Bookmarks....what is our limit?

Noticed today after a bit of CDO bookmarking that I 'ran out'? Is there a limit? and is FD going to extend this in the future. Seems a silly thing capping numbers.
 
Ok, we can stretch from 7 bits to 16 bits, but then we will argue whether we have 65536 or 65535 bookmarks+ broadcast BM :D
 
400 billion systems and we only get under 200 book marks? Who ever is in charge of these stupid limits has probably never been out of the bubble let alone exploring....

My current assumption is that any feature added to the game which benefits explorers does so incidentally, that instead it is targeted at any other play style than exploration. Bookmarks aren't for explorers to tag important finds, they're for players in the bubble to tag whatever it is that bubble heads would want to tag (honestly, I have no idea how a bubble head's mind works).
 
Oh, FD and it's infatuation with arbitrary number limits. 200 data limit too. Yea, that makes sense. Any of my USB sticks have a higher data capacity than my '3302 ship's computer :)
 
My current assumption is that any feature added to the game which benefits explorers does so incidentally, that instead it is targeted at any other play style than exploration. Bookmarks aren't for explorers to tag important finds, they're for players in the bubble to tag whatever it is that bubble heads would want to tag (honestly, I have no idea how a bubble head's mind works).

Just for the term "bubble heads" and making me spit my tea everywhere I give you a rep good sir.

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Oh, FD and it's infatuation with arbitrary number limits. 200 data limit too. Yea, that makes sense. Any of my USB sticks have a higher data capacity than my '3302 ship's computer :)

Exactly! It's 3302!!! There should be a petabyte worth of data available on a data stick in those days!
 
Silly question but 200 limit on ship data? Does that mean I can only visit so many systems and scan before my ship is "full" of data?

I think that refers to a limit on data point scans.
The number of systems/bodies you can scan before selling you r cartographic data appears to be unlimited (otherwise there would be a riot).
It took me hours to sell all my data after my first Sag A* trip.
 
Silly question but 200 limit on ship data? Does that mean I can only visit so many systems and scan before my ship is "full" of data?

No, there is no limit there, I just got back from a 10,000 (ish) systems expedition. Data I refer to is wake scans and drops from destroyed ships and is used for engineer upgrades.
 
The bookmarks are kept on the server.. It has to transfer them to you, and it has to store them. 200 bookmarks for 1.3 odd million customers.. works out to be a lot of bytes.
 
The bookmarks are kept on the server.. It has to transfer them to you, and it has to store them. 200 bookmarks for 1.3 odd million customers.. works out to be a lot of bytes.


Only info required is the system name itself, and the title of the bookmark. We're talking a 50-100 bytes range per bookmark. Even assuming each player uses the max amount this isn't something a modern server couldn't handle with ease - it's a drop in the bucket compared to all the other commander data it needs to save. I agree some kind of a limit is probably needed but a limit this low just tells me they never even considered explorers when coming up with the number.
 
Only info required is the system name itself, and the title of the bookmark. We're talking a 50-100 bytes range per bookmark. Even assuming each player uses the max amount this isn't something a modern server couldn't handle with ease - it's a drop in the bucket compared to all the other commander data it needs to save. I agree some kind of a limit is probably needed but a limit this low just tells me they never even considered explorers when coming up with the number.

Agreed, if it is just storage space then 1000 bookmarks(100 bytes each) among 1 million users would amount to : 100 Gig of data
I imagine there are other restrictions like server time or something else...
 
As they share the same icon and colour on the map I can't imagine how 200+ of them could be helpful at all ;-)

I found them astonishingly useful when plotting the route out of the Abyss. You bookmark each system on the way, so you do not lose your path after jumping... I spent a goodly while looking for a route out and bookmarked each step, when I found an impassable section I back-tracked using the same bookmarks and tried another route, if that worked I deleted the extra bookmarks. Eventually I had a route that spanned 100s of light years over dozens of jumps that I could refer to.

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Just for the term "bubble heads" and making me spit my tea everywhere I give you a rep good sir.

I called them bubble-babies but that might be a 'little' superior :), so I think bubble-heads the way to go:)
 
The bookmarks are kept on the server.. It has to transfer them to you, and it has to store them. 200 bookmarks for 1.3 odd million customers.. works out to be a lot of bytes.

Agreed, if it is just storage space then 1000 bookmarks(100 bytes each) among 1 million users would amount to : 100 Gig of data
I imagine there are other restrictions like server time or something else...

Yes, thats not even Big Data or anything the like. Got myself a 1TB database which my puny little server can handle without problems.
And actually you wouldn't have to transfer all the bookmarks all the time. Only once you would transfer them to the client and then create one or more checksums. On the next client connection you would just receive the checksum(s) from the server and see if they mismatch. Only then would you need to actually transfer them.
So there should be no serverside technical excuse to have a bookmarks limit at anything lower than 100k (100k times (Identifier of related POI ~8Bytes + Bookmark title ~100-150Bytes) = ~15MB). Storing and transfering 15 MB per CMDR is nowhere in the neighbourhood of undoable or impossible.
What i actually noticed is that the more bookmarks i have, the slower the map gets. Therefore i guess it's a renderer thing and might get solved at some point so we can get more bookmarks *fingers crossed*.

just my thoughts, fly safe
mls
 
I found them astonishingly useful when plotting the route out of the Abyss. You bookmark each system on the way, so you do not lose your path after jumping... I spent a goodly while looking for a route out and bookmarked each step, when I found an impassable section I back-tracked using the same bookmarks and tried another route, if that worked I deleted the extra bookmarks. Eventually I had a route that spanned 100s of light years over dozens of jumps that I could refer to.
was just joking, of course they can be useful...even more if you could choose different icons/colors ;)
 
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