Why no 3rd person?

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Robert Maynard

Volunteer Moderator
The time has come to accept that this was a bad idea from the outset, it's costing the game money, players and marketing and needs to be binned. Put one dev on external camera coding for a couple of days and profit.

What Frontier choose to do (or not, of course) remains within their control.

If Frontier gave in to heated argument and gave the proponents what they desired with respect to contentious changes then we'd have an unrestricted Newtonian ship flight model, more than two triggers, Guilds and no Solo / Private Group modes....
 
fair points but again - fps`s and War Thunder dont give you tools like 3d radar - it shows everything behind and around you - the "peaking around the corner" is already there in your pit in my opinion. Add the gimbal weapons to this and I bet I could fight with out windows in my ship.

I had to like a random post of yours. The fact you so quickly changed to that avatar made me chuckle.
 
What Frontier choose to do (or not, of course) remains within their control.

If Frontier gave in to heated argument and gave the proponents what they desired with respect to contentious changes then we'd have an unrestricted Newtonian ship flight model, more than two triggers, Guilds and no Solo / Private Group modes....

Those things aren't comparable though are they. Except maybe guilds, but then I imagine guilds will eventually arrive as it's another easyish feature that despite what people say would only affect those who choose to make use of it. The difference there is that guilds only really improve playability and maybe marginally maarketing as guild folks will try to entice new players into the game. It would also take considerably more time and effort to add in a meaningful way.
 
LOL..........that's about all you can say. Just LOL. Never in the history of the universe has any commander ever flown their ship from a magical camera floating behind them. Actually with the direction FD has taken this game (nonrealistic) all those excuses are no longer valid and there should now be a playable 3rd person view for combat. Let the pew-pew players have their arcade view with their console controllers for JC sakes FD. You've been going that direction for over a year now....What's the hold up?
 
Surely a good way of bringing the 3rd person view into the game without breaking immersion, or any other kind of -ism, would be to have a camera limpet control module that controls a limpet or two with a camera for external viewing.

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Oh, there are several seats behind the doors, in the crew compartment. :)

Oh, my bad.
 
Surely a good way of bringing the 3rd person view into the game without breaking immersion, or any other kind of -ism, would be to have a camera limpet control module that controls a limpet or two with a camera for external viewing.
What people keep calling immersion isn't immersion at all its presence which is only really a factor in VR, even then we always come back to if you don't find it immersive or it breaks your sense of presence to use an external camera then don't use it. Some folks only play Skyrim first person, some only third person and some like me will switch back and forth depending on our mood (generally first for dungeon crawling and combat and 3rd for wandering the world). There is no right way, it's not inherently better or more pure to play one way and not the other, all three options are equally artistic and/or immersive and the same would be true in Elite if they just provided the option.

There's no reason to assume a camera limpet would be any better than the current debug cam which is useless for everything except the occasional selfie. I think everyone would be fine with no hud in 3rd person too which would make it all but useless for combat, without actually stopping you from seeing the ship engaging in combat from outside which would be great for my immersion as would seeing my ship taking off, exiting stations, jumping to hyperspace and so on.
 
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LOL..........that's about all you can say. Just LOL. Never in the history of the universe has any commander ever flown their ship from a magical camera floating behind them. Actually with the direction FD has taken this game (nonrealistic) all those excuses are no longer valid and there should now be a playable 3rd person view for combat. Let the pew-pew players have their arcade view with their console controllers for JC sakes FD. You've been going that direction for over a year now....What's the hold up?

Pretty pessimistic, but rings true in some ways. Still, not worth throwing the baby out with the bath water.
 
Until very recently, I was against 3rd person view for games like this. I thought it wasn't "pure" enough, whatever that meant to me.
But, in 1300 years, if we're still in existence, and are space-faring, and FTL travel, I'm pretty convinced we'll be using 3d cameras (or better) to be able to see any angle in and around our ships, and wouldn't restrict ourselves to one type of view, especially for battle and landing purposes, no matter how we feel about it today.
 
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Until very recently, I was against 3rd person view for games like this. I thought it wasn't "pure" enough, whatever that meant to me.
But, in 1300 years, if we're still in existence, and are space-faring, and FTL travel, I'm pretty convinced we'll be using 3d cameras (or better) to be able to see any angle in and around our ships, and wouldn't restrict ourselves to one type of view, especially for battle and landing purposes, no matter how we feel about it today.

Because... immersive game mechanics and intended game play style. I'm fairly certain WW I and II style aeronautic combat in space will never be a thing. It's all about a "willing suspension of disbelief" and having an additional 3rd person view would be just another obvious game mechanic that would rub many people the wrong way. It's a stylistic design choice not to include it, one which I am grateful for. [up]
 

Robert Maynard

Volunteer Moderator
Those things aren't comparable though are they. Except maybe guilds, but then I imagine guilds will eventually arrive as it's another easyish feature that despite what people say would only affect those who choose to make use of it. The difference there is that guilds only really improve playability and maybe marginally maarketing as guild folks will try to entice new players into the game. It would also take considerably more time and effort to add in a meaningful way.

Comparable in the sense that they are contentious issues that Frontier have chosen not to acquiesce to despite repeated proposals / requests / demands from a vocal subset of the player-base.

As to Guilds - you should listen to what DBOBE had say regarding them at EGX:2014 - maybe, in the future, as it is something they are thinking about - however, bear in mind that the prize for the Dangerous Games is for a player sponsored Faction to be raised to being a Power - at which point it becomes like any other Power in the game....
 
I would have to agree with WR3ND here. As a style decision sticking to the 1st person view is at the heart of the Elite ethos. I wouldn't die over a 3rd person view, but there are plenty of games that satisfy that itch, and it I can't see a need for Elite to follow any trends.
 
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Because... immersive game mechanics and intended game play style. I'm fairly certain WW I and II style aeronautic combat in space will never be a thing. It's all about a "willing suspension of disbelief" and having an additional 3rd person view would be just another obvious game mechanic that would rub many people the wrong way. It's a stylistic design choice not to include it, one which I am grateful for. [up]
I never cared for 3rd p in flight sims, even is Star Wars games, and wouldn't use them. Even when this game came out I hated the idea of 3pv, thought it would be childish.
Like I said, it wouldn't bother me anymore for this game that's set 1300 yrs in the future.
WWII or other modern flight sims, I still wouldn't use it, as I wouldn't be able to suspend my disbelief.
This game has larger problems, like the way the ships fly, to dogfighting in space.
Asteroids ('70s game for you young'uns) had more realistic flight model than this game does.
And although I probably wouldn't use 3p view for battle (landing, yes), there are so many little animated add ons to our ships that cannot be captured by the current camera.
 
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Because... immersive game mechanics and intended game play style. I'm fairly certain WW I and II style aeronautic combat in space will never be a thing. It's all about a "willing suspension of disbelief" and having an additional 3rd person view would be just another obvious game mechanic that would rub many people the wrong way. It's a stylistic design choice not to include it, one which I am grateful for. [up]

I can accept the immersion argument, along with the idea that giving a visibility bonus to people in 3rd person would automatically result in people always being in 3rd person mode for fights, but I still think it's unfortunate that the biggest cosmetic aspect of changing your ship's appearance ends up being invisible to you in 99% of situations. Even something as simple as "full color hologram of your ship with the current ship skin and modifications on the console" would be better than nothing, imo.
 
3RD person view is unrealistic, anti-simulation. You don't control yourself from the third person either.
Yea. Because drone cameras are totally not a thing that exists or could possibly exist in the future.

Hell: I've got a car that let's me get a pseudo-third-person view (the top-down view).

That's a answer.. and if you don't like 3rd person: don't use it!
 
I can accept the immersion argument, along with the idea that giving a visibility bonus to people in 3rd person would automatically result in people always being in 3rd person mode for fights, but I still think it's unfortunate that the biggest cosmetic aspect of changing your ship's appearance ends up being invisible to you in 99% of situations. Even something as simple as "full color hologram of your ship with the current ship skin and modifications on the console" would be better than nothing, imo.

It's a fair point, and I'm hoping something like drone probes as apposed to the debug camera can become a thing, maybe even for uses like relatively safely scouting out and exploring station ruins and so on.
 
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