New python help.

Hello fellow CMDR's! CMDR Holy Hitman here.

So after a long time stacking those credits, I've finally managed to buy a python! (At 15% discount too :D)

I would like to fit this for combat, but the cost of fitting, and running this ship looks like it's going to get quite expensive! Currently I am doing long range trading runs in my asp, and was wondering if someone could throw a fit together for the same kind of missions (~400lys),
and post the approximate cost to fit the mods you are fitting it with. I will worry about fitting it for combat once I have a couple hundred million credits in the bank.

Any help would be appreciated.

Fly safe CMDR's!

-CMDR Holy Hitman
 
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"I'd like to fit a Python for combat" FORGET IT

With the new AI the Python is just useless at combat. It can pull off FAOFF stunts against lone small ships but anything else it's gonna get blown to bits because it's so sluggish.

The only appeal of the python is that it's the largest ship that can land on outposts.

I sold mine and got a FAS instead.
 
"I'd like to fit a Python for combat" FORGET IT

With the new AI the Python is just useless at combat. It can pull off FAOFF stunts against lone small ships but anything else it's gonna get blown to bits because it's so sluggish.

The only appeal of the python is that it's the largest ship that can land on outposts.

I sold mine and got a FAS instead.

While I appreciate your input, this is not what I asked. For the next couple of weeks I will be trading with it, so by the time I need to worry about combat, I could afford another ship if need be.

To any other CMDR's, I appreciate your input, but please stay on topic and help me with a long range trading fit, and the approximate cost of said fit.

THANKS!
 
Go super light weight. You don't even need to use the recommended size components. I have an anaconda with a 4A shield. It comes with a 6 or 7. This method will save you weight and money. Load up on shield boosters though 😁
 
That's what I get for reading only half the post jesus

Anyway, the a stripped python with D rated everything and A rated FSD has decent range so you could use it do replace your Asp but in all honesty the Asp is just better for long range trading simply because the Python's range goes down to ~15LY when fully loaded

This build has a 5A power plant because better thermal efficiency. Fuel scoop for virtually infinite range and mine launchers because you're gonna get interdicted almost every jump, not even kidding. Mine launchers are actually pretty powerful now by the way, just look at this.

All in all, you're looking at over 80M, unless you visit space chinaman (Li-Yong Rui) for 15% discounts.
 
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In comparison, this ASPE gets 24LY laden range. Sure, you don't carry as much, but you go faster because you'll do fewer jumps plus you'll avoid detours because of 20LY distant systems. It's also much cheaper.

The only selling point of the Python now is its huge internals for the landing pad it uses. It's slow, sluggish and not even that well shielded/armoured. Shame, because the three large hardpoints were pretty attractive before.

I'd like to add that I threw these builds together in 5 minutes and that there's surely a way to min/max and get better cargo capacity or jump range out of both.
 
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With the new AI the Python is just useless at combat. It can pull off FAOFF stunts against lone small ships but anything else it's gonna get blown to bits because it's so sluggish.

The Python can still hold its ground. One trick to do so: plaster the top side with pulse or burst laser turrets. No, turrets don't hit all the time, but hits from time to time distract the AI. Also, you no longer have to fear the small ships out turning you.
It might not be the fastest way to do combat, but I find it more relaxing than jousting with the nimble AI ships.
Oh, BTW, the bottom slot can take a heavy hitter, like a large multi cannon for larger opponents.

As all of this needs some money in the bank, especially for turrets, shields and cell bank, some money needs to be earned first.
Why not switch to an Imperial Clipper first?
Much lower cost than the Python, still a good multirole ship and has sufficient speed for running. Needs Empire rank though.
 
unfortunately I have to agree with the assessment above (the one from kr4k4o). The python is not a great long range ship.
You can still equip it for shorter ( <50 ly ) ABA trading with some missions in between. It can land at outposts, which opens a lot of profitable trade opportunities the larger ships don't have and it's still better than a T7.
Decently sized power plant, so you can run large shields and some shield boosters for defense. Don't bother with chaff, it's too large a target, but get point defence.

And a FAS or FDL for 80ish million are much better combat ships than the python.
Thanks to their agility, they can actually keep up with smaller dangerous ships like vulture or other FAS/FDL, while having a decent advantage on pythons and condas.
 
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The only selling point of the Python now is its huge internals for the landing pad it uses. It's slow, sluggish and not even that well shielded/armoured. Shame, because the three large hardpoints were pretty attractive before.

In 2.1 it needs to be used differently, but is still a valid choice as everyday ship for CMDRs with some money in the bank, but not enough for the Conda.
Yes, if you want to go pure combat, Vulture, FAS and FDL are better choices, but if you look for multirole, Python is still the stepping stone to the Conda.

My everyday ship is currently equipped like this:
https://coriolis.io/outfit/python/2pktkFflfdussf516167l7j7j04040302B15n05372dv429C024.Iw18eQ==.MwBj5BGboJlmkSlmYQ==

But these might still work as entry level Pythons:
https://coriolis.io/outfit/python/0pftnFflidxssf51f1f7l1c1c04040304B10505040432292924.Iw18eQ==.MwBj5BGboJlmkSlMoA==
https://coriolis.io/outfit/python/0pftnFflidxssf51f1f7l1c1c04040302B15n05040432292924.Iw18eQ==.MwBj5BGboJlmkSlMoA==
 
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Hello fellow CMDR's! CMDR Holy Hitman here.

So after a long time stacking those credits, I've finally managed to buy a python! (At 15% discount too :D)

I would like to fit this for combat, but the cost of fitting, and running this ship looks like it's going to get quite expensive! Currently I am doing long range trading runs in my asp, and was wondering if someone could throw a fit together for the same kind of missions (~400lys),
and post the approximate cost to fit the mods you are fitting it with. I will worry about fitting it for combat once I have a couple hundred million credits in the bank.

Any help would be appreciated.

Fly safe CMDR's!

-CMDR Holy Hitman


No, if you need a combat ship go FDL, Python can be good for trading but it's bad at combat now with the new AI, FDL has very good shield, weapons and nice maneuverability at the same cost of Python. Python only has better cargo, other than that, I would bring it to combat, too expensive, bad combat capabilities.
 
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Well, this is a coincidence.

I just finished a 45 million credit run from Fehu, in a Python. And am now reading the forums while enjoying a coffee as my reward.

Here's what I used: https://coriolis.io/outfit/python/0...f3f2.Iw18eQ==.CwBjCYy6bBmAjFIA?bn=LR - Runner

Got Interdicted five times, shields never dropped. Never got a completed scan on me. All missions succeeded (and I ran in open mode too).

I own four Pythons, and will likely purchase a fifth, should I get the desire to try mining.

The Python is likely the most versatile ship, currently available.

Congratulations on acquiring one.
 
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currently run my Python like this

https://coriolis.io/outfit/python/0...k000003030505054a370302C92f.Iw18eQ==.Aw18eQ==

normally I run it with no weapons even with the mental 2.1 NPCs
At worse I'll take some shield damage but never any on the hull .... first sign of trouble, RUN
The Collector Limpets is for any mats I come across and the ADS for petrol money + engineer rep

Watched VJs mine video recently ... therefore have added them on, just in case

If your on a tight budget, the last 3 modules/weapons can be replaced with cargo racks and a extra fuel tank
 
The python is good for combat, but you have to know how to manage your power, multiple firegroups, and use boost/FA off correctly if you want to kill anything.

engineer mods help with the python a heck of a lot too since it's shields can be a bit weak without mods.

Right now I have a class 5 shield generator (modded), a 4A SCB, 3a interdictor, 3a fuelscoop, 2a vehicle hangar, and the rest cargo racks (224T of cargo). 2 modified boosters with chaff + heatsink give it 750 MJ of shields. I have a fixed large beam laser, 2 gimballed large multi-cannons, and 2 pack-hound missile racks.

I use this build for spamming trade missions. It's extremely good for it with ample cargo space, decent jump range, and the ability to land on medium pads. Although I mainly do trade missions, I can also easily accept and complete combat, assassination, and planetary base missions. It is also quite effective in combat, and I have no trouble with dispatching any Elite ranked NPC who interdicts me.
 
I've been using a Python as an armed trader/mission runner quite successfully. The key is picking your fights. Elite NPC's I book, otherwise I fight. I do use a 6A PP, it had enough juice, and lowers the cost and weight considerably. Also, I choose the 4D HRP's because the jump in weight for 60 more hull points each don't seem worth it.

I hope this gives you some suggestions. Good luck out there.
 
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In 2.1 it needs to be used differently, but is still a valid choice as everyday ship for CMDRs with some money in the bank, but not enough for the Conda.
Yes, if you want to go pure combat, Vulture, FAS and FDL are better choices, but if you look for multirole, Python is still the stepping stone to the Conda.

My everyday ship is currently equipped like this:
https://coriolis.io/outfit/python/2...n05372dv429C024.Iw18eQ==.MwBj5BGboJlmkSlmYQ==

But these might still work as entry level Pythons:
https://coriolis.io/outfit/python/0...505040432292924.Iw18eQ==.MwBj5BGboJlmkSlMoA==
https://coriolis.io/outfit/python/0...n05040432292924.Iw18eQ==.MwBj5BGboJlmkSlMoA==

use 6B SCBs instead of 6A. They're heavier but you get one more cell and therefore more total capacity. Add another heatsink launcher. I'd also ditch that docking computer and replace it with either a hull package or an ADS.

I've never used turrets so I'm not too sure about them. Guess I'll try them out next Python I buy.
 
" A " class power pack is 51 million,( you may get it for 46 from the station you bought from ) runs OK with the 7 "B" though, everything else will cost about 40 mill all together, good for trading with, 200 + tons, but watch the missions, if they say you'll get attacked you will, and lose, everything hostil is either Master or Elite.
 
At 190 mw shields with that 4d generator, a single elite FDL or wing of elite vipers can ruin your day pretty fast.
They seem to have those spawns toned down, but they still exist.

I agree, and believe it or not, before the 2.1 update I used to run with a 6D shield generator.
But the new programing for the NPC ships has made them somewhat more predictable (in my opinion).

I don't want to detract the thread subject, so I'll be brief:
I've been doing smuggling / blockade running almost since I started playing, and I suppose that I have adjusted my approach to it with my experiences.
First I really try to avoid being interdicted, this helps tremendously.
if I am, and choose to submit, I then concentrate on evading incoming fire.
Once my frame shift drive has cooled, I escape either high or low, depending on what I think my chances are of avoiding another interdiction before reaching destination.
Avoid - Evade - Escape -> Deliver
Anything else just adds to the time it takes, and time is money, especially when your running long range deliveries.
 
With the agile enemies in 2.1 and the Python's relative sluggishness, a configuration I've used reasonably successfully for mission running is all turreted pulse lasers in the topside hardpoints, and a gimballed multicannon under the nose. You can't turn fast enough to keep the really agile targets in your sights, but so long as you can at least keep them above you, you'll be dishing out decent damage to them.
 
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