Viajero
Volunteer Moderator
*Mod hat off
The main relevant comment I recall is that in principle FDEV was planning to balance a multi-crew ship with individual ships, both for a given number of commanders in both cases.
I.e. a single ship with 2 commanders should be more efficient that the same ship with just 1 commander. All the while maintaining the wing cap to 4 players (not ships).
The obvious trade off (in that example) is that you would have to face only 1 ship instead of 2. I.e. multi-crew trades higher ship efficiency in exchange of actual ships in a wing.
It is going to be a delicate balance exercise no doubt. And it is going to take time to get it right, i.e. beyond any eventual beta, I am sure.
I'm really curious how this isn't going to completely screw me as someone who wants to play on my own. Has FDev offered any explanation?
The main relevant comment I recall is that in principle FDEV was planning to balance a multi-crew ship with individual ships, both for a given number of commanders in both cases.
I.e. a single ship with 2 commanders should be more efficient that the same ship with just 1 commander. All the while maintaining the wing cap to 4 players (not ships).
The obvious trade off (in that example) is that you would have to face only 1 ship instead of 2. I.e. multi-crew trades higher ship efficiency in exchange of actual ships in a wing.
It is going to be a delicate balance exercise no doubt. And it is going to take time to get it right, i.e. beyond any eventual beta, I am sure.
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