time (and losing the argument!) you'll also be doing the math on the time it takes between jumps; ".... 51 seconds on that last one, if I'd only been able to start my FSD charge 5 seconds sooner I'd make 27.26 light years more per hour which.... "
 
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- weapons have no defensive value in ED, beside a small turrett if any at all - which will make the AI go into combat-routine, not hunting-routine
- much better to return to a safe harbour, than to outfit a combat AspE --- that is safety.
- two small mining lasers ---- you can't scoop the fragments in time. one is enough.
- believe it or not, but the class a fuelscoop IS wirth it :) ... anyway you not gonna need that CR outside the bubble.
Agree with Goemon here. As I know you I think youd be running from danger rather than fighting, do take a couple with you but not 4, as well as only 1 mining laser is needed. I would highly recommend you get at least a 6c. The 6c is what I have used getting to Beagle point, and I have been happy with its fuel scooping speed, for quite a good price
 
You can rearm using synthesis though, with a damage boost when you're getting all those rare materials far away...

Just think, rather than Sir Robin'ing it away, you could be the first person to bag an alien kill out in the black :)
 
Nice build, and realistic. I'm always a tad confused with everyone sacrifing every weapon and shield for more LY (even more after recent danger declarations). Exploration is a matter of weeks/months... I'd rather feel safe as you do than be able to access some far away stars far above the galactic horizon.

Because Explorers go to the school of Brave Sir Robin.
If you have weapons you might be tempted to fight.
Not a good idea when exploring light years from home.
 
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