The time has come to accept that this was a bad idea from the outset, it's costing the game money, players and marketing and needs to be binned. Put one dev on external camera coding for a couple of days and profit.
fair points but again - fps`s and War Thunder dont give you tools like 3d radar - it shows everything behind and around you - the "peaking around the corner" is already there in your pit in my opinion. Add the gimbal weapons to this and I bet I could fight with out windows in my ship.
What Frontier choose to do (or not, of course) remains within their control.
If Frontier gave in to heated argument and gave the proponents what they desired with respect to contentious changes then we'd have an unrestricted Newtonian ship flight model, more than two triggers, Guilds and no Solo / Private Group modes....
Can't have 3rd Person in My Asp.
Only two seats...
Oh, there are several seats behind the doors, in the crew compartment.![]()
What people keep calling immersion isn't immersion at all its presence which is only really a factor in VR, even then we always come back to if you don't find it immersive or it breaks your sense of presence to use an external camera then don't use it. Some folks only play Skyrim first person, some only third person and some like me will switch back and forth depending on our mood (generally first for dungeon crawling and combat and 3rd for wandering the world). There is no right way, it's not inherently better or more pure to play one way and not the other, all three options are equally artistic and/or immersive and the same would be true in Elite if they just provided the option.Surely a good way of bringing the 3rd person view into the game without breaking immersion, or any other kind of -ism, would be to have a camera limpet control module that controls a limpet or two with a camera for external viewing.
I had to like a random post of yours. The fact you so quickly changed to that avatar made me chuckle.
LOL..........that's about all you can say. Just LOL. Never in the history of the universe has any commander ever flown their ship from a magical camera floating behind them. Actually with the direction FD has taken this game (nonrealistic) all those excuses are no longer valid and there should now be a playable 3rd person view for combat. Let the pew-pew players have their arcade view with their console controllers for JC sakes FD. You've been going that direction for over a year now....What's the hold up?
The asari in that trailer was the happiest asari I ever saw... until someone pointed a gun to her face...Well you know I just like to keep myself up to date with Asari fasion! [praise]
The asari in that trailer was the happiest asari I ever saw... until someone pointed a gun to her face...
I mean she was so happy !
Until very recently, I was against 3rd person view for games like this. I thought it wasn't "pure" enough, whatever that meant to me.
But, in 1300 years, if we're still in existence, and are space-faring, and FTL travel, I'm pretty convinced we'll be using 3d cameras (or better) to be able to see any angle in and around our ships, and wouldn't restrict ourselves to one type of view, especially for battle and landing purposes, no matter how we feel about it today.
Those things aren't comparable though are they. Except maybe guilds, but then I imagine guilds will eventually arrive as it's another easyish feature that despite what people say would only affect those who choose to make use of it. The difference there is that guilds only really improve playability and maybe marginally maarketing as guild folks will try to entice new players into the game. It would also take considerably more time and effort to add in a meaningful way.
I never cared for 3rd p in flight sims, even is Star Wars games, and wouldn't use them. Even when this game came out I hated the idea of 3pv, thought it would be childish.Because... immersive game mechanics and intended game play style. I'm fairly certain WW I and II style aeronautic combat in space will never be a thing. It's all about a "willing suspension of disbelief" and having an additional 3rd person view would be just another obvious game mechanic that would rub many people the wrong way. It's a stylistic design choice not to include it, one which I am grateful for. [up]
Because... immersive game mechanics and intended game play style. I'm fairly certain WW I and II style aeronautic combat in space will never be a thing. It's all about a "willing suspension of disbelief" and having an additional 3rd person view would be just another obvious game mechanic that would rub many people the wrong way. It's a stylistic design choice not to include it, one which I am grateful for. [up]
Yea. Because drone cameras are totally not a thing that exists or could possibly exist in the future.3RD person view is unrealistic, anti-simulation. You don't control yourself from the third person either.
I can accept the immersion argument, along with the idea that giving a visibility bonus to people in 3rd person would automatically result in people always being in 3rd person mode for fights, but I still think it's unfortunate that the biggest cosmetic aspect of changing your ship's appearance ends up being invisible to you in 99% of situations. Even something as simple as "full color hologram of your ship with the current ship skin and modifications on the console" would be better than nothing, imo.