Elite Dangerous is not a sandbox

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Elite Dangerous is not a sandbox game

In a sandbox game you can craft, you can manipulate the market by embargos, dumping on the market, can fly capital ships, can construct your own items, weapons, ships, etc.

Right now the market value barely changes, even with a ton of money used to move product. I understand that this feature is supposed to become more "sandboxy" later on, but it isn't now.

ED is similar to sandbox games in that it doesn't have a predifined objective and that trading will be open ended. However, you are not ever going to meet more than 32 players in your game, so you can't really do massive pvp the way you can in a true sandbox like EVE.

Until ED fixes the market to make it more reliant on players, adds crafting, custom weapons, custom ships, allows players to own and operate sectors of space, etc, there is no way to consider it a true sandbox game.

At most ED has a few sandbox elements - you can be a pirate, a trader, an explorer or bounty hunter.

But that's only 4 things to do! More like 3, if you consider the fact that piracy and bounty hunting both involve practically the same thing: combat.

At this point, ED is more of a space combat simulation with some trading. Exploring is one small sandbox element, but not enough to make this game a true sandbox.

Wish it were a true sandbox, though.

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After reviewing the discussion here, it seems the problem is in defining what "sandbox" means. I posted the following definition somewhere in this thread, but here it is upfront for newcomers:

Sandbox is a genre that is not a boolean (neither simply "true" or "false"), but it is a collection of features, which when weighed in total, demonstrates HOW MUCH "sandboxy" a game is, in the SLIDING scale of "sandbox-iness". :p

For example, if a game is open world, that's +1 to sandboxiness, if it also has crafting, another +1, etc.

This way everyone's definition of sandbox is included, no one is left out and we can analyze how much a game is sandbox like, instead of whether it is or is not a sandbox in the absolute sense.

Hopefully that can get everyone on board to analyzing ED and move away from fruitless debates on what constitutes sandbox.

Applying this definition to Skyrim:

Open world: +1
Crafting (limited but it's there): +1
No physical limitations of where you can travel (no invisible glass walls, as for example, in Elder Scroll Online!): +1
No class restrictions (that is, are not forced to choose only warrior OR mage OR thief, etc): +1
Good/evil/neutral choice: +1

Total points: 5 points.

Applying it to Advanced Dungeon and Dragons:

+1 to everything:
Crafting, no physical limitations, no class restrictions (in latest DnD, I believe), limitless character choices, etc. You get the point.

Total points: +infinity (because it's not a video game. I'm just using it as a demonstrable example of an extreme)

Apply it to Eve:
No physical limitations: +1
Open world: +1
Crafting: +1
good/evil/neutral character role playing: +1
can build ships that signficantly impact universal politics: +1 (I want to give this a +10, but that's my personal bias!)
Completely (or almost completely) player driven market: +1
Meta-gaming (such as making alliances, secret alliances, playing politics within player groups, etc): +1
Player owned and controlled empires: +1 (again, deserves a +100 in my opinion)
Can pursue variety of careers/roles: +1

Total points: 7

Apply it to ED:

No physical limitations: +1
Open world: +1
No crafting: 0 points
good/evil/neutral character role playing: +1
No player driven market (only a slight influence): 0
No player empires: 0
Can pursue 3 careers: +1 (combat, trading, exploration only... don't think it deserves a +1 when compared to other games' career paths, but will give it 1 point anyways)

Total points: 4.
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In any case, this isn't a comprehensive analysis of all features of each game, it's only an example of how to do the analysis without bickering over definitions.
 
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Slopey

Volunteer Moderator
In a sandbox game you can craft, you can manipulate the market by embargos, dumping on the market, can fly capital ships, can construct your own items, weapons, ships, etc.

No - that's not a sandbox, that's just your definition of one.

A sandbox is where you can go anywhere, and do anything, which you can do in E: D.

E: D doesn't have crafting, ship construction etc and never will, so to say it doesn't meet your definition made of features from a totally different game, and features which will never be in E: D, isn't correct.

The original Elite was a Sandbox game.

Sounds like you've only been introduced to sandboxes since Minecraft.

Provided you can go anywhere, and do any of the available activities within the game, that's a sandbox.

Just because it doesn't have certain activities, doesn't mean it's not a sandbox.
 

Robert Maynard

Volunteer Moderator
In a sandbox game you can craft, you can manipulate the market by embargos, dumping on the market, can fly capital ships, can construct your own items, weapons, ships, etc.

I think that that is one particular sandbox game you are referring to....
 
In a sandbox game you can craft, you can manipulate the market by embargos, dumping on the market, can fly capital ships, can construct your own items, weapons, ships, etc.
...

Wish it were a true sandbox, though.

No no - in a sandbox you build your own ship. You have to start by extracting the minerals, researching the technology, refining ores, designing and creating your all ship and developing its technical base before you set foot on a ship, that is designed exactly as you determined, not as some game designer intended.

Did I mention you had to deal with dealing with political opposition, environmental activism, social issues, financing the effort while doing the above?

Now, where is that "moving out of the trees was universally regarded as a bad move?" quote? :)

More seriously mate, while ED certainly is a sandbox it may not be your type of sandbox.
 
Elite is what used to be called years ago, a "freeform" game. There are no set paths, no artificial boundries or anything saying how you must play the game.

Many games used to aim to be like this. But then they started making them in to interactive movies, that are short and shallow.
 
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Yes, Minecraft, Starbound, etc.. those are sandbox games. But sandbox doesn't exclusively mean constructing the environment around you, as you can do in those games. You can have a sandbox game where you have actual control over some part of the game mechanic. For example, you own a station, you have to manage it - pay for maintenance, set a tax rate, place bans on certain npcs or pcs, side with factions, create factories and supply a political force with ships, parts, ammo, etc. that is, you can significantly and meaningfully contribute to the meta-game. That is a true sandbox.

The problem with your definition of sandbox is that it is too vague and that it doesn't fit this current version of ED (alpha 4.03). That is, you say that a sandbox is something in which you can "do anything". First, "doing anything" doesn't mean anything! What exactly are you referring to when you say "do anything" ?? Clearly you can't craft... that's "something", isn't it? You can't fly capital ships... that's something too.

And even if that definition wasn't too vague, DOES ED let you "do anything" ? You can do 3 things: explore, fight or trade.

That's hardly "doing anything", is it?

In EVE, (a non-minecraft type game), you can truly do anything. If that is a sandbox, (and it is), then you cannot put this game in the same category - what do they have in common to justify calling them both sandbox games?
 
It's an interesting theory and one I was keen to test. So I booted up the PC, loaded the combat missions, and stood there while the Crimson Triumph pelted me into scrap. At no point did my bucket and spade help, and nowhere in the game did I find an option to ask mum to get me an iced lolly.

Here's hoping there'll be a paddling pool expansion before gamma.
 
Sandbox means a free roaming world, which player actions can (but do not have to) effect the environment. A which while can have a goal does not need one, thus a player is allowed to roam freely around the created environment and does as they please.

Crafting is just one action which can effect a sandbox environment, but FD has decided that this is not a route what want to pursue.

The game you are talking about is EVE, ED is not trying to be a remake of EVE. It will be an extension of Elite Universe which started 30years ago.

Just because ED does not tackle the sandbox game style in the same way as games like EVE or X-series does not mean it is any less a sandbox game.
 
I always thought that Elite was an Open World game. That's what David Braben has told us he's making anyway. Sandbox is a MMO design concept where there is no quest mission path leading the player through the level system isn't it? At least that's what CCP, NC-Soft, etal have told us what Sandbox is.
 
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Robert Maynard

Volunteer Moderator
In EVE, (a non-minecraft type game), you can truly do anything. If that is a sandbox, (and it is), then you cannot put this game in the same category - what do they have in common to justify calling them both sandbox games?

When did CCP secure the rights to the title of "sandbox"?
 
In EVE, (a non-minecraft type game), you can truly do anything. If that is a sandbox, (and it is), then you cannot put this game in the same category - what do they have in common to justify calling them both sandbox games?

No you can't. In Eve you can: do some clicking and watch the AI fly your ship for you, do some clicking and watch the AI do combat for you, do some mining using the same method, trade, lag, craft stuff. Not that much when you think about it :)
 
Sandbox means a free roaming world, which player actions can (but do not have to) effect the environment. A which while can have a goal does not need one, thus a player is allowed to roam freely around the created environment and does as they please.

I disagree with that definition because then even Guild Wars 2 will be a "sandbox" game... or any and every single MMO with a roamable map. That's just an mmo being an mmo.

Take Grand Theft Auto, for example - I can see how some may call even that a sandbox (because you can walk in any direction and don't have to follow the story line in a linear way), but if we don't have meaningful choices that affect the meta-game, then I don't see how it can be called a true sandbox.
 
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